(BlackLegion @ Feb. 09 2007,21:33)
QUOTE
2. I see the GatlingBlaster as some kind of an all-rounder compared to the TLD and the VMB. As AV seems to be generally tougher than Infantry a better AT-value is worth more than a better AP-value. Thus same points. But yes i messed something up. GB and TLD should cost the same.
3. You mean: not shooting any other weapon THIS turn and not move NEXt turn?

The TK-values are mixed up. PlasmaCannon should have TK1 und PlasmaDestructor TK(D2).
4. I don't want to use a Template for the QuakeCannon. in SM2nd/TL it seems to fire a massive SABOT-like round. So it looks like the ballistic equivalent to the VolcanoCannon (which is energy based). And it seems i remembered Disrupt false...Change it to "place +1 Blastmarker on target formation if the QC hits"
2. My problem here isn't the hit-numbers, it's that the TLD gets only 2 shots, while the Gatling Blaster gets 4. I can't rationalize why I would choose to field TLDs when I can get equal or better results against anything (basically) I point the titan at with the Gatling Blasters. You'd have to be Doubling and firing into Cover against AT targets in order to make the two weapons even equal of eachother in firepower, but their price is the same, and the Gatling Blaster is dramatically better against infantry.
3. Sorry, probably should have worded this better. At present, a Plasma Cannon is 6x MW 3+ TK(1), Slow Firing, May Not Fire Other Weapons. A Plasma Destructor is 4x MW 2+ TK(D2), Slow Firing, May Not Fire Other Weapons, May Not Move Next Turn. The Plasma Destructor is also 40 points more expensive then the Plasma Cannon. I cannot, reasonably, see any reason to field the Plasma Destructor, as a result. A Plasma Cannon gives better results against non-war engines, and against war engines averages only 1 DC less damage, in addition to allowing you to remain mobile. Picture a Warlord with 2x Plasma Cannons and a Devotional Bell, you could put out 6x MW 3+ TK(1) each turn, since both are Slow Firing you couldn't fire the other one anyway if you wanted to fire next turn. I'm not seeing the Plasma Destructor as good enough. Maybe if it went to 6x MW 3+ TK(D3), Slow Firing, May Not Fire Other Weapons, May Not Move Next Turn I could reasonably see fielding one as that would make it very good at killing war engines.
4. So why is the Quake Cannon only TK(1) while the Volcano Cannon is TK(D3) but still the same price? An extra blast marker is good, against non-war engines it's better then TK(D3), but is it really good enough to account for double or triple damage against a war engine? Maybe it is, I dunno, I don't deal with enough enemies who have problems dumping Blast Markers to really tell for sure.