(nealhunt @ Feb. 02 2007,15:38)
QUOTE
With, for example, 2 Lictors, a minimum of 2 Whirlwinds would have had to move into base contact - 1 for each Lictor. ?At that point the ZoC is negated and no one else would have to reach base contact.
I guess I intepreted "that enters" different, since the Whirlwinds aren't using their charge move to "enter" the Lictors' ZoC.
"Charge Move", to me, appears to be a subset of "Move" and "moving into a ZoC" seems to be different than "finding oneself in an enemy ZoC" (1.7.3): "finding oneself in an enemy ZoC" appears to allow said unit two options, "charge" or "move" away as opposed to the single option in "entering an enemy ZoC" which is "move to base". Section 1.12.3, P2 "[U]nits from the charging formation may move in any direction and do not have to head towards the enemy."
An unit charging into an enemy ZoC and an assaulting unit that's *already* in a ZoC seem to be two different cases to me. Is there a FAQ reference clarifying this?
What if the assaulting Whirlwinds elect not to move at all ("A unit is never forced to move" - 1.7)? Unless the Lictors are precisely 5cm away and counter-charge into the Whirlwinds, a firefight still occurs; is this correct?