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Tyranid v7.3.1

 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 20, 2007 9:50 pm 
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(Hena @ Feb. 20 2007,20:30)
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Btw, why did you drop the costs of Harridan and Vituperator by 50 points?

From 7.1, I believe they've both been dropped 25 points, those 200/300 points were the values in the 7.2 list I had from Jaldon.

I believe it's because they both been reduced a little in combat effectiveness.

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 3:17 am 
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(Hena @ Feb. 21 2007,07:46)
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One very good comment about the nexus swarm was found in the french boards. Is the +25 point too little for the +2 to spawning. Mainly as the unit is worth taking even if one expects the Tyrant to die (eg buy only infantry brood as meat shield). Sure there is then 1 less synapse critter but the if the spawning still remains at the d3+2 level it would be well worth that 25 extra points. Perhaps more so that one could think to take only Nexus groups?

Would it be too hard to add note to Nexus group
"If the Hive Tyrant dies from Nexus group, the spawn value is lowered to 1d3"

I think that note should be there.

Do you think the Nexus Group should be a 0-1 formation?

I always believed the Dominatrix should be that way as well!  *laugh*

Personally, I think the spawning level should be based on the number of Synapse creatures left, so that a single Tyranid Warrior survior would spawn less than the full three.

What about "For every Synapse creature casualty from a Synapse Group, reduce spawning points by 1"?

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 3:18 am 
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Please note that the army list has been updated to v7.3.1.  Please take a look at the first post for details.

Thanks!

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 3:48 am 
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Weapon names need a lot of work... it should not be the case that weapons have effects completely opposite to their 40k counterparts.

Please change the rending claws on the Screamer Killer to Scything talons or something. RC is totally inappropriate for monstrous creatures.

Likewise change genestealers to Rending claws, and broodlord to scything talons.

Also I'm still not convinced that biovores should just direct fire. It goes against all the background and rules.

(Edit) Ok I see rending claws and scything talons are generic names across the list - ok but they are not appropriate for the creatures they are on. Will have a closer look at naming conventions.

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 3:57 am 
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(Markconz @ Feb. 27 2007,02:48)
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(Edit) Ok I see rending claws and scything talons are generic names across the list - ok but they are not appropriate for the creatures they are on. Will have a closer look at naming conventions.

Earlier on it was all "Big Claws", "Bigger Claws", and "Even Bigger Claws!" on a lot of things.  :D

I went through the list and if various weapons had the same effect across creatures, named them the same thing. ?I realize they bear little relation to their 40k namesakes, but "Scything Talons" on a Tyranid Warrior and "Scything Talons" on a Carnifex in 40k are radically different weapons due to Strength differences and Monsterous Creature effects.

In EPIC weapons with the same name are, usually, supposed to have the same game effect, regardless of the unit wielding them.





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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 4:11 am 
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Right, weapon name conventions. Currently this is a mess. It is like we took the 'lasgun' and 'lascannon' names from 40k and arbitarily switched them around for the Epic Imperial Guard list! That clearly is not good enough.

It is easy to fix so lets just do it. Swap all instances of Rending Claws for Scything Talons and vice versa. Here is a complete list of affected genuses in order:


Hive Tyrant:

Change Rending Claws to Scything Talons

Tyranid Warrior:
Change Scything Talons to Rending Claws

Brood Lord
Change Rending Claws to Scything Talons

Genestealer
Change Scything Talons to Rending Claws

Lictor:
Change Rending Claws to Scything Talons

Screamer Killer:
Change Rending Claws to Scything Talons

Barbed Hierodule:
Change Rending Claws to Scything Talons

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 4:14 am 
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(Chroma @ Feb. 27 2007,01:57)
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In EPIC weapons with the same name are, usually, supposed to have the same game effect, regardless of the unit wielding them.

Yep I understand and this should be maintained. See my post above, same name = same game effect will be retained with these changes.

It's not as bad as I thought, just swap around RC with ST and the problem is solved.  As mentioned RC just are not used on Monstrous creatures, and the characteristic definitive weapon for Genstealers is RC not ST. With the changes weapon loadouts for creatures and their effects will be the same as 40k, rather than the complete opposite.

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 4:42 am 
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(Markconz @ Feb. 27 2007,03:11)
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It is easy to fix so lets just do it. Swap all instances of Rending Claws for Scything Talons and vice versa.

Well, that makes it easy!  Thanks a bunch!

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 5:40 am 
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(Hena @ Feb. 27 2007,04:24)
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I don't see any reason shy it should. In general I'd steer away from 0-X conventions as they are "gamey". Btw, where did you add this as i can't find it in the list :D.

Oh, I didn't add any 0-1 limitations on the Dom or Nexus, it was just something from earlier in the thread.

I believe the Dominatrix should be 0-1, because she is the Supreme Commander and that's a standard limitation on them.

So, what did you think of the new layout?

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 3:54 pm 
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Have people looked at this at all?  

Any thoughts on the layout?

Thanks!

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