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[BatRep] Orks vs the next Evolution

 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Wed Jun 13, 2007 3:45 am 
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Well, I was able to squeeze in a game with Tyranids today... as my opponent!

One of the locals who has never actually fielded the Bugs decided to take them for a spin! ?I randomly selected an army and came up with Orks.

This was, as far as I'm aware, the first battle using the 8.x interation, including the mindless and relentless rules.

I'll be posting a .pdf of that some time soon!

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 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Wed Jun 13, 2007 3:47 am 
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Rules Used

Experimental Rules
Tyranids 8.1 (will be posted soon)

Armies Used

Zargut's Rippaz - 3000 points

Warboss's Warband
1 Warboss
2 Nobz
6 Boyz
2 Grotz
5 Boyz
5 Grotz

Normal Warband - (BTS Goal)
2 Nobz
6 Boyz
2 Grotz
3 Dreadnaughts
4 Killa Kans

Big Mekboy Gunzmob
10 Big Gunz
1 Nobz
2 Oddboyz
2 Soopa Gunz

Normal Kult of Speed
2 Skorchas
4 Buggies
3 Warbikes

Stormboyz Warhorde
6 Stormboyz
5 Deth Koptas

Mekboy Stompamob
3 Stompas
2 Stompas

Big Blitz Brigade 1
6 Gunwagonz
2 Flak Wagonz
2 Oddboyz
2 Soopa Gunz

Big Blitz Brigade 2
6 Gunwagonz
2 Flak Wagonz
2 Oddboyz
2 Supazapp Gunz

Fighta-Bomma Sqwadron
3 Fighta-Bommerz
2 Fighta-Bommerz

Tyranid 8th Interation - 3000 points

(BTS Goal - 7 Synapse Creatures)

Assault Swarm 1
3 Tyranid Warriors
3 Gargoyles
3 Hormagaunts
3 Raveners
3 Termagants

Assault Swarm 2
3 Tyranid Warriors
3 Gargoyles
3 Hormagaunts
3 Raveners
3 Termagants

Assault Swarm 3
3 Tyranid Warriors
3 Gargoyles
3 Hormagaunts
3 Raveners
3 Termagants

Attack Swarm 1
1 Hive Tyrant
3 Carnifex
3 Zoanthropes

Attack Swarm 2
1 Hive Tyrant
3 Carnifex
3 Zoanthropes

Genestealer Swarm
8 Genestealers

Lictor Swarm
5 Lictors

Support Swarm
1 Greater Synapse Node
6 Dactylis

Reserves
6 Mycetic Spores
1 Hormagaunt

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 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Wed Jun 13, 2007 4:13 am 
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Battlefield:

4x6 - Tournament Scenario level of terrain
Orks chose edge deployment.

Deployment:

Tyranids kept the Lictors in reserve.

Orks garrisoned the Gunzmob and the Normal Warband on overwatch, with the Stormboyz garrisoned well forward in the Cathedral and the Warboss's Warband stretched slightly forward from the Ork Blitz into the forests.

Tyranids garrisoned both Attack Swarms forward and on overwatch and also garrisoned the Genestealer Swarm in a building.

Remaining deployment as shown:

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 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Wed Jun 13, 2007 5:03 am 
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Turn 1

The Lictor Swarm shows up to harass both Blitz Brigades.


Strategy Roll: At tie? a re-roll? Orks by "1"!

Blitz Brigade 2 doubles slightly away from the Lictors, hosing them down with fire? placing a single Blast marker.

The Kult of Speed then guns their engines, racing over to engage the Lictors with support from Blitz Brigade 2, completely wiping out the Lictors.


The Support Swarm sustains fire on the Warboss's Warband, killing 3 Grots, 1 Boy, and placing a bunch of Blast markers.

Blitz Brigade 1 doubles forward and blasts Attack Swarm 2, cooking 2 Carnifex.

Assault Swarm 2 doubles forward and their light fire trashes 1 Flakwagon.

The Gunzmob doubles forward and Soopaguns toast 2 Gargoyles and 2 Termagants.

Attack Swarm 2 doubles on Blitz Brigade 1 and places another Blast marker on them.

The Stompamob doubles down the road and can just catch sight of Assault Swarm 2.  One Stompa fires, placing a Blast marker on the target.

Assault Swarm 1 marches into the forest on the hill.

The Warboss doesn't even try to get his Boyz in order, he holds and regroups, clearing all Blast markers.

Attack Swarm 1 drops overwatch and marches towards the Stompamob.

The Fighta-Bommerz avoid any swarms with protection and strafe Attack Swarm 1, killing a Carnifex.

Assault Swarm 3 doubles forward and fires on Blitz 1, giving them yet another Blast marker.

The Stormboyz take to the air to engage Attack Swarm 1 with some support from the Stompamob.  

They kill a single Carnifex while losing 3 Stormboyz and 1 Deth Kopta.  The survivors actually flee deeper into Tyranid territory, heading for their Blitz.


The Genestealers double straight ahead, aiming towards the Warband, but keeping 10cm of cover between them and the hunkered down Orks.

The Warband stops hunkering down and rushed forward to engage the Genestealers in a firefight.  

In the end, a single Genestealer survives to escape the carnage and it scampers out of line of sight?

End of Turn:

All Ork formations rally, the Stormboyz with a re-roll.

Assault Swarm 2 gets back a single Gargoyle.

Assault Swarm 3 spawns a Termagant.

Attack Swarm 2 uses a Spore to get back a Carnifex and a Hormagaunt.

All other swarms fail to spawn.

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 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Wed Jun 13, 2007 5:38 am 
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Turn 2

No teleports.

Strategy Roll: Orks

The battered Stormboyz hesitate, but the Warboss inspires them and they jump forward to engage the Support Swarm.  

The battle is fast and furious as the Orks slaughter all the Dactylis, but the loss of a Stormboy and a Deth Kopta break the victorious Orks, who fall back to cover.


Blitz Brigade 1 tries to double out of trouble, but fails and makes a move away from the approaching tide of teeth and claws.

Attack Swarm 2 doubles to close the distance between it and the Warband and manages to kill a stand of Nobz on the way in.

Assault Swarm 3 then jumps at the freshly prepared prey and engages the Warband!  

The Tyranids cut down 1 Grot, 1 Dread, and 3 Boyz while the Orks manage to take out 3 Hormagaunts and 3 Raveners? things hang in the balance? and the Orks win by "1", because they outnumber the Bugs 11 vs 10? a Gargoyle is cut down and the confused Tyranids back off to try and figure out what they did wrong.

The Gunzmob doubles and blasts Attack Swarm 2, killing a Carnifex and Hormagaunt, but the Hive Tyrant miraculously survives a Soopagun hit!

Assault Swarm 1 doubles up and fires on the Stompamob, preparing for the killing blow?

?which is delivered by Attack Swarm 1, who engage and wipe out the Stompas for the loss of a single Carnifex!


The Warband then engages Attack Swarm 2, positioning themselves to get the last Genestealer in support range.  

They take out 1 Zoanthrope, but lose 1 Kan and 1 Dread? still, the Orks persevere, hacking down two more Zoanthropes, pushing back the Tyrant, and causing the lone Genestealer to lose its link to the Hive Mind.

In a fit of rage, Assault Swarm 2 runs *through* the Cathedral to engage Blitz Brigade 1.  

The Bugs lose a single Ravener while wiping out the Ork armoured vehicles.  A Hormagaunt and Ravener are also lost in a feeding frenzy far from Synapse control.

The Kult of Speed zooms around the Cathedral and BBQs 1 Termagant and 1 Tyranid Warrior.

All alone in the corner, the Support Swarm goes on overwatch.

Blitz Brigade 2 doubles on Attack Swarm 2, hits with both Supa-Zzaps, takes out 1 Carnifex, but, again, the Hive Tyrant survives!  (Looks like some one had "the Favour of the Queen"!)

The lone Genestealer holds, shuffling about in confusion.

The Fighta-Bommerz "thread the needle" to avoid swarming Gargoyles to take out two of Attack Swarm 1's Zoanthropes.

The Warboss advances his mob to unload sixteen shots on Assault Swarm 1? killing a single Termagant?

End of Turn:

All Ork formations, except the Stormboyz, rally.

Assault Swarm 1 uses a Spore to reclaim 3 Raveners.

Assault Swarm 2 spawns back 1 Ravener and 3 Hormagaunts with a Spore.

Assault Swarm 3 spawns back 1 Hormagaunt.

Attack Swarm 2 uses a Spore to get back a Carnifex and a Zoanthrope.

All other swarms fail to spawn.

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 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Wed Jun 13, 2007 6:03 am 
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Turn 3

No teleports.

Strategy Roll: Orks

With a mighty "WAAAGH!" the Warboss and his Boyz engage Assault Swarm 1.  

The Orks only lose 2 Grots and 2 Boyz and manage to slaughter 2 Gargoyles, 2 Hormagaunts, and 6 Raveners? the Orks are understandably pleased.

Blitz Brigade 2 sustains fire on Attack Swarm 1 killing a Carnifex and reducing the Hive Tyrant to a mindless state.

Assault Swarm 2 engages the Kult of Speed with the support of the befuddled Attack Swarm 1.  The Bugs lose another Hormagaunt and another Ravener, but take out 2 Bikes and 1 Buggy? the surviving Kultists head for the Tyranid backfield.


Assault Swarm 3 engages the intermingled Blitz Brigade 2 and the Warband? in what turns out to be a big mistake.  

A single Flakwagon is disabled? and only two Tyranid Warriors survive to fall back to cover? *OUCH* (I made four 5+ armour saves for the Ork tanks?)  The nearby Genestealer is again knocked off the psychic hotline!

The Gunzmob doubles on Assault Swarm 2, taking out 2 Hormagaunts?and the last 2 Tyranid Warriors of the Swarm.

Attack Swarm 1 marches down the road onto the Ork Blitz.

The Warband doubles to fire on Attack Swarm 2 and takes out a Zoanthrope.

Attack Swarm 2 instinctively shoots back at the Warband to no effect.

The Fighta-Bommerz blaze against Attack Swarm, killing a Zoanthrope and disrupting the Hive Tyrant's psychic connection.

Assault Swarm 1 holds, moving into a slightly different position.

The Support Swarm stays on overwatch.

The lone Genestealer again just shuffles around?

End of Turn:

All Ork formations rally.

Assault Swarm spawns 1 Gargoyle and 1 Hormagaunt.

Attack Swarm 1 spawns 2 Carnifex.

The Support Swarm spawns 2 Zoanthorpes.

Score:

Orks 1 (T-n-H) vs Tyranids 0 (none)

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 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Wed Jun 13, 2007 6:21 am 
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Turn 4

The remains of Assault Swarm 2 go to ground.

Strategy Roll: Orks

Blitz Brigade 2 sustains fire on the two Warriors of Assault Swarm 3, killing one and severing the link to the Hive Mind.

The Gunzmob tries to sustain fire, but fails.  Still the sheer volume of fire finally wipes out Attack Swarm 2.

The lone Genestealer finally gets in on the action, pouncing on the Warband and killing a Killa Kan and the last Nobz unit before being gunned down.  

Assault Swarm 1 engages the Warboss's Warband.  They cut a swath through 1 Grot, 3 Boyz, and 1 Nob, but the Orky "retort" leaves only the Tyranid Warriors alive and they withdraw into the cover of the forested hill.


The Kult of Speed pauses to get directions and then doubles up close to Assault Swarm 1, but does no damage.

Attack Swarm 1 goes onto overwatch, guarding the Ork Blitz.

The Fighta-Bommerz again strafe Attack Swarm 1, taking out a Carnifex, and throwing the Hive Tyrant into confusion.

Eager for more battle, the Stormboyz engage the three Warriors of Assault Swarm 1 with the support of the Kult of Speed.  They manage to take out 1 Warrior, but are all wiped out before the Kult of Speed can respond!


The Support Swarm just sits there, the Node playing games with its Zoanthropes.

The Warboss doubles back to fire on Attack Swarm 1, taking some overwatch fire, but none of the shooting does anything.

The Warband tries to sustain fire on Assault Swarm 3, but fails and regroups instead?

End of Turn:

Score:

Orks 2 (BTS, T-n-H) vs Tyranids 0 (none)

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 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Wed Jun 13, 2007 10:07 am 
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Thanks for the report Chroma,

it appears to have been a very close battle. Is there any chance that you could give us an indication as to what forces were left?

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 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Wed Jun 13, 2007 12:23 pm 
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As always nice Battle Report Chroma, how do you think that the 8.1 changes worked out?

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 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Wed Jun 13, 2007 2:22 pm 
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(Tiny-Tim @ Jun. 13 2007,10:07)
QUOTE
Thanks for the report Chroma,

it appears to have been a very close battle. Is there any chance that you could give us an indication as to what forces were left?

Thanks!

The Tyranids had 2 Warriors remaining from Assault Swarm 1, and 1 Warrior remaining from Assault Swarm 3. ?Attack Swarm 1 had the Tyrant and a Carnifex and the Support Swarm still had the Greater Node and 2 Zoanthropes. ?We didn't roll for spawning in the last End Phase as it was moot.

The Orks still had a fair amount left, so, despite a close fight, the Orks were certainly in a superior position.

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 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Wed Jun 13, 2007 3:54 pm 
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Chroma:  At the risk of being mean, you are making the same mistakes.

Force selection:  It's hard to say without seeing your revised list, but in general you're using too many expensive broods and your swarms should be more focused.  I'm not sure about the purpose of the Zoa/Carni swarms, but they definitely leave the Tyrants very vulnerable.  Zoas will be allocated AP fire, leaving all the AT to go to Carnis and the Tyrant.  You only have 6 units to shield the Synapse.  Leaving aside questions of purpose, these should be one big swarm.

Objectives:  You're still placing them all over the place.  Nids need them close, especially against this army.  He has 2 elements - an anchor and fast stuff to swing off of it.  You know it's probably going to be a hammer and anvil technique before placing objectives.  If you spread out to take those objectives, he will be able to use his entire army against just part of yours - the part in front of the anvil.

You must deploy so that your swarms can stay close.  A major part of their defense is the fact that anything which threatens one of them is in turn threatened by the other swarms.  with yout limted speed, you can't deploy tightly and expect to be able to take widely spaced objectives.

Deployment:  Mostly covered when discussing objectives but there are a couple other things

Barring a single AV/LV Tyrant swarm, those swarms should have been deployed together so that if one Tyrant was killed, the other could pick up all the AV/LV survivors.  This is especially true when Fightabommas with good AT fire are flying around threatening exposed Tyrants (and AP fire that can be allocated to the Zoas to help ensure penetration into the formation).

I'm not sure why you chose to garrison.  You gained little distance and the position made it unlikely that OW was going to gain you anything.  Even if you got a shot off, it would be very little fire (3 Zoas and a Tyrnat) and it would stop your forward movement.  On the other hand, setting them up as garrisons telegraphed the rest of your army placement and prevented yourself from taking advantage of what he revealed from his 3 garrisons.  Basically, you gave up quite a bit of strategic knowledge and gained very little with respect to tactical position.

To be fair I don't quite understand the ork position, either.  Knowing what he knew, I would have chosen either hammer/anvil or a refused flank.  Still, I think you're in a bad way before Turn 1 starts.
=

I posted this without reading the rest of the batrep.  I'll read the rest later and see how it played out.

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 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Wed Jun 13, 2007 3:56 pm 
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(nealhunt @ Jun. 13 2007,15:54)
QUOTE
Chroma: ?At the risk of being mean, you are making the same mistakes.

Ah, as mentioned at the start, I wasn't the Tyranid player, I was the Ork player.   :)

This was a completely fresh Tyranid player who has played against them, but never fielded them; I wanted to see what a "fresh" player would put together as a Tyranid army.

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 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Wed Jun 13, 2007 4:03 pm 
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(nealhunt @ Jun. 13 2007,15:54)
QUOTE
Force selection: ?It's hard to say without seeing your revised list, but in general you're using too many expensive broods and your swarms should be more focused. ?I'm not sure about the purpose of the Zoa/Carni swarms, but they definitely leave the Tyrants very vulnerable. ?Zoas will be allocated AP fire, leaving all the AT to go to Carnis and the Tyrant. ?You only have 6 units to shield the Synapse. ?Leaving aside questions of purpose, these should be one big swarm.

Hmmm... with the experimental hit allocation rules as they currently stand, the Tyranid player can assign AT hits to the Zoans first and then, because they are the only valid target, put AP hits on them as well, since they choose the order of allocation, no?

Have we been doing that wrong?  I thought that was the whole "LV screen" defence.

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 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Wed Jun 13, 2007 6:30 pm 
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(Chroma @ Jun. 13 2007,15:56)
QUOTE
Ah, as mentioned at the start, I wasn't the Tyranid player, I was the Ork player.   :)

This was a completely fresh Tyranid player who has played against them, but never fielded them; I wanted to see what a "fresh" player would put together as a Tyranid army.

Heh.  Whoops. :blush:   Color me embarassed.

Well, then... I understand the mistakes.  It does look like he indeed ended up coming at you piecemeal for the most part.

Out of curiosity, what was your thinking in deploying the Orks?

You're correct about the Experimental Rules' Hit Allocation and the Zoas.  Apparently, I need to pay more attention to the batrep...  :glare:

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 Post subject: [BatRep] Orks vs the next Evolution
PostPosted: Thu Jun 14, 2007 12:50 pm 
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Hi!

Thanks for the report, great as always!

I'm a bit concerned about the hit allocation rules.  It should be great to decide wether we use them or not when we design an army. I think that we could hardly balance something for both rules.

This report shows an example : in one case zooanthrope can be used as screening units, with the other rules, no...

Other examples :
-space marine archivist ( macro weapon diluted or not )
-void shileds
-...

Cheers!


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