Brood Brother |
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Joined: Mon Jul 18, 2005 9:08 pm Posts: 356 Location: Beavercreek, Ohio, USA
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My takes on the IG:
1) Commissars - I don't like the current method for determining the number of Commissars also, but I'm not sure which way to go. While the idea of getting a fixed (or random) number per X points seems good, I'd be concerned that it might skew army selection in an effort to maximize the number of Commissars per formation. I'd suggest considering the idea that you get D3 (or D6, or whatever) Commissars per company that can then be spread among the company and any supporting formations.
2) Baneblades - Look, yet another discussion about the Baneblade... I thought that we had beat this one down to completion on the old SG forum. I'm glad that it hasn't been codified by the keeper of the lists, because I just revisited my calculations on this and found an error.
Part of the problem with Baneblades versus Shadowswords is clarity of purpose and weapons load. Shadowswords are pretty obvious in what they are supposed to do, sit back and pick off war engines. Baneblades, being a rather general purpose tank, has a muddled mass of weapons and suffers from lack of distinct purpose. This is one of the few units in Epic that exemplify the Zhukov addage: "Quantity has a quality all of its own." If the idea of allowing certain units to split fire were to be allowed into the game I'd say that this should be one of them for the Imperial Guard.
All of our talk about the main cannon, comparing the Baneblade to the Shadowsword, and revisiting my numbers have made me realise that we have not been willing to go far enough to properly beef up the Baneblade. Here is my suggestion:
Baneblade (Proposed) Type: WE Speed: 15cm Armor: 4+ CC: 6+ FF: 4+ Mega Battle canon: 90cm - MW3+ Co-axial autocanon: 45cm - AP5+/AT6+ Hull Heavy bolter: 30cm - AP5+ Demolisher canon: 30cm - AP3+/AT4+, Ignore Cover 2x Twin-linked Heavy Bolters: 30cm - AP4+ 2x Lascannons: 45cm - AT5+
Notes: Reinforced Armor, Damage Capacity (3). Critical = magazine explosion, destroyed, units within 5cm hit on 6+
If you wanted to do some variants you can swap out the 2x Twin-linked Heavy Bolters for the following weapons:
2x Heavy Flamer, 15cm, AP4+, Ignore Cover 2x Lascannon, 45cm, AT5+ 2x Multi-laser, 30cm, AP5+/AT6+ 2x Plasma Cannon, 30cm, AP4+/AT4+, Slow Fire 4x Storm Bolters, 15cm, AP4+
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On a related topic, the stats for some of the super heavy tanks in the collector section stink. Here are the suggested stats for some of these tanks:
Stormblade (Mars Pattern) Type: WE Speed: 15cm Armor: 4+ CC: 6+ FF: 4+ Plasma Blastgun: 45cm - 2x MW3+ 1x Hellion Missile: 60cm ? MW2+, Single Shot, TK(D3) 4x Hunter-Killer Missiles: 60cm ? AT4+, Single Shot Auto Cannon: 45cm ? AP5+/AT6+ 4x Heavy Bolter: 30cm ? AP5+
Notes: Reinforced Armor, Damage Capacity (3). Critical = magazine explosion, destroyed, units within 5cm hit on 6+
Stormblade (Lucious Pattern) Type: WE Speed: 15cm Armor: 4+ CC: 6+ FF: 4+ Stormblade Plasma Blastgun: 90cm - 2x MW4+ 2x Lascannon: 45cm ? AT5+ 2x Twin-linked Heavy Bolters: 30cm ? AP4+ 1x Heavy Bolter: 30cm ? AP5+
Notes: Reinforced Armor, Damage Capacity (3). Critical = magazine explosion, destroyed, units within 5cm hit on 6+
Stormhammer Type: WE Speed: 15cm Armor: 4+ CC: 6+ FF: 3+ 2x Twin Demolisher Cannons: 30cm ? AP2+/AT3+, Ignore Cover, can fire all around 4x Autocannon: 45cm ? AP5+/AT6+ 4x Heavy Bolter: 30cm ? AP5+
Notes: Reinforced Armor, Thick Rear Armor, Damage Capacity (3). Critical = magazine explosion, destroyed, units within 5cm hit on 6+
3) Snipers - No comment
4) Deathstrike Missile - changing the "No-LOS" to Indirect Fire is fine with me. The nice thing about this is it brings it in line with the other one-shot missiles that have been discussed in the AMTL. We could actually bring the Deathstrike Missile Launcher even closer to the way it was back in 2nd. ed. Epic (SM/TL) by giving a small selection of missiles that these can fire. Maybe tack on the Barrage Missile and the Warp Missile as possible substitutions?
5) Bombards - In 2nd ed. Epic, Space Marine / Titan Legions the Imperial Guard had two different types of artillery companies: The Artillery Company with 6x Basilisk and 3x Bombards, and the Missile Company with 6x Manticores and 3x Whirlwinds. Now, obviously the Whirlwind has been made a Space Marine only unit since then, but allowing the Bombards into Artillery Companies does have precedent. If we feel comfortable that the Bombards are equal to the Basilisk and the Manticore then I say we allow them to be taken in the company.
6) Manticore - No comment
7) Basilisks - No comment
Demolisher Cannon - I suggest that nothing be done regarding the Demolisher Cannon. As I have said over in the Space Marine forum I don't think that the Vindicator needs upgrading based upon the points. The Demolisher doesn't need any upgrading, the Baneblade and the Stormhammer can be made comparable to the Shadowsword and their other comtemporaries without having to play with the Demolisher Cannon. There is no need to upgrade the Demolisher Cannon.
9) The problem with the armament for the Sentinel is that there are two (or more?) different models out there, the old one with the Multi-laser and the new one with the Lascannon. The good news is that they are both equally powerful the way I see it. I suggest that the stats for the Sentinel show 3 (or more) different options:
Heavy Flamer, 15cm, AP4+, Ignore Cover Lascannon, 45cm, AT5+ Multi-laser, 30cm, AP5+/AT6+
Other options could include: Twin-linked Heavy Bolters: 30cm ? AP4+ Plasma Cannon, 30cm, AP4+/AT4+, Slow Fire 2x Storm Bolters, 15cm, AP4+
10) No comment
11) No comment
12) No comment
13) No comment
14) Hellhounds - I've never liked how the flame weapon on this was represented, but I'd want to do a deep dive discussion on the Imperial Guard before messing with it as much as I have thought of doing.
15) Demolishers - NO, DO NOT CHANGE OUT THE PLASMA CANNONS!!! NO! NO! NO! They are represented on the minature, they have been on the tank since its introduction for WH40K, and unless there is a real problem with these weapons I suggest you leave them alone. (I think I made my point.)
The Demolisher has always been a goofy design that never made much sense in my opinion. (It struck me as more of an excuse to make more money for GW by making an LRuss variant than a dedicated effort to fill a hole in the IG inventory of armor.) The weapons combo has always been at odds with each other as far as I could see. You're probably thinking: "We should change it then!" No. We leave it alone. It is the IG version of the Vindicator; not a good design, but you live with it because that is what has been given to us from the beginning. Unless the stats for it don't agree with what we have seen before (which I don't think that they have) or the points cost does not match the capabilities then I don't see much reason to change it.
_________________ I shot a Deathstrike Missile and destroyed an enemy titan in my pajamas last night. ?How it got into my pajamas I still don't know...
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