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6000 Pts and above

 Post subject: 6000 Pts and above
PostPosted: Tue Nov 21, 2006 3:17 pm 
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For those playing high point value games, do you do anything to speed play?  House rules, etc.?  

I've been wanting to play above the standard tournament points level, but have a hard enough time getting to the end of those, let alone larger games.

I'd been thinking about the possibility of some minor hourse rules to speed play, but haven't hit upon anything yet.

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 Post subject: 6000 Pts and above
PostPosted: Tue Nov 21, 2006 3:44 pm 
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We use the normal rules plus the experimental rules ,no house rules.

The main reason our big games are so quick are that we all know the rules pretty well,we all know the unit stats well so rarely have to go to the rule book to check on things ?and the most important is that we are a friendly gaming group and trust each other.

The trust bit is the important part,it speeds things up when each player just gets on with their dice rolling for ?shooting and armour saves etc, especially when there is an assault action taking place and your not having to watch each other taking CC/FF attacks and armour save rolls. You can just get on with things almost simultaneously.


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 Post subject: 6000 Pts and above
PostPosted: Tue Nov 21, 2006 5:16 pm 
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I played a 17,000 point Three-Way on an irregular table (roughly 11' x 11').  It was freakin awesome seeing 51,000 points of STUFF on the table. :D

Orks vs AMTL vs Eldar (me)

I think I fielded half a Craftworld.

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 Post subject: 6000 Pts and above
PostPosted: Tue Nov 21, 2006 5:59 pm 
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(Moscovian @ Nov. 21 2006,11:16)
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I played a 17,000 point Three-Way on an irregular table (roughly 11' x 11'). ?It was freakin awesome seeing 51,000 points of STUFF on the table. :D

Orks vs AMTL vs Eldar (me)

I think I fielded half a Craftworld.

And I was the AMTL player. I have to agree with Moscovian that it was freakin' awesome. I wish we had been able to play more than two turns.  :cool:

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 Post subject: 6000 Pts and above
PostPosted: Tue Nov 21, 2006 6:25 pm 
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So, can anyone think of a way to speed up play for these large games?

Something that won't unbalance any armies too badly?

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 Post subject: 6000 Pts and above
PostPosted: Tue Nov 21, 2006 11:07 pm 
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I had an idea to speed things up - increasing formation sizes in a similar way to how the orks get their big and huge mobs.
In a big game you use big formations, and in a huge game you use huge formations (2 x formation or 3x formation).  Probably you should also allow one normal sized formation for every big or huge formation you use, just so you can get everything on the table when you have odd numbers of formation types in your collections (and to add a few smaller units). Also you 0-1 or 1 choices become 0-2 or 0-3 respectively.

20 or 30 Leman Russ - it is not as crazy as it sounds!


All that is just idle thought though - I've got 5 armies (plus chaos unassembled). All are somewhere between 10K and 20K.  I've played a few 10K or 12K games and they haven't actually been too bad from a time point of view.

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 Post subject: 6000 Pts and above
PostPosted: Wed Nov 22, 2006 1:14 am 
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We usually take about 3-5 hours to play 6000 points. But we refer to the rule book often. bad memories or not enough games - its one of the two and we have a tendancy to chat as well while playing :blush:

20 -30 russes in a formation :D my opponents wont like it but i do. how many shots is that  :p

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 Post subject: 6000 Pts and above
PostPosted: Wed Nov 22, 2006 1:27 am 
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(hazpak @ Nov. 21 2006,23:14)
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20 -30 russes in a formation :D my opponents wont like it but i do. how many shots is that ?:p

30 russes = 120 shots = a lot of fun  :D

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 Post subject: 6000 Pts and above
PostPosted: Fri Nov 24, 2006 3:23 pm 
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About time I posted !

Greetings everyone

I am one of the Epic triad from Newcastle, Australia too.

My Eldar & Orkies are regularly on the receiving end of 10 -20 leman russ. Arn't they hazpak, hmmm!  ???   :p

By the way, Eldar revision 1.8 is excellent, even if their glorious leader has not discovered the meaning of that hu-man word.......... oh yes,  tactics!

Markonz
your idea of multipliers for formations sound interesting, though like the Ork army list there are some formations that should remain without that option such as armoured vehicles and WE's. I'm not sure about Eldar formations though as big may mean unwieldy, and that could hinder Eldar more than help.

Larger tables do present problems for some armies like SM and Eldar as they need tight coordination and mutual support to do anything worthwhile in games. Not that it can't be done, but IG and Orks can afford to spread out more and therefore have more opportunities to outflank.

The idea of more objectives does have merit though, haz and I will cogitate over that suggestion as we would go crackers fighting meatgrinders all the time. of course scenarios are always an option, but the army lists do provide a means of choosing equal point armies. I am always a little bit leary of gaming scenarios as tyring to balance one out for both sides is an unenviable task at the best of times, (and can take up quite a bit of planning).

Hey dptdexys, your experience sounds very encouraging, once we get more games under our belt it sounds as though the win/loss results for armies will probably smooth themselves out.

The Eldar are ever hopeful!

Hey, thats a good question to ask, (slaps head and goes doh!).

For those who play big games with Eldar, what is your win/loss ratio like?


cheers


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 Post subject: 6000 Pts and above
PostPosted: Fri Nov 24, 2006 8:21 pm 
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The only time we've found anything to be unbalancing (in any point scale)is if there is way too much or far too little terrain.

I would recommend building up to bigger games in a few steps rather than just jumping from 3000 to 6000.

If you usually play 3000 then just add an ?extra 1000 points on the games and play at this total for atleast 3 or 4 games.Then when you've found these games are not taking much longer than your 3000 point games step up again.

Also having your BMs and order counters sorted before play helps,been to a few tournaments were I and others have spent a few minutes looking for a specific order and if it happens a few times per turn it can soon add 30 mins or so to a games length.


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 Post subject: 6000 Pts and above
PostPosted: Sat Nov 25, 2006 2:15 am 
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(demigamer @ Nov. 24 2006,13:23)
QUOTE
About time I posted !

Greetings everyone

I am one of the Epic triad from Newcastle, Australia too.

My Eldar & Orkies are regularly on the receiving end of 10 -20 leman russ. Arn't they hazpak, hmmm! ???? ? :p

By the way, Eldar revision 1.8 is excellent, even if their glorious leader has not discovered the meaning of that hu-man word.......... oh yes, ?tactics!

Markonz
your idea of multipliers for formations sound interesting, though like the Ork army list there are some formations that should remain without that option such as armoured vehicles and WE's. I'm not sure about Eldar formations though as big may mean unwieldy, and that could hinder Eldar more than help.

Larger tables do present problems for some armies like SM and Eldar as they need tight coordination and mutual support to do anything worthwhile in games. Not that it can't be done, but IG and Orks can afford to spread out more and therefore have more opportunities to outflank.

The idea of more objectives does have merit though, haz and I will cogitate over that suggestion as we would go crackers fighting meatgrinders all the time. of course scenarios are always an option, but the army lists do provide a means of choosing equal point armies. I am always a little bit leary of gaming scenarios as tyring to balance one out for both sides is an unenviable task at the best of times, (and can take up quite a bit of planning).

Hey dptdexys, your experience sounds very encouraging, once we get more games under our belt it sounds as though the win/loss results for armies will probably smooth themselves out.

The Eldar are ever hopeful!

Hey, thats a good question to ask, (slaps head and goes doh!).

For those who play big games with Eldar, what is your win/loss ratio like?


cheers

Welcome aboard demigamer:

I haven't played too many big games with Eldar, but I find that Phantoms can really start to come into their own at that sorts of points level. They are basically immune to artillery, so with hit and run, high movement, and long range TK weapons they are able to neutralise priority targets without risk to themselves. Absolutely essential against guard to take out tanks. Scorpions are also good for this (Hit and Run don't take the fire!).

One other thing I should mention is that for 10K+ sort of games, you really need a bigger table (8x6), and quite possibly more turns (6) so that slower troops have a chance to get across the table.  This is how we have played it.

However, probably a better (but related) option which we should try, is to keep the same table width and number of turns (4), but increase the length and numbers of objectives (and play with long edges as deployment zones). So you might have a 12x4 table, with 6 objectives a side, and 10K in points on the table. Victory conditions require 2 (or more) objectives (and more than your opponent) to win. This would also be well suited to 2 players a side.

I should also mention that for games over 5K to 10K we allow all list 0-1 or 1 choices to be 0-2 or 2, at over 10K 0-3 or 3.

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 Post subject: 6000 Pts and above
PostPosted: Sun Nov 26, 2006 11:56 am 
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(demigamer @ Nov. 24 2006,14:23)
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My Eldar & Orkies are regularly on the receiving end of 10 -20 leman russ. Arn't they hazpak, hmmm!  ???   :p

yes well only because if i take more the others rip into me since they arn't even started being painted yet :D

soon yes soon you will face a mighty Russ armarda (theres at least 90 laying around this room).

Gee thanks Markconz i have been happy very happy not facing too many phantoms ever since i got creamed by the engines of vaul list (thats the one for eldar titans yes?)

I'm thinking we chould certainly try another large game for the second last official club meet for the year on the big 8ft table and try out just doubling the objectives and increasing the limits on units as suggested.

Terrain may be our greatest weakness though...

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