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War Engines

 Post subject: War Engines
PostPosted: Wed Mar 07, 2007 1:48 pm 
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(Hena @ Mar. 07 2007,12:26)
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(ragnarok @ Mar. 07 2007,14:07)
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You've never met a bio-titan have you?

Errr ... say what?

You've nevermet a bio-titan.  If you had you would know that they are not soft.  Rather they are rather boney and covered in sharp spikes.  :D

Sorry it has been a tiring and stressful day.  :confuse:

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 Post subject: War Engines
PostPosted: Wed Mar 07, 2007 7:37 pm 
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(Lightbringer @ Mar. 07 2007,11:39)
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Okay - if we are rejecting the "bleeding wound" idea then we probably do need something more colouful and Marconz's suggestion is a good starting point....

Critical Hit Effect. The (insert name of bio-titan) is critically wounded. Roll a D6, on a 1-2 it thrashes about wildly in blind rage and any unit within D6 cm is hit on a 5+ (normal saves?). On a 3-5 it gushes ichor from a deep wound and loses another DC. On a 6 it suffers major hemorrhaging and loses D3 DC.

Also - if it is the Dominatrix that is criticalled we add add the lose Supreme Commander (and Synapse?) to the 5-6 outcome?

Not enough damage in that version IMO, there should be a chance that these beasts die outright I think. Thus my choice of a reroll result which isn't much of an effort compared to what most major titan criticals entail.

If synapse SC is lost  then 5,6 is too much chance.  I also don't think it necessarily should be an option - it is just a symbiote not a 'rider' like a mahout on an elephant, and the crucial nerve bundles could be distributed throughout the beast or superbly protected like a blackbox. Killing it wasn't a possibility in the last epic rules. The thing on top is just a vestigial male tyrant combined with the female Dom like an angler fish

Unless I hear any better ideas this Sunday I'm going to test this version I mentioned:

Critical Hit Effect. The Dominatrix is critically wounded. Roll a D6, on a 1 it thrashes about wildly in blind rage and any unit within D6 cm is hit on a 5+. On a 2-4 it gushes ichor from a deep wound and loses another DC. On a 5-6 it suffers major hemorrhaging and loses D3 DC, plus it must immediately roll again and apply the results of another critical effect as repair symbiotes struggle to contain the damage.

Possibly the 1 result could be extended to 1-2 as Lightbringer suggests, and the 5,6 restricted to a 6. This would make them considerably 'harder' though? Making the thrashing hits MW is also something to consider.

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 Post subject: War Engines
PostPosted: Wed Mar 07, 2007 7:52 pm 
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(Markconz @ Mar. 07 2007,18:37)
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Critical Hit Effect. The Dominatrix is critically wounded. Roll a D6, on a 1 it thrashes about wildly in blind rage and any unit within D6 cm is hit on a 5+. On a 2-4 it gushes ichor from a deep wound and loses another DC. On a 5-6 it suffers major hemorrhaging and loses D3 DC, plus it must immediately roll again and apply the results of another critical effect as repair symbiotes struggle to contain the damage.

Get rid of that "D6 cm" thing as it's yet *more* rolling and just make it "in Base Contact" if you try it.

As well, that "Roll another critical" bit at the end is again unwieldy as there will already be three more "check for critical hit" rolls on the 3DC damage done there.

I'd also make it a 1, 2-5, 6 style spread of effects.

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 Post subject: War Engines
PostPosted: Wed Mar 07, 2007 7:58 pm 
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Ok will try that.

However, I dislike base contact effects because they almost never do anything. A 1 in 36 chance of the D6cm effect isn't enough to be annoying IMO and similar results exist for other crits in the game.

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 Post subject: War Engines
PostPosted: Wed Mar 07, 2007 8:01 pm 
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(Markconz @ Mar. 07 2007,18:58)
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However, I dislike base contact effects because they almost never do anything. A 1 in 36 chance of the D6cm effect isn't enough to be annoying IMO and similar results exist for other crits in the game.

Most of those are "explosion" effects though, I believe, and most are "within 5cm" or something more specific.

The "base contact" effect is supposed to be bad for the Tyranids, not for the attacker.  Infantry using the Dom as cover and such will potentially suffer.  As well as anyone assaulting in in close combat... you're not faced many Rough Riders I take it?  They are brutal against Bugs!

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 Post subject: War Engines
PostPosted: Wed Mar 07, 2007 8:19 pm 
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(Hena @ Mar. 07 2007,19:07)
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But I still would like that round down on regeneration dices as it has too great an effect in the 2DC to 3DC change.

Ah, "regeneration", that reminds me:  

What would people think of regeneration being a special ability that not *all* Tyranid war engines have, so spawnable things like the Hierodules and Trygons wouldn't have it, but only the Synapse WE and bigger Bio-Titans?

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 Post subject: War Engines
PostPosted: Wed Mar 07, 2007 8:51 pm 
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I'd prefer to leave it for all WE for simplicity sake.

I personally don't think it is a big deal - Hierodules have a better regeneration rate than trygons - that is just part of their character. You could just as easily argue that rounding down would make them underpowered. Or what about making them 2 or 4DCif it is really a problem.  Is there actually a snowballs chance in hell of these actually being made anyway?

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 Post subject: War Engines
PostPosted: Wed Mar 07, 2007 9:36 pm 
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(Markconz @ Mar. 07 2007,19:51)
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Is there actually a snowballs chance in hell of these actually being made anyway?

I would rate this particular snowball as:

"A Snowball that is in hell, but luckily a helpful Daemon has put it in a fridge so that the Devil can say that as well as the best music, he also has the best irony."





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 Post subject: War Engines
PostPosted: Wed Mar 07, 2007 10:41 pm 
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Hey! Is that an epic scale bug from FW?!


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 Post subject: War Engines
PostPosted: Wed Mar 07, 2007 11:09 pm 
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It is an epic Heirophant.  Somewhere there is a half made green of an epic heirodule as well (It could even be fully made by now).

If only FW would release them.  I would go over my credit limit buying them.

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 Post subject: War Engines
PostPosted: Thu Mar 08, 2007 4:15 am 
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(Evil and Chaos @ Mar. 07 2007,19:36)
QUOTE

(Markconz @ Mar. 07 2007,19:51)
QUOTE
Is there actually a snowballs chance in hell of these actually being made anyway?

I would rate this particular snowball as:

"A Snowball that is in hell, but luckily a helpful Daemon has put it in a fridge so that the Devil can say that as well as the best music, he also has the best irony."

Yeah I should have sad 'released'!  :D

I mean that is from ages ago... chances are it is lost or destroyed by now given what GW and its subdivisions do to epic... :angry:

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 Post subject: War Engines
PostPosted: Thu Mar 08, 2007 12:12 pm 
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I could live with it quite finely. But still that jump from 2 to 3 DC feels wrong

I agree.
I understand why jaldon chenged the regeneration rule, but I'd rather come back to "roll 1D6 for each starting DC, each 6 regenerates 1 DC".


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 Post subject: War Engines
PostPosted: Thu Mar 08, 2007 12:31 pm 
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(thurse @ Mar. 08 2007,10:12)
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I could live with it quite finely. But still that jump from 2 to 3 DC feels wrong

I agree.
I understand why jaldon chenged the regeneration rule, but I'd rather come back to "roll 1D6 for each starting DC, each 6 regenerates 1 DC".

Yeah that would seem a more natural way to do it to me, what was the reason for the change again?

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