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[Bat Rep] vs Eldar

 Post subject: [Bat Rep] vs Eldar
PostPosted: Thu Apr 26, 2007 1:12 pm 
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Epic Armageddon Battle Report - Tau VS Eldar 3000pts Grand Tournament Scenario

An Eldar Warhost launch an assault on a remote Tau Outpost hidden deep within the jungles of Sarnox 5.


Eldar List (Swordwind List)

Guardian Warhost
1 Farseer
4 Guardians
3 Heavy Weapons Platforms
3 Wraith Lords
3 Wraith Guard
Falcon Troupe
3 Falcons
2 Firestorms
Windrider Troupe
4 Jetbikes
2 Vypers
Windrider Troupe
4 Jetbikes
2 Vypers
Aspect Warhost
8 Warp Spiders
1 Exarch Character Upgrade
Aspect Warhost
8 Dark Reapers
Warlock Titan (Tau break their spirit objective)
1 Warlock Titan with Power fist
Phoenix Bombers
3 Phoenix Bombers

8 Activations





Tau List (version 4.4)

Fire Warrior Cadre (Eldar break their spirit objective)
8 Fire Warriors
1 Ethereal Character Upgrade
2 Pathfinders
5 Devilfish
Fire Warrior Cadre
8 Fire Warriors
2 Pathfinders
5 Devilfish
Crisis Battlesuits
4 Crisis Battlesuits
1 Shas'o Character upgrade (supreme commander)
Hammerheads
6 Hammerheads with Railguns
Hammerheads
6 Hammerheads with Ion Cannons
Tetras
6 Tetras
Piranhas
6 Piranhas
Kroot Formation
1 Kroot Master Shaper
9 Kroot
3 Kroot Hounds
3 Krootox
Barracuda Formation
3 Barracuda Fighters
Tigershark Formation
1 Tigershark Bomber
Orca
1 Orca (transporting crisis battlesuits)

11 Activations




Pre-Game Notes

This was my first game with the Tau army that I have slowly been assembling over the last year or so. As such Kim tried experimenting around with a few units that she has never used before in her Eldar list. The Tau have quite a different playing style to the tough assault close combat oriented armies I have been playing lately so would give me an interesting challenge, to try and learn a completely different playing style. I was also looking forward to seeing two of the Warhammer 40,000 universe's most technologically advanced armies facing off against each other in the 6mm scale.

Deployment

The game was played on a roughly 6x4' table covered in patches of jungle terrain and a two piece terrain set we use to represent a Tau Outpost. I have referred to the larger base as Outpost A and the smaller as Outpost B throughout the battle report.





We both chose to Garrison. KL placed some Warp Spiders hiding in Outpost B and I placed my Kroot facing off against them in a jungle on my left flank.

Deployment * = rough location of objectives.

_
| ? ? ? ? ? ?Guardians * ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?|
| ? JB ? JB Warlock ? ?DR ? ? ? ? Falcons ? ? ? ? ? ? ? |
| ? ? ? ?* ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? |
| ? ? ? ? ? ? ? ? ?WS* ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?|
|------------------------------------------------------------------ ?-- |
| ? ? ? ? ? ? ? ? Kroot ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?|
| ? ? ? ? ? ? ? ? ? ?* ? ? ? ? ? ? ? ? ? ?* ? ? ? ? ? ? ? ? ? ? ? ? ? ?|
| ? FW(BS) FW HH(Ion) HH (Rail) ? ? ?Tetra ? ? ? ? ? |
|*__ |




Convention for turn descriptions is

Player Name Unit - Action (Activation Roll) Turn Description

For those less familiar with EA you have to activate a unit before it can do anything. Most Eldar and Tau units require a roll of 2+ before they can do anything (1+ for Aspects, Battlesuits and Titans). You get a negative one to the roll if you have any blastmarkers and a negative one if you are attempting to try a second action in a row (except when your opponent is out of activations).





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Epic- A version of the game with even smaller models that is often dominated by titans which are vehicles the size of a large building and have the ability to pwn...everything. There is also infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths.


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 Post subject: [Bat Rep] vs Eldar
PostPosted: Thu Apr 26, 2007 1:13 pm 
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TURN ONE - Tau Strategy Roll 7,Eldar 8


Kim Lee moved a strong force up the left flank to secure all the objectives on her table half centred on the Warlock titan which moved right up to the Objective garrisoned by the Warp Spiders. I spent my turn trying to take out the Warp Spiders to take away her 30cm ranged assault move. Unfortunately I didn't take advantage of the Tau's co-ordinated fire special ability so she was able to marshall the unit and get rid of all the blast markers I had put on them halfway through the turn before I could break them. The scene was already set for what would become a long and bloody battle over Outpost B.


KL Phoenix - Bombing Run (6) Straight off the mark the Phoenix bombers went after my most expensive unit (destroying which will give them the break their spirit objective)
Despite having AT4 pulse weapons and a template disrupt weapon they only managed one hit destroying a devilfish. The lucky occupants somehow managed to survive the blast.

ML Barracuda - Intercept (5) Wanting to wait until KL had moved some units up into range I tried to shoot down the Phoenix bombers. After circling around to avoid their AA defenses I shot one down.

KL Dark Reapers - March (1) The Dark Reapers moved up behind Oubpost B to support the Warp Spiders hiding there.

ML Tigershark - Bomb (3) I flew in to bomb the Warp Spiders out of my Outpost. Unfortunately I didn't have any markerlights in range (otherwise my macro weapon seeker missile would have hit) and I didn't kill any of them.

KL Guardians - March (3) The Guardians Marched up to take cover in the jungle on the left flank holding the objective there.

ML Hammerheads (rail) - Double (1) No a failed activation. My supreme comander wasn't on the board yet so all I could do was a single move forwards to secure the objective on my right flank behind Outpost A.

KL Warlock - Double (2) The Warlock moved up to the objective at Outpost B, basically standing on top of it. Firing upon the Kroot it didn't manage to kill any as it needed 6s to hit after moving so far and trying to hit a target in cover.

ML Hammerheads (ion) - Advance (4) The Hammerheads moved forwards to shoot at the Warp Spiders, hitting three and killing two.

KL Warp Spiders - Marshal (5) No the Warp Spiders removed all of their blast markers, if only I had used the Tau co-ordinated fire action to move up with a couple of units I might have broken them but now I was back to square one.

ML Tetras - Double (3) The Tetras moved in front of Outpost A where there marker lights would be in range and had a pot shot at the Dark Reapers, failing to cause any damage.

KL Falcon Troupe - Advance (4) The Falcons moved up and destroyed three of the Tetras.

ML Piranhas - Advance (2) The Piranhas moved up the right flank into Outpost A, their seeker missiles failed to damage any of the Falcons.

KL Jetbikes - March (5) The Windrider Troupe moved up to hide behind a forest on the far left flank.

ML Fire Warriors - Double (3) Moved up to fire on the Warp Spiders, staying in base to base with their tanks to get a little cover. No casualties were caused.

KL Jetbikes - March (4) The second wind rider troupe moved up to support the growing mass of eldar at Outpost B.

ML Fire Warriors - Double (4) Moved up and failed to Kill any Warp Spiders.

ML Orca - Drop off infantry (6) I moved the Orca in to drop off the Crisis suits directly behind the Warlock titan hoping to do a bit of damage by catching it in a cross fire. It managed to save all flak attacks but unfortunately the massed firepower of the Orca and Crisis teams was all deflected by the Eldar titans shields.

End Phase.
The Tigershark was shot down by a combination of fire from the Titan and Firestorms.
KL managed to remove all blast markers on her troupes and I got rid of all bar one on my unit of Tetras.






TURN TWO - Tau Strategy Roll 9, Eldar 7

Moving into the second turn the massive combat in the centre of the table started to rage. I tried to break the Titan with my first two moves coming up one blast marker short from breaking it. Unfortunately it wiped out my Crisis battlesuit teams with its return fire. The Titan managed to soak up a huge amount of my firepower to very little effect, denying me much chance of achieving the break their spirit objective. The eldar came up with a similar situation trying to take out my break their spirit unit. Formations containing an Ethereal character count as being fearless and can soak up a huge amount of firepower.

ML Fire Warriors x 2 - Co-ordinated fire (5) Suddenly remembering about Tau's co-ordinated fire ability that I had forgotten to use last turn I suddenly felt compelled to use it. Moving the two FW formations forward to fire at the Titan with their Devilfish Transports. Unsurprisingly this did little other than put two blast markers on the mighty machine.

ML Crisis Battlesuits - Sustained Fire (3) Trying not to completely waste this crazy move I retained the initiative trying to do some damage to the Titan while it was caught in a cross fire. Despite 3 macroweapon and 3 normal hits the titan took only one wound. However being in a cross fire it took an extra blast marker bringing it up to 5, one off broken. Dammit, I had failed to pull the gambit off.

KL Titan - Marshal (3) What a surprise, after killing three of the battlesuits, including my Supreme Commander, the Titan managed to remove all 5 blast markers. Taking advantage of my Jetpack special rule I jumped over the Eldar line and fled back towards my table edge with the remaining Battlesuit team.

My worst realisation at this point was that Krootox have AT weapons and that if I had pulled them in as part of the co-ordinated fire action I would have been able to break the Titan.

KL Warp Spiders - Assault (2) Retaining the initiative KL assaulted my Supreme Commanders formation with the Warp Spiders. The Warp Spiders only killed one Devilfish and I managed to kill 3 including the Exarch. To my shock KL beat me on combat resolution despite me having plus 6 to combat resolution and her having only plus 3. As the Ethereal survived the whole unit counted as fearless so recieved no extra casualties and stayed put. Making me realise my break their spirit objective was a lot safer than I thought.

ML Hammerheads(Rail) - Sustained Fire (3) For some reason I was still obsessed with trying to destroy the Titan so took a shot at it with my Hammerheads. I had badly misjudged the range and only 3 of 6 tanks could get shots in. Again the Titan saved all hits.

KL Dark Reapers - Advance (1) The Dark Reapers moved forward through Outpost B to shoot at the other Firewarrior formation, killing two pathfinders and a firewarrior.

ML Tetras - Advance (1) Failed to activate damn. Instead I moved forward so that they were in markerlight range of the falcons.

KL Titan - Advance (3) The Titan made a slight move to line up the Fire Warriors. Luckily it didn't kill any as writing this battle report I just realised it had already been activated to devastating effect this turn.

ML Piranhas - Sustained Fire (4) The Piranhas killed 2 Falcons causing them to break and fall back towards KL's table edge.

KL Jetbikes - Advance (5) The Jetbikes moved up to get a cross fire on the broken Firewarrior formation, containing my Ethereal, failing to cause any kills.

ML HammerH(Ion) - Sustained Fire (3) The Hammerheads opened up a salvo on the Dark Reapers hiding in Oubpost B, hitting three and killing two.

KL Guardians - Sustained Fire (4) The Guardians opened up on my Break their Spirit (BtS) Firewarrior formation killing all the remaining Devilfish and two infantry bases. Luckily the Ethereal escaped harm so they remained in position due to the fearlessness he induces.

ML Orca - Bombing run (6) I moved the Orca in to bomb the broken Falcon formation. I didn't manage to hit any but they lost a model anyway for being fired at when broken.

KL Jetbikes - Advance (5) The remaining JB formation popped up to try and snipe the Ethereal out of the BtS Firewarrior formation, being the closest model. Luckily he managed to save the hit.

ML Barracuda - Bomb Run (2) The Barracudas failed to activate due to blast markers which was unfortunate as I was intending to hit the broken Falcon troupe to get rid of the remaining Firestorm.

KL Phoenix Bombers - Bomb (1) RR (1) Despite using her Supreme Commander re-roll KL failed to activate the Phoenix bombers giving me a turn of respite from bombing.

ML Kroot - Assault (4) The Kroot charged into the Dark Reapers (well actually craftily charged into firefight range of them to avoid getting too close and drawing the Titan into the combat) killing them all.

End Phase
KL managed to remove all blastmarkers and regroup all units successfully. Unfortunately I couldn't regroup the Firewarrior formation with my Ethereal in it.








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Epic- A version of the game with even smaller models that is often dominated by titans which are vehicles the size of a large building and have the ability to pwn...everything. There is also infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths.


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 Post subject: [Bat Rep] vs Eldar
PostPosted: Thu Apr 26, 2007 1:15 pm 
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TURN ONE - Tau Strategy Roll 7,Eldar 8


Kim Lee moved a strong force up the left flank to secure all the objectives on her table half centred on the Warlock titan which moved right up to the Objective garrisoned by the Warp Spiders. I spent my turn trying to take out the Warp Spiders to take away her 30cm ranged assault move. Unfortunately I didn't take advantage of the Tau's co-ordinated fire special ability so she was able to marshall the unit and get rid of all the blast markers I had put on them halfway through the turn before I could break them. The scene was already set for what would become a long and bloody battle over Outpost B.


KL Phoenix - Bombing Run (6) Straight off the mark the Phoenix bombers went after my most expensive unit (destroying which will give them the break their spirit objective)
Despite having AT4 pulse weapons and a template disrupt weapon they only managed one hit destroying a devilfish. The lucky occupants somehow managed to survive the blast.

ML Barracuda - Intercept (5) Wanting to wait until KL had moved some units up into range I tried to shoot down the Phoenix bombers. After circling around to avoid their AA defenses I shot one down.

KL Dark Reapers - March (1) The Dark Reapers moved up behind Oubpost B to support the Warp Spiders hiding there.

ML Tigershark - Bomb (3) I flew in to bomb the Warp Spiders out of my Outpost. Unfortunately I didn't have any markerlights in range (otherwise my macro weapon seeker missile would have hit) and I didn't kill any of them.

KL Guardians - March (3) The Guardians Marched up to take cover in the jungle on the left flank holding the objective there.

ML Hammerheads (rail) - Double (1) No a failed activation. My supreme comander wasn't on the board yet so all I could do was a single move forwards to secure the objective on my right flank behind Outpost A.

KL Warlock - Double (2) The Warlock moved up to the objective at Outpost B, basically standing on top of it. Firing upon the Kroot it didn't manage to kill any as it needed 6s to hit after moving so far and trying to hit a target in cover.

ML Hammerheads (ion) - Advance (4) The Hammerheads moved forwards to shoot at the Warp Spiders, hitting three and killing two.

KL Warp Spiders - Marshal (5) No the Warp Spiders removed all of their blast markers, if only I had used the Tau co-ordinated fire action to move up with a couple of units I might have broken them but now I was back to square one.

ML Tetras - Double (3) The Tetras moved in front of Outpost A where there marker lights would be in range and had a pot shot at the Dark Reapers, failing to cause any damage.

KL Falcon Troupe - Advance (4) The Falcons moved up and destroyed three of the Tetras.

ML Piranhas - Advance (2) The Piranhas moved up the right flank into Outpost A, their seeker missiles failed to damage any of the Falcons.

KL Jetbikes - March (5) The Windrider Troupe moved up to hide behind a forest on the far left flank.

ML Fire Warriors - Double (3) Moved up to fire on the Warp Spiders, staying in base to base with their tanks to get a little cover. No casualties were caused.

KL Jetbikes - March (4) The second wind rider troupe moved up to support the growing mass of eldar at Outpost B.

ML Fire Warriors - Double (4) Moved up and failed to Kill any Warp Spiders.

ML Orca - Drop off infantry (6) I moved the Orca in to drop off the Crisis suits directly behind the Warlock titan hoping to do a bit of damage by catching it in a cross fire. It managed to save all flak attacks but unfortunately the massed firepower of the Orca and Crisis teams was all deflected by the Eldar titans shields.

End Phase.
The Tigershark was shot down by a combination of fire from the Titan and Firestorms.
KL managed to remove all blast markers on her troupes and I got rid of all bar one on my unit of Tetras.






TURN TWO - Tau Strategy Roll 9, Eldar 7

Moving into the second turn the massive combat in the centre of the table started to rage. I tried to break the Titan with my first two moves coming up one blast marker short from breaking it. Unfortunately it wiped out my Crisis battlesuit teams with its return fire. The Titan managed to soak up a huge amount of my firepower to very little effect, denying me much chance of achieving the break their spirit objective. The eldar came up with a similar situation trying to take out my break their spirit unit. Formations containing an Ethereal character count as being fearless and can soak up a huge amount of firepower.

ML Fire Warriors x 2 - Co-ordinated fire (5) Suddenly remembering about Tau's co-ordinated fire ability that I had forgotten to use last turn I suddenly felt compelled to use it. Moving the two FW formations forward to fire at the Titan with their Devilfish Transports. Unsurprisingly this did little other than put two blast markers on the mighty machine.

ML Crisis Battlesuits - Sustained Fire (3) Trying not to completely waste this crazy move I retained the initiative trying to do some damage to the Titan while it was caught in a cross fire. Despite 3 macroweapon and 3 normal hits the titan took only one wound. However being in a cross fire it took an extra blast marker bringing it up to 5, one off broken. Dammit, I had failed to pull the gambit off.

KL Titan - Marshal (3) What a surprise, after killing three of the battlesuits, including my Supreme Commander, the Titan managed to remove all 5 blast markers. Taking advantage of my Jetpack special rule I jumped over the Eldar line and fled back towards my table edge with the remaining Battlesuit team.

My worst realisation at this point was that Krootox have AT weapons and that if I had pulled them in as part of the co-ordinated fire action I would have been able to break the Titan.

KL Warp Spiders - Assault (2) Retaining the initiative KL assaulted my Supreme Commanders formation with the Warp Spiders. The Warp Spiders only killed one Devilfish and I managed to kill 3 including the Exarch. To my shock KL beat me on combat resolution despite me having plus 6 to combat resolution and her having only plus 3. As the Ethereal survived the whole unit counted as fearless so recieved no extra casualties and stayed put. Making me realise my break their spirit objective was a lot safer than I thought.

ML Hammerheads(Rail) - Sustained Fire (3) For some reason I was still obsessed with trying to destroy the Titan so took a shot at it with my Hammerheads. I had badly misjudged the range and only 3 of 6 tanks could get shots in. Again the Titan saved all hits.

KL Dark Reapers - Advance (1) The Dark Reapers moved forward through Outpost B to shoot at the other Firewarrior formation, killing two pathfinders and a firewarrior.

ML Tetras - Advance (1) Failed to activate damn. Instead I moved forward so that they were in markerlight range of the falcons.

KL Titan - Advance (3) The Titan made a slight move to line up the Fire Warriors. Luckily it didn't kill any as writing this battle report I just realised it had already been activated to devastating effect this turn.

ML Piranhas - Sustained Fire (4) The Piranhas killed 2 Falcons causing them to break and fall back towards KL's table edge.

KL Jetbikes - Advance (5) The Jetbikes moved up to get a cross fire on the broken Firewarrior formation, containing my Ethereal, failing to cause any kills.

ML HammerH(Ion) - Sustained Fire (3) The Hammerheads opened up a salvo on the Dark Reapers hiding in Oubpost B, hitting three and killing two.

KL Guardians - Sustained Fire (4) The Guardians opened up on my Break their Spirit (BtS) Firewarrior formation killing all the remaining Devilfish and two infantry bases. Luckily the Ethereal escaped harm so they remained in position due to the fearlessness he induces.

ML Orca - Bombing run (6) I moved the Orca in to bomb the broken Falcon formation. I didn't manage to hit any but they lost a model anyway for being fired at when broken.

KL Jetbikes - Advance (5) The remaining JB formation popped up to try and snipe the Ethereal out of the BtS Firewarrior formation, being the closest model. Luckily he managed to save the hit.

ML Barracuda - Bomb Run (2) The Barracudas failed to activate due to blast markers which was unfortunate as I was intending to hit the broken Falcon troupe to get rid of the remaining Firestorm.

KL Phoenix Bombers - Bomb (1) RR (1) Despite using her Supreme Commander re-roll KL failed to activate the Phoenix bombers giving me a turn of respite from bombing.

ML Kroot - Assault (4) The Kroot charged into the Dark Reapers (well actually craftily charged into firefight range of them to avoid getting too close and drawing the Titan into the combat) killing them all.

End Phase
KL managed to remove all blastmarkers and regroup all units successfully. Unfortunately I couldn't regroup the Firewarrior formation with my Ethereal in it.








_________________
Epic- A version of the game with even smaller models that is often dominated by titans which are vehicles the size of a large building and have the ability to pwn...everything. There is also infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths.


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 Post subject: [Bat Rep] vs Eldar
PostPosted: Thu Apr 26, 2007 1:19 pm 
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TURN THREE - KL Summoned Avatar - Tau Strategy Roll 8,Eldar 5

Turn three, the vital turn where you start checking for victory conditions at the end of the turn and I was worried. I was no closer to winning the big battle in the table centre than last turn and the Eldar had two tough units guarding their objectives with the titan on one and a virtually full strength Guardian formation on the other. I had a sneaky plan of blocking Kim Lee from moving onto my board edge with a long line of scouts to claim victory but I had been thinking that Piranhas were scouts (come on they come in a scout formation bag) so this strategy fell flat on its arse. KL was obviously going for break their spirit but against all odds and a massive amount of firepower the fearless firewarriors survived yet another turn.

ML Tetras - March (6) The Tetras moved forward so that they had line of sight and marker light range of both the Falcons (which had regrouped) and the titan, as well as contesting the objective that the titan was holding.

KL Phoenix Bombers - Bombing run (5) The Phoenix Bombers flew down the back of my line hammering into the ion cannon Hammerheads killing three and causing them to break.

ML Hammerhead(Rail) - Advance (6) Firing upon the Titan again I hit it 5 times. True to its form the previous turn it saved all 5 hits.

KL Warp Spiders - March (1) The Warp Spiders spread out to block any possible advances towards one of the objectives on left side of KL's table half.

ML Fire Warriors - Double (5) My Fire Warriors advanced up to shoot at the JB, positioning themselves in Outbost B where they would be able to lend fire support to any assaults on the Titan. They managed to Kill one JB and place a total of 3BM due to hits with disrupt weapons.

KL Guardians - Sustained Fire (3) The Guardians opened up on the broken BtS Firewarrior formation again, failing to kill the Ethereal and causing very little damage to the fearless warriors.

ML Kroot - Assault (2) Failing to activate the Kroot I fell back towards the objective in the jungle on my left flank. I had been hoping to assault the Titan, though I don't know if it would have really worked out (though I had a few supporting formations).

KL Avatar - Assault (5) The Avatar moved in to hack at the poor BtS firewarrior cadre, killing two without getting a single scratch. The Ethereal yet again survived combat stopping KL from achieving the break their spirit objective.

ML Piranhas - March (3) I had been hoping to block off the left flank preventing KL from marching her jetbikes up to my baseline objective. My hope was that I would end up with none of her units on my table edge and that she might have forgotten this gives me one victory point. Unfortunately I discovered they are not scouts so couldn't spread out enough to block much movement at all.

KL Jetbikes - Marshal (5) The Jetbikes moving to the left flank and removed all BMs.

ML Lone Crisis - March (3) Another trick to try and stop KL from moving onto my table edge I marched the lone Crisis Battlesuit team back to my baseline objective making it impossible for her to claim this turn. I had hoped this would lead to her using her Jetbikes for something else.

KL Jetbikes - March (6) Foiling my trick the Jetbikes marched up to contest my baseline objective. Stopping me from achieving the they shall not pass victory condition this turn (Doh!)

ML Barracudas - Bombing Run (6) Bombing the Falcons yet again I caused them to break and flee off the board.

KL Titan - Sustained Fire (3) The Titan opened up with a mighty barrage at the kroot hitting 6 and causing them to break and fall back.

ML Orca - Bombing run (4) Finally I managed to damage the Titan, the small and pointless moral victory achieved here actually cost me the game. The BM received caused the Orca to fail to activate next turn stopping me from flying in with the Orca to capture the Eldar Blitzkreig objective which would have let me win the game 3-2.

End Phase.
No one had achieved victory conditions yet. If Kim Lee hadn't moved onto my table edge with the Jet bikes I was hoping to pull a nasty 3-0 by holding all objectives on my table half, they shall not pass and then swooping in with the Orca to claim blitzkrieg with my final activation but alas it was not to be.





TURN FOUR - Tau Strategy Roll 7, Eldar 7 (Draw so Eldar go first as Tau went first in turn 3)

It was critical for me to achieve victory this turn as the Eldar had heaps of victory points worth of units unharmed and would easily win if it came to a tiebreaker (ie using victory points to determine the win). I was hoping I would be able to get two or three objectives and with luck I thought I had a chance. After throwing half her army at it for the whole game KL finally managed to kill the Fire Warrior Cadre with the Ethereal thus achieving the break their spirit objective. Both of us had achieved the they shall not pass objective by the end of the turn and while I was defending all three of my objectives KL had left her Blitzkreig objective unguarded. This meant that we were drawing 2-2 on objectives. I had been hoping to move my Orca on as my final activation landing near her objective and taking it to a 3-1 victory in my favour (as she would no longer be acheiving they shall not pass added to me getting blitzkreig). But I failed to activate it due to the blast marker I had received doing an absolutely pointless bombing run on the titan during turn three. As such Eldar won the day on victory points.

KL Bombers - Bombing Run (4) Doing another strafing run over my lines the Phoenix bombers killed one of the rail gun Hammerheads.

ML Hammerheads(Rail) - Sustain Fire (3) Again firing at the Titan that I so stubbornly and stupidly wanted to kill I achieved four hits all of which were saved. Why I didn't march my fire warriors away from the huge numbers of Eldar surrounding it to preserve my break their spirit unit I will never know.

KL Guardians - Sustained Fire (4) The Guardians opened up on the relatively unscathed fire warrior formation that still had tanks, failing to break them.

ML Crisis Battle Suit - March (1) The single remaining battlesuit team marched away from the Jetbikes which could easily kill them to a safer objective located in the middle of a jungle on my table side.

KL Warp Spiders - Assault (6) The Eldar still lusting to break my spirit and kill the poor Ethereal finally succeeded. The Warp Spiders moved in to assault with a mass of supporting fire. Finally killing the Ethereal the unit lost fearless and were all destroyed by the time combat resolution was rolled.

KL Jetbikes - Sustained Fire (4) Retaining the initiative the Jetbikes on the left flank opened up on my Pirahnas killing one.

ML Kroot - Assault (3) The Kroot Assaulted the Jetbikes, although all Kroot died they killed a Jetbiker putting a valuable blast marker on them.

KL Titan - Sustained Fire (1) RR (2) The Eldar titan got annoyed at the little Tetras buzzing around it with their markerlights and killed two.

ML Tetras - Double (3) The Tetras fell back towards my line and shot at the jetbikes putting yet another blast marker on them

ML Piranhas - Double (4) The Piranhas added some more shots at the Jetbikes, killing them all, even without killing any they would have broken them on blast markers giving me the they shall not pass victory condition.

ML Orca - Land on objective (2) Failed I needed a 3+ due to the blast marker I picked up bombing the titan last turn.





END RESULT 2-2 Eldar win on victory points with two very expensive undamaged units on the table (Warlock titan and Guardian Formation).





_________________
Epic- A version of the game with even smaller models that is often dominated by titans which are vehicles the size of a large building and have the ability to pwn...everything. There is also infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths.


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 Post subject: [Bat Rep] vs Eldar
PostPosted: Thu Apr 26, 2007 1:29 pm 
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Nice fight!

Eldar vs Tau is always a tough one; two swift high-tech armies duking it out, I've always had fun with that mix.

Thanks for the report.

Any after-battle thoughts on either army?

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 Post subject: [Bat Rep] vs Eldar
PostPosted: Thu Apr 26, 2007 1:37 pm 
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nice battle report, the Warlock as always is tough to beat, forgeting those Koot was unlucky and those Tau buildings are going to look good when they are finished.

thanks Mark.

and you have posted Turns 1 and 2 twice??





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 Post subject: [Bat Rep] vs Eldar
PostPosted: Thu Apr 26, 2007 1:39 pm 
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I enjoyed playing with the Tau.  I was really suprised how much firepower a unit of firewarriors with an ethereal could take.

I really found that Tau probably have to play using very similar strategies to other armies just using combined shooting with co-ordinated fire to break units where I would normally assault to destroy units.  Its still my same strategy, isolate a unit where you can cause large amounts of damage to it without it being able to hurt you back.

I enjoyed playing with skimmers for once and being able to shoot over terrain etc.

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 Post subject: [Bat Rep] vs Eldar
PostPosted: Thu Apr 26, 2007 9:20 pm 
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:( ... Tau lost ... :alien: ?But very nice report, pics and models ! ?These 2 hi-tech forces, the Highest in the epic Uni, have an interesting paradox. The Tau have limited C/Cbt ability, even with the Kroot, where the Eldar have many units that specialize in it. Both have little to no FA ... The Eldar have Titans, the Tau have the Manta. ?Both have a lot of skimmers/pop-up attacks. ?Both have a pretty good Air Forces, which more then makes up for the lack of FA ... All my T&K are SIB ! :alien: :(  :D

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 Post subject: [Bat Rep] vs Eldar
PostPosted: Fri Apr 27, 2007 8:13 am 
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I thought that the eldar could only garrison rangers and war walkers not warp spiders.


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 Post subject: [Bat Rep] vs Eldar
PostPosted: Fri Apr 27, 2007 9:06 am 
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Great report! dptdexys is right about the Warp Spiders I think, it's a mistake our group has made before.

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 Post subject: [Bat Rep] vs Eldar
PostPosted: Fri Apr 27, 2007 9:39 am 
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Nice Rep and great table, thanks for sharing.
If only I could find a couple of people willing to give it a go.  :(

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 Post subject: [Bat Rep] vs Eldar
PostPosted: Fri Apr 27, 2007 10:17 am 
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dptdexys is right about the Warp Spiders I think, it's a mistake our group has made before.


Cool thanks guys.  Thats another benifit of writing these up.  We can learn any of those mistakes that we have been making rules wise.

And possibly get any strategy tips too.

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Epic- A version of the game with even smaller models that is often dominated by titans which are vehicles the size of a large building and have the ability to pwn...everything. There is also infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths.


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 Post subject: [Bat Rep] vs Eldar
PostPosted: Fri Apr 27, 2007 8:33 pm 
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On a strictly n00bish basis, I thought fearless only fell to the unit (ie stand) rather than the formation? Or do I need to go and read up on the Tau??

-S


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 Post subject: [Bat Rep] vs Eldar
PostPosted: Fri Apr 27, 2007 9:29 pm 
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(Sytoru @ Apr. 27 2007,20:33)
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On a strictly n00bish basis, I thought fearless only fell to the unit (ie stand) rather than the formation? Or do I need to go and read up on the Tau??

Hey Sytoru, it's a Tau special rule: any formation led by an Ethereal is fearless, but they break if the Ethereal is killed.

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 Post subject: [Bat Rep] vs Eldar
PostPosted: Sat Apr 28, 2007 5:50 am 
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it's a Tau special rule: any formation led by an Ethereal is fearless, but they break if the Ethereal is killed


So far I am finding that it can prove to be very powerful.  Which is good because it stops it from being too easy to acheive BtS in this list.

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Epic- A version of the game with even smaller models that is often dominated by titans which are vehicles the size of a large building and have the ability to pwn...everything. There is also infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths.


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