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[Experimental] Tyranid Defensive Structures

 Post subject: [Experimental] Tyranid Defensive Structures
PostPosted: Fri Mar 09, 2007 2:45 pm 
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(Evil and Chaos @ Mar. 09 2007,13:37)
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As far as I'm aware, the 'tournament armylists' are only balanced for the 'tournament scenario'?

The scenarios "Assault", "Breakout", "Escalating Engagement", and "Hit and Run" are all designed to use the Tournament Armylist point values.

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 Post subject: [Experimental] Tyranid Defensive Structures
PostPosted: Fri Mar 09, 2007 2:47 pm 
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(Markconz @ Mar. 09 2007,13:36)
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Nice ideas but we should really be concentrating on the main list at this time. Once we get that sorted I would be happy to return to this and the Bio-Titan weapons.... ?:D

Well, I wanted a place to discuss the Spore Clouds that I thought was appropriate as well as some alternate Tyranid stuff... experimental as it were.  *laugh*

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 Post subject: [Experimental] Tyranid Defensive Structures
PostPosted: Fri Mar 09, 2007 4:02 pm 
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No comments on the spore clouds for now.
===

Burrows:  It's been a couple years since I played the assault scenario, so I don't recall clearly the rules the list is referring to.  However, it seems odd to me that the cost of concealing/protecting broods is higher, proportionally, than concealing AVs and WEs.  You're looking at ~+15% for brood cost when concealed but as little as ~+5% for the big stuff.  That seems backwards.

Infestation:  I like this rule.  It's clean and easy.  The only potential issue is having appropriate substitute terrain.

Chimneys and Hives:  I'm not quite sure what you are using as criteria for whethr or not to count a Nid "terrain" piece as Fearless.

I think the point costs look about right except for the Spore chimneys.  Especially for an assault scenario where the Nid enemy has to make it into certain areas of the board, 4x 30cm diameter circles of auto-BMs seems like it could be brutally effective.

===

I've never been fully satisfied with the Synapse Nodes in the main Nid list, even though they seem to be relatively balanced.  Something has just never felt 100% right about them.  I'm wondering if there wouldn't be some way of working in more "terrain-y" versions of the Nodes along the lines of some of this stuff.

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 Post subject: [Experimental] Tyranid Defensive Structures
PostPosted: Fri Mar 09, 2007 4:54 pm 
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(nealhunt @ Mar. 09 2007,15:02)
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Burrows: ?It's been a couple years since I played the assault scenario, so I don't recall clearly the rules the list is referring to. ?However, it seems odd to me that the cost of concealing/protecting broods is higher, proportionally, than concealing AVs and WEs. ?You're looking at ~+15% for brood cost when concealed but as little as ~+5% for the big stuff. ?That seems backwards.

Entrenchment/Burrowing put the unit into "Cover", with a 5+ Cover save, regardless of the terrain you are in, as well, it allows non-WE units to be concealed. ?Most LVs/AVs aren't going to benefit from a 5+ Cover save, their Armour save will be better, while many Infantry models will be helped by this, hence the disparity in points.

Infestation: ?I like this rule. ?It's clean and easy. ?The only potential issue is having appropriate substitute terrain.

The potential lack of terrain is the reason why the fall back position is "measure from the Infestation counter".

Chimneys and Hives: ?I'm not quite sure what you are using as criteria for whethr or not to count a Nid "terrain" piece as Fearless.
Essentially "ease" of destroying/sealing them in an assault.

I think the point costs look about right except for the Spore chimneys. ?Especially for an assault scenario where the Nid enemy has to make it into certain areas of the board, 4x 30cm diameter circles of auto-BMs seems like it could be brutally effective.
Yes, but shouldn't charging into a fully infested area be dangerous? ?*laugh*

Additionally, the Chimneys *can* be brought down by fire first, so that's an option.

Not sure about adding Wraithgate-like "Objective additions" to the Tyranids, but it is an interesting idea to ponder...





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 Post subject: [Experimental] Tyranid Defensive Structures
PostPosted: Mon Mar 12, 2007 3:34 pm 
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Got in a 3500 point "Assault" game yesterday with the Tyranids as defenders.  Used all the various structures and it was a very interesting game, both my opponent and I quite enjoyed it!

It was a "Red Queen Rising" game, so the battle report won't be posted for a bit, but I'll try to make some comments sooner.

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