(nealhunt @ May 25 2007,16:21)
QUOTE
The Shadowsords failed to hurt the Dom because they couldn't blow the Heirodules off it faster than they respawned. ?There are 3 Dules, so even with 3 hits and 3 points of damage on each, you can't get rid of them in a single volley. ?With most volleys, a Shadowsword company can't kill but 1. ?Average total damage is 5 and some of it will be wasted due to overkill when the damage dice don't work out right. ?Killing 2 is a good roll. ?The Dom with Spore has a 2/3 chance to spawn a new one. ?At that rate, it would take a SHT company 3-4 turns to have a chance to damage the dom, even with good rolls.
Not to be pedantic, but average total damage from 3 Shadowswords hitting would be 6 points of damage... that doesn't include the fact that the shots can miss on a "1" and each hit can inflict a crit on a "6".
Again, to me, this just seems to be a poor targetting choice; those first two volleys could've taken down both Hierophants, on average dice, and would've been much more effective use of the Shadowswords.
Without seeing the battlefield, it's impossible to say what kinds of LOS they had on targets, but, to me, it's shocking that, from the first turn, The Dominatrix and Hierodules were in plain sight for so long!
Lastly, A Dom and three Hierodules is over 800 points of models, it *should* be tough to take on!