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Hit-and-Storm with Ulthw

 Post subject: Hit-and-Storm with Ulthw
PostPosted: Fri Mar 02, 2007 3:30 pm 
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I am famous now... though the Ferals didn't manage to dp anything good. (Maybe except the Orkeosaurus who managed to eat 2/3 of the Warlock), I really don't see how to beat them.
Did anybody thought, that the Eldar are weak after the revisison? It uses skill but they are definetly not weak.

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 Post subject: Hit-and-Storm with Ulthw
PostPosted: Fri Mar 02, 2007 4:22 pm 
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(Chroma @ Mar. 02 2007,15:10)
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(Irondeath @ Mar. 02 2007,13:14)
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The Wraithgate, say with the Spears inside, will all but hand you control of the table centre.

Unless your opponent puts the objectives on your half wide apart touching the short edges... then you'll have a bit of a trip to the middle, even if you replace your Blitz with the Wraithgate.

All-in-all a strong army though!

Try diagonal setup and pay attention to your opponent  not placing objectives within 30cms of your table edge.

Since your edges run halfway along two sides, 30cm beyond all but forces them towards the centre or into quite awkward positions.

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 Post subject: Hit-and-Storm with Ulthw
PostPosted: Fri Mar 02, 2007 5:10 pm 
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(Irondeath @ Mar. 02 2007,15:22)
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Try diagonal setup and pay attention to your opponent ?not placing objectives within 30cms of your table edge.

Since your edges run halfway along two sides, 30cm beyond all but forces them towards the centre or into quite awkward positions.

Actually, what I often do in that situation is place one against the opponent's long edge, 30cm from the halfway mark where their deployment zone ends and, occasionally, the same thing on the short side, depends where they've put their Blitz, as well as how "fast" an army I'm playing...

We call it the "Eldar Split" around here, because it forces the Eldar player to decide which "edge" of the table they want to come in on and forces them to split their army if they want to defend them both.





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 Post subject: Hit-and-Storm with Ulthw
PostPosted: Fri Mar 02, 2007 6:18 pm 
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That?s quite interesting. As the batreps show, I don?t have much faith in defending and attack vigorously instead, must have to do something with me being a Chaos/Khorne player originally.

But isn?t spreading the objectives apart going to work in favour of an army like the the Eldar with their many, fast-moving formations?

I?d expect to be running circles around an IG army trying that on my Eldar...

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 Post subject: Hit-and-Storm with Ulthw
PostPosted: Fri Mar 02, 2007 6:22 pm 
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(Castorp @ Mar. 02 2007,15:30)
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I am famous now... though the Ferals didn't manage to do anything good. (Maybe except the Orkeosaurus who managed to eat 2/3 of the Warlock), I really don't see how to be them.

It seemed like a paper-scissors-stone situation to me.

Your Boarboyz would have trounced an IG Tank Coy or Reg HQ, but they bounced off a measly Shields of Vaul formation thanks to you having BM and me rolling all the saves I needed. You couldn?t properly engage the skimmers, couldn?t reach the Guardians in the ruins and the Warlock would have slaughtered them. :(

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 Post subject: Hit-and-Storm with Ulthw
PostPosted: Thu Mar 22, 2007 11:33 pm 
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Do Ulthwe still get SR5? How do people feel about an army with SR5 being able to get 11 activations, ?including a titan? Most armies seem to run about the 8-9 mark. I'm not really surprised by a 4-0 tournament victory. Does anyone feel it's OTT?





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 Post subject: Hit-and-Storm with Ulthw
PostPosted: Fri Mar 23, 2007 12:09 am 
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We played the list with SR5.

My impression was that my opponents suffered from the "new army syndrome". I don?t think that anyone had played against Eldar, much less Ulthw?. Only Killerloop?s IG had the tools to really cut down my activations from the very start, he got lucky with the Warlock and lost it all when my desperate counterattacks smashed both flanks in short time.

With some work, namely using artillery and air the Shields formations can be broken with ease. I think this would have been the key to defeating my list, bombard the Shields to knock out the flak, then strike at the Black Guardians or Falcons with air.

I recently fought Lugganath with Black Legion and though it was hardly tournament style I felt that victory for Chaos was only achieved by winning strategy in Turn1 and opening up with the Banelord?s Havoc Rack before the Eldar could move, breaking a Swords of Vaul formation and preparing a Phantom and some Guardians for the Chosen?s assault.

Back on topic, at the tourney the issue was less the activations or SR5 but the double retain, which everyone said should be limited to once per game instead of once per turn. Number of activations helped me to pull this off to great effect a couple of times. I?ve played Eldar a full six times now and don?t have an opinion yet, it sure is a useful ability and allows for gutting the enemy in two places with some luck and thought under most circumstances, three under optimal conditions.

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 Post subject: Hit-and-Storm with Ulthw
PostPosted: Fri Mar 23, 2007 1:26 am 
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(Irondeath @ Mar. 22 2007,23:09)
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Back on topic, at the tourney the issue was less the activations or SR5 but the double retain, which everyone said should be limited to once per game instead of once per turn. Number of activations helped me to pull this off to great effect a couple of times.

So then surely the SR5 and the activations coupled with double retain makes Ulthwe seem wrong? Afterall, SR5 generally means you go first at the start of the turn(vs most armies), which in turn means you get to "gut" formations with a double retain before he gets to act.


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 Post subject: Hit-and-Storm with Ulthw
PostPosted: Fri Mar 23, 2007 1:35 am 
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(Dobbsy @ Mar. 23 2007,00:26)
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So then surely the SR5 and the activations coupled with double retain makes Ulthwe seem wrong?

I've always been of the opinion that Ulthwe should have SR5, but that the army's formations/units should just cost slightly more than the Biel-Tan Eldar list points.

Perhaps once the Eldar review is done, MC23 and Sotec can work out the secondary Eldar lists.

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 Post subject: Hit-and-Storm with Ulthw
PostPosted: Fri Mar 23, 2007 11:01 am 
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Biel tan has other advantages, those aspect warhost gives so good punch that ulthwe' engage power is nothing compared to that. I have found ulthwe very competitive, but totally not overpowered (since 1.8)... That list was very maxed out with certain units and thats why it rocked on the field in those games. Also if opponent doesn't know how eldar work, it is real dande of death!

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 Post subject: Hit-and-Storm with Ulthw
PostPosted: Fri Mar 23, 2007 11:13 am 
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(Dobbsy @ Mar. 23 2007,01:26)
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So then surely the SR5 and the activations coupled with double retain makes Ulthwe seem wrong? Afterall, SR5 generally means you go first at the start of the turn(vs most armies), which in turn means you get to "gut" formations with a double retain before he gets to act.

I actually lost initiative against both IG players (yeah, right) in that critical Turn 2, who then both proceeded to smash the Warlock.

My point was that 11 activations and a Titan come at the cost of easily breakable Shields formations and footslogging Guardians without upgrades and limited utility, at least concerning my hit-and-storm style of play, they are just too slow to keep up.

I agree with Chroma that from a fluff perspective, SR 5 ist hard to avoid.

If one were to increase costs, I?d add +25 points to the formations that actually benefit from the Farsight rule, and that?s Guardians and Black Guardians, which are also the building blocks that allow access to other formations.

Increasing the cost of the Warlock seems not necessary to me, playing against Lugganath and my own Warlock demonstrated that units abilities and limitations quite nicely last Sunday.

Seems I?ll have to write a short BatRep on that one after all, too bad I left my camera at home...

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