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tyranid units |
Lord Aaron
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Post subject: tyranid units Posted: Sat Nov 04, 2006 9:22 am |
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Joined: Fri Oct 20, 2006 10:57 pm Posts: 516 Location: Edmonton,AB,Canada
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Just had the urge to put togeather some bugs and stuff at 2 am, here is some nodes/ objectives. Questions? comments?
_________________ Who all should is playing? Been drinking much this morning?
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Lord Aaron
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Post subject: tyranid units Posted: Sat Nov 04, 2006 9:25 am |
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Brood Brother |
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Joined: Fri Oct 20, 2006 10:57 pm Posts: 516 Location: Edmonton,AB,Canada
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some other stuff I'm working on...
_________________ Who all should is playing? Been drinking much this morning?
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Lord Aaron
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Post subject: tyranid units Posted: Sat Nov 04, 2006 7:26 pm |
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Brood Brother |
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Joined: Fri Oct 20, 2006 10:57 pm Posts: 516 Location: Edmonton,AB,Canada
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Ya those are the big arms off a incompleat lictor from back in the day, and the other one is from the screamer killer carnifex arms, then the little arms are epic scale lictors....from the same bit of there body...lol. And for bases I used warmaster bases with beveled edges(all done by hand) and coins of varius sizes for the other beasties. the only one I "made" was the dominatorix base, that basicly a flat verion of the large 40k bace, cut out of plastic card. then added some green stuff along the sides to make it look more interesting(not totally flat). and yes that is a steed's body...was some of the bits I pulled out of my box when i was looking for things to make the nodes...kinda interesting.
_________________ Who all should is playing? Been drinking much this morning?
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[ 5 posts ] |
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