(Chroma @ May 26 2007,22:07)
QUOTE
Yes, "Unstoppable" removes a core mechanic, Blast markers, from the army. That is tough to deal with, but it *can* be dealt with. If we make Tyranids a relatively short range shooting, good close combat, poor firefight army without much speed, that breaks, but rallies well when swarms are big, but falters when they're reduced, well we've just created inferior Orks.
It doesn't seem like you read or considered the suggestion regarding "Unstoppable". The following points were not part of the suggestion:
1. Rallies when swarms are big, (Never suggested any result that was affected by the size of the unit.
2. Falters when they're reduced, (the suggestion to auto rally and remove all blast markers is far from this unless you are referring to units of smaller size being able to be broken)
3. It doesn't seem to me that sticking to the core rules forces anyone to create inferior Orks. (In fact, IMO, comparing the suggested altered Unstoppable rule from earlier today to Orks is not a just comparison. It sort of mocks the suggestion rather than giving it consideration.) In reality, it would be much closer to the Eldar Spirit Stones rule than Orks only way better since the rally would be automatic.
It would be interesting to me to know what tactics you or others are using successfully against Nids. Are players using army composition (customizing armies to specifically fight against Nids) or are there specific tactics? If so, enlighten us please.