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[6K Batrep] 7.3.1 Nids vs 1.1 Guard

 Post subject: [6K Batrep] 7.3.1 Nids vs 1.1 Guard
PostPosted: Sun Apr 22, 2007 12:47 pm 
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Simultaneous team game from a week ago. Sorry no time to do a detailed report but a few highlights and impressions.

-Nids used most recent list plus biotitan crits...
http://www.tacticalwargames.net/cgi-bin....2;st=45
Critical Hit Effect. The bio-titan is critically wounded. Roll a D6, on a 1 it thrashes about wildly in blind rage and any unit within 5cm is hit on a 5+ with the hit counting as a MW attack. On a 2-4 it gushes ichor from a deep wound and loses another DC. On a 5-6 it suffers major haemorrhaging and loses D3+1  DC.

and...
- Biovores 30cm indirect
- Gargoyles AA6+, 25 points, brood 2.

and Meiotic Spores:
LV, 5cm, 4+ (due to size?), 4+, 6+
15cm AA5+
Small Arms Ignore Cover
Notes:  Always has LoS to everything on the board and vice versa
Independent Brood, 6 for 125.

and Zoanthropes:
30cm AP4, FF 5+ MW, armour 5+


Setup:


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 Post subject: [6K Batrep] 7.3.1 Nids vs 1.1 Guard
PostPosted: Sun Apr 22, 2007 12:51 pm 
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Turn 1:

Deathstrikes drop Hydraphant to 3 DC, critical makes it lash out and stomp 3 meiotic spores and some gaunts!  Then takes a shadowsword hit for 2DC and runs to hide behind a building.

The hierophant is hit by Leman Russ fire and also stomps on some gaunts.

Bioartillery bombards a garrisoned infantry formation placing 10 BM and killing some guard also. Position then assaulted by 6x and 10x genestealers.  6x genestealers wiped out by supporting overwatch fire from another company on way in, and rest of genestealers wiped out in assault. Guard retreat broken though.




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 Post subject: [6K Batrep] 7.3.1 Nids vs 1.1 Guard
PostPosted: Sun Apr 22, 2007 12:54 pm 
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Turn 2:

Tyrant fails to assault with carnis who just sit in front of a guard formation (SC) in the centre. The nids swing all their forces to swamp the centre. The dominatrix swarm eats the guard SC (firefight mainly).

12 Lictors break guard Leman Russ company (can be seen in top left of top picture), but are basically wiped out by all the support fire.




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 Post subject: [6K Batrep] 7.3.1 Nids vs 1.1 Guard
PostPosted: Sun Apr 22, 2007 1:02 pm 
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Turn 3 and 4:

The guard lose the centre of the battlefield as masses of bugs sweep through it in a hard fought battle.

Turn 4 a harridan and gargoyles get lucky and break the guard tank company firing on the town, and the dominatrix swarm takes out a chunk of the guard centre.

The nids win on they shall not pass, and take and hold (deathstrikes can be seen driving over the centreline to try and prevent it).


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 Post subject: [6K Batrep] 7.3.1 Nids vs 1.1 Guard
PostPosted: Sun Apr 22, 2007 1:11 pm 
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Conclusions, Highlights etc.

Simultaneous team games are fun! Guard needed to concentrate on eliminating swarms, and perhaps should have abandoned the centre rather than feeding more infantry into a meatgrinder (though that big building in the centre was 3+ save and hard to take for the bugs).  

Deathstrikes suck. Anything happening to make these less of a no-brainer?

Dactylis are also extraordinarily lethal and hard to stop... I almost feel bad taking them! Bio-vores are absolutely fine with 30cm indirect and it fits them much better, they hardly do anything in comparison to dactylis.

Zoanthropes were once again very useful in that format in the town fight, especially as I kept spawning them as needed at the leading edge of the attack.

Criticals for bio-titans are much more interesting and entertaining. Highly recommend giving them a go.

No comments on nid AA rules as guard players took 100% ground forces!

My mate realised he had glued the wings on his harridan the wrong way around - don't watch TV and glue at the same time  :D

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 Post subject: [6K Batrep] 7.3.1 Nids vs 1.1 Guard
PostPosted: Sun Apr 22, 2007 1:29 pm 
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Thanks for the report. I'd love to have so much time that takes to play bigger games.

Dactylises are.. damn annoying! :p

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 Post subject: [6K Batrep] 7.3.1 Nids vs 1.1 Guard
PostPosted: Sun Apr 22, 2007 1:54 pm 
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Thanks for the report!

How many Dactyls were used?  They can be nasty, but I've found them quite succeptible to counter-battery fire.

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 Post subject: [6K Batrep] 7.3.1 Nids vs 1.1 Guard
PostPosted: Sun Apr 22, 2007 3:14 pm 
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(Chroma @ Apr. 22 2007,12:54)
QUOTE
Thanks for the report!

How many Dactyls were used?  They can be nasty, but I've found them quite succeptible to counter-battery fire.

Just 4! It's the lack of suppression, disrupt ability, spawn ability, and potential for min-maxing that combine to make them so bad I think.

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 Post subject: [6K Batrep] 7.3.1 Nids vs 1.1 Guard
PostPosted: Mon Apr 23, 2007 9:03 am 
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(Hena @ Apr. 22 2007,16:12)
QUOTE
At 75 a piece in 3k games it cannot go out of hand. And they are suckers for Air Assault. Cost wise it's 350 (with LSN) or 400 (with Tyrant). You need to 9 hits for 10BM, so you got to fire at a huge clump of targets that wasn't on the deployment zone (as it's too far to reach). Nowdays my opponents know what they can do and eliminate them rather efficiently.

Guard tend to supply huge clumps of targets I guess.  

Turn 1. An infantry company in ruins (17 units, though not all covered by templates, so that was 7 BM)  but then 8 biovores sustaining put down another 3 BM. Only about 3 units actually died.

Turn 3. However, then the infantry formation in the 3+ building took 13 BM from the Dactylis alone! Plus fire from other nid units was enough to break them without assault (though the guard chose to stay and defend the building even while broken because they had a 3+ save in it. Didn't work given the number of gaunts that attacked though...).

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 Post subject: [6K Batrep] 7.3.1 Nids vs 1.1 Guard
PostPosted: Mon Apr 23, 2007 2:23 pm 
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(Markconz @ Apr. 23 2007,09:03)
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Turn 3. However, then the infantry formation in the 3+ building took 13 BM from the Dactylis alone!

How many IG units were in the building there?

Firing 4BP into cover with sustained fire hits on a 4+; on average, you'd need to target 24 enemy units to place that many Blast markers with disrupt attacks.  Unless you rolled extremely well, how'd you place 13 BMs so easily?

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 Post subject: [6K Batrep] 7.3.1 Nids vs 1.1 Guard
PostPosted: Mon Apr 23, 2007 11:13 pm 
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(Chroma @ Apr. 23 2007,13:23)
QUOTE

(Markconz @ Apr. 23 2007,09:03)
QUOTE
Turn 3. However, then the infantry formation in the 3+ building took 13 BM from the Dactylis alone!

How many IG units were in the building there?

Firing 4BP into cover with sustained fire hits on a 4+; on average, you'd need to target 24 enemy units to place that many Blast markers with disrupt attacks.  Unless you rolled extremely well, how'd you place 13 BMs so easily?

19 units but not all covered, and he got a bit lucky (but not that lucky really), 12 hits, only 3 died due to 3+ save.

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