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BSG Project Progress

 Post subject: BSG Project Progress
PostPosted: Fri Dec 22, 2006 3:42 am 
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And he has lots of friends coming


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 Post subject: BSG Project Progress
PostPosted: Fri Dec 22, 2006 6:20 am 
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Whoa !  Nice Fleet !  And looks like on TV !  :D

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 Post subject: BSG Project Progress
PostPosted: Fri Dec 22, 2006 7:57 am 
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Wow? But where are the warts you mentioned?  ???  :;):  :D  :cool:  :cool:

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 Post subject: BSG Project Progress
PostPosted: Fri Dec 22, 2006 9:59 am 
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Wicked! Awesome!
I like I like I like a LOT!

Whats the plan - scraps and dogfights using Silent Death rules?

I have a half dozen of these and have been a rabid fan of both old and new series

You must share more with us Louis!





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 Post subject: BSG Project Progress
PostPosted: Fri Dec 22, 2006 3:51 pm 
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(Cuban Commissar @ Dec. 21 2006,21:36)
QUOTE
Well guys another blizzard another chance to piant.

I thought of you when I heard Colorado was getting pummeled by another snowstorm.  :D

Nice job as usual, CC.  :cool:

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 Post subject: BSG Project Progress
PostPosted: Fri Dec 22, 2006 6:03 pm 
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(Tas @ Dec. 22 2006,01:59)
QUOTE
Wicked! Awesome!
I like I like I like a LOT!

Whats the plan - scraps and dogfights using Silent Death rules?

I have a half dozen of these and have been a rabid fan of both old and new series

You must share more with us Louis!

Thanks guys,

Tas Welcome Back!

To answer your questions.

1.  There is a large plan.  Fleet actions and fighter combat.

For Fleet actions I plan to use full thrust.  I have already made the ship stats.

The capital Ships are from Ravenstar studios

Ravenstar Studios

Just got the email that the ships are on the way.   :D

I also brough the Silent Death rules in PDF format.  So i can use the fighters in stand alone fighter on fighter combat.  

Now there is also another possibility.

FW Aeronautic Imperialis

I wonder how flexible the rules will be to adpat into other genres.

Besdies that there is also the ground war

Look here for Vision

So thats the general idea there.  I working hard to get this done because I have a freinds leaving for the UK in Jan.  I want this as a good bye game.


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 Post subject: BSG Project Progress
PostPosted: Fri Dec 22, 2006 11:30 pm 
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Very Kewl indeed Louis!

I am keen to do the Silent Death style fighter combat games, though I must confess to owning some lead Base Star and a galactica too (form the orig series) and a FT campaign would be very nice

I'll have to wait until the move is complete but you are corrupting my mind mate!

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 Post subject: BSG Project Progress
PostPosted: Sat Dec 23, 2006 1:09 am 
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(Tas @ Dec. 22 2006,15:30)
QUOTE
Very Kewl indeed Louis!

I am keen to do the Silent Death style fighter combat games, though I must confess to owning some lead Base Star and a galactica too (form the orig series) and a FT campaign would be very nice

I'll have to wait until the move is complete but you are corrupting my mind mate!

Glad to be of service.   :D


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 Post subject: BSG Project Progress
PostPosted: Sun Dec 24, 2006 6:28 am 
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Well now we have all the Colonial Vipers done, 34 in all. ?

The next time I do assembly line painting remind me not to 34 at once. ?

The reds stripes were killing me. ?My hand hurt so much towards the end and I just kept telling myself "just one more". ?

816 stripes in all! ?:O

I sufffer for my hobby... :D

Now pics

Launch All Vipers!!!!


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 Post subject: BSG Project Progress
PostPosted: Sun Dec 24, 2006 6:30 am 
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As you can see above the next batch of raiders in in the que.


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 Post subject: BSG Project Progress
PostPosted: Sun Dec 24, 2006 6:31 am 
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A closer look into the mass.  

Hope you enjoy!


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 Post subject: BSG Project Progress
PostPosted: Sun Dec 24, 2006 8:25 am 
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Wow !  Starbuck where are you ?!  Nice job !!  Very Nice ! :D

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 Post subject: BSG Project Progress
PostPosted: Sun Dec 24, 2006 10:30 am 
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Good grief! Lovely work, CC - fast and grand and - wow, 816 stripes! And all neat too! Not bad, Mr. Commissar!  :cool:  :cool:  :cool:  :cool:  :D

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 Post subject: BSG Project Progress
PostPosted: Sun Dec 24, 2006 12:19 pm 
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Begin Jump Countdown....
Standby for Combat Recovery!

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 Post subject: BSG Project Progress
PostPosted: Sun Dec 24, 2006 2:19 pm 
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What?  No individual freehand tailnumbers???  Just kidding, they look great.  I think the repetition is why my infantry heavy 40k IG army never got finished, there's just so many of them.

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