Not sure anyone is interested but here is a cut down version out of an old SW codex
CHAPTER ORGANISATION Space Wolves are a First Founding Chapter:
THE GREAT COMPANIES Space Wolves Chapter is divided into twelve 'Great Companies'. Each Great Company is led by a Wolf Lord, a warrior whose only master is the Great Wolf himself. Each Great Company has its own headquarters and territory within the Space Wolves' massive Chapter fortress and its own spacecraft, weapons, forges and other facilities. In almost all respects, it is a separate, self sufficient body Of Warriors. Companies are not fixed as are the companies other Space Marine Chapters but change through the ages as one leader succeeds another Each Wolf Lord chooses a symbol or badge from the ancient legends of Fenris as his emblem.
THE COMPANY OF THE GREAT WOLF In addition to the twelve Great Companies, there is the household of the Great Wolf himself. The Company of The Great Wolf is effectively another company but it differs from the Great Companies in some important respects. The Company of the Great Wolf is home to all the Chapter's Wolf Priests, Iron Priests and Rune Priests. It is also where all the Chapter's Space Marine Dreadnoughts are kept in stasis to extend their lives, The Great Wolf's emblem is always the same, unlike the emblems of the Great Companies which are the personal badges of their Wolf Lords. This is the Wolf That Stalks Between Stars; the ancient badge of Russ himself and the symbol carried on the Chapter's banner.
WOLF GUARD Every Wolf Lord has a personal retinue of picked Space Marine warriors called the Wolf Guard. The Wolf Guard accompanies its Wolf Lord in battle, and consists of the most mighty warriors in the Great Company. The remaining troops in each Great Company are divided into four groups of Space Wolves warriors: the Grey Hunters, the Blood Claws, the Long Fangs; and the Scouts, Grey Hunters are proven warriors of ability, Blood Claws arc glory hungry young warriors, Long Fangs are older, steadfast warriors armed with heavy weapons; while the Scouts arc ferocious fighters who prefer to operate alone.
SPACE WOLF PACKS Warriors of the Great Companies fight in squads known as packs. A Space Wolf joins his pack when he joins the Chapter as a Blood Claw; and a pack will remain together throughout the members" service in the Chapter. The only way a Space Wolf can leave his pack is through death,: or by being asked to join the Wolf Guard or the Space Wolf Scouts. Having a pack-brother join the Wolf Guard or Scouts is considered a great honour for the pack. As a Space Wolf warrior becomes older and increasingly battle-wise, his role within the Great Company changes - At first he fights with the Blood Claws, where hand -to hand combat is all important and where hot-blooded aggression is directed to tasks such as seizing enemy outposts and driving foes out of forward positions. Mature Space Wolves who are at the peak of their powers are called Grey Hunters: Grey Hunters make up the majority of the Great Companies. They are experienced warriors, dour and sombre, proud of their skills and rightly honoured by their younger comrades. The oldest warriors are called Long Fangs in recognition of their age and experience. Long Fangs arc battle-wise and cunning they are steadfast in adversity it is said that the) are always the last to retreat from a battle New members are never added to a pack , so as the pack grows older and more experienced, the inevitable casualties the pack suffers reduces its numbers. For this reason, a pack of Blood Claws will usually have more members than a pack of Grey Hunters, who likewise usually have more members than packs of Long Fangs. Even when a pack is reduced to one of two members it will not be disbanded. Instead its members will be asked to act as leaders for Blood Claw packs that have just been formed. In this way the most experienced members of the Chapter are able to teach the newest recruits of the Chapter's proud history and of what it means to be a member of a Space Wolves pack.
SPACE WOLVES SCOUTS In most Chapters, New Space Marines are initiated into the Scout Company and only once they have proven themselves there do they become fully - fledged Spate Marines. It appears that this is not the case with the Space Wolves .
When a Fernisian warrior has undertaken his final trial, he is welcomed by all as a brother Space Wolf., he will be inducted into the company as a member of a new Blood Claws pack As time passes the new Blood Claws will prove themselves in battle. The majority will remain with their pack for their entire time in the Chapter but some will show exceptional prowess in battle and will be inducted into the Wolf Guard, while others will instead become Space Wolves Scouts. Fenrisians are usually a sociable and gregarious race, but there have always been some amongst their number who are said to be touched by Lokyar, the great Lone Wolf of Fentisian. Such warriors cannot act as full members of a pack, so they will be inducted into the Scouts where their individual nature and natural talents can be given full reign. Here, amongst fellow warriors of a similar temperament, they form an elite unit which ranges ahead of the rest of the Company and acts as its eyes and ears."
There is also a 13th company but not sure it was official. I think it is from The Fith Horseman. I have been away for some time and can't remember.
_________________ Wolf1
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