(Chroma @ May 25 2007,18:58)
QUOTE
Honestly, I can't, even with my twisted mind, begin to imagine the wails of horror that would go up if people heard of "1+" Lictors and Genestealers!
I'd rather face SR1, 1+ initiative assault troops teleporting in than SR1, 2+ initiative, immune to BMs any day of the week. The potential to place BMs is much more important than a +1 to activate.
Just as an example, let's take the Turn 1 "teleport suicide to keep the enemy busy" tactic. 4 options - either the Lictors get BMs in the teleport or they don't and they either win strategy or they don't.
Lictors teleport in and get a BM for teleport - Fairly likely with 3-5 units in the Lictor formation. The opponent's already better off before discussing strategy. Same activation, net -2 for the Lictor assault resolution.
Lictors teleport in w/o BMs and the Nid opponent wins strategy. A single firing action and, again, you're better off than a single firing action under no-BMs. BMs on the Lictors (same activation and net -2 assault res) and if you kill 1-2 (depending on formation size) you might even break them.
Teleport w/ BMs and opponent wins - no contest. Counter tactics abound for the opponent.
Only if the Lictors teleport in w/o BMs AND win the initiative is it worse for the opponent.