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New WE/AV Proposed Stats

 Post subject: New WE/AV Proposed Stats
PostPosted: Wed Nov 01, 2006 3:28 am 
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Vituperator
Type/ Speed/ Armor/ CC/ FF
WE/ 25cm/ 4+/ 4+/ 4+
Weapons/ Range/ Firepower/ Notes
Spore Clusters/ 15cm/ 3xBP/ Disrupt
Bio-Plasmic Breath/ Template/ MW5+/ Ignore Cover
" " " Claws/ Base Contact/ MWTK/ +2 Attacks
notes: DC-4, Commander, Fearless, Reinforced Armor, Synapse, Skimer Transport (Eight of the following: Gargoyles, Termagaunts, Hormagaunts, Raveners, Hive Tyrant, Tyranid Warriors)
Critical Hit 1D6
1-5 Lose one extra DC
6 Killed

Bombs of any kind shouldn't have a range of 20cm, 15cm is sufficient

Harridan
Type/ Speed/ Armor/ CC/ FF
WE/ 35cm/ ?5+/ 4+/ 5+
Weapons/ Range/ Firepower/ Notes
Twin Linked Bio-Gun/ 30cm/ 2x AP2+ AT3+
" " " Claws/ Base Contact/ CC Weapon/ +3 Attacks
notes:DC-3, Fearless, Reinforced Armor, Skimer Transport (Four of the following: Gargoyles)
Critical Hit 1D6
1-5 Lose one extra DC
6 Killed

A Twin Linked Bio-Weapon (Fill in the Blank) just doesn't 'sound' right. But for now we'll keep it as is, just a feeling. I like the Armor 5+ to off set the DC-3 to keep costs down, good thought. A range 45cm weapon may be going a bit far.

Hydraphant
Type/ Speed/ Armor/ CC/ FF
WE/ 25cm/ 4+/ 3+/ 5+
Weapons/ Range/ Firepower/ Notes
Warp Blast/ 30cm/ AP4+ AT4+ AA5+
Pyro-Acid Spray/ Template/ AP3+ AT4+/ Ignore Cover
" " " Claws/ Base Contact/ MWTK(D3)/ +2 Attacks
notes: DC-8, Fearless, Walker, Reinforced Armor
Critical Hit 1D6
1-5 Lose one extra DC
6 Killed

I am not sold on the Bio-Morph weapons idea...yet....and even if it is kept the amount of weapons available to mount on the Hydraphant, in total, is a bit much. That said this is the combination I felt fit the Hydraphant.

Hierophant
Type/ Speed/ Armor/ CC/ FF
WE/ 25cm/ 4+/ 3+/ 5+
Weapons/ Range/ Firepower/ Notes
Ripper Tentacles/ Base Contact/ D3+2 Extra Attacks
Pyro-Acid Spray/ Template/ AP4+ AT5+ Ignore Cover
" " " Claws/ Base Contact/ MWTK(D3)/ +2 Attacks
notes: DC-6, Walker, Reinforced Armor
Critical Hit 1D6
1-5 Lose one extra DC
6 Killed

(See Hydraphant Above for Bio-Morphs). Oh I really like the Ripper Tentacles idea, and this weapon combination would make for a real Bio-Titan Assault Line Breaker. Thjis may be a bit much but I would like to try it.

Scythed Hierodule
Type/ Speed/ Armor/ CC/ FF
WE/ 20cm/ 4+/ 3+/ 5+
Weapons/ Range/ Firepower/ Notes
Acid Spray/ 15cm/ 2xAP3+ AT6+/ Ignore Cover
" " " Claws/ Base Contact/ MWTK/ +2 Attacks
notes:DC-3, Fearless, Walker, Reinforced Armor, Brood (6)
Critical Hit 1D6
1-5 Lose one extra DC
6 Killed

The AP 2+ may be a bit too much, 3+ would probably be better. When it is also armed with the MWTK +2 Attacks.

Barbed Hierodule
Type/ Speed/ Armor/ CC/ FF
WE/ 20cm/ 4+/ 4+/ 4+
Weapons/ Range/ Firepower/ Notes
Twin-Linked Bio-Cannon/ 30cm/ 2xAP2+ AT3+
" " " Claws/ Base Contact/ CC Weapon/ +2 Attacks
notes:DC-3, Fearless, Walker, Reinforced Armor, Brood (6)
Critical Hit 1D6
1-5 Lose one extra DC
6 Killed

I Think it Does need some sort of CC Weaponry to represent those big feet it has, this shouldn't be too much.

Trygon
Type/ Speed/ Armor/ CC/ FF
WE/ 15cm/ 3+/ 3+/ 5+
Weapons/ Range/ Firepower/ Notes
Bio-Electric Field/ 15cm/ D3 AP3+ AT6+/ Ignore Cover
" " " Claws/ Base Contact/ MW/ +2 Attacks
notes:DC-3, Fearless, Walker, Invulnerable Save, (Infiltrator?), Brood (6)
Critical Hit 1D6
1-5 Lose one extra DC
6 Killed

Except for some minor details I really like the concept behind this one and I am eager to try it out in a couple of test games. Now I am interested in the entire concept behind 'Infiltrator' being added to this bug. Now it isn't that I don't like the idea, I do, but I do need some rational to make it fit in my mind.

Malefactor
Type/ Speed/ Armor/ CC/ FF
AV/ 20cm/ 4+/ 5+/ 4+
Weapons/ Range/ Firepower/ Notes
Spine Banks/ 15cm/ 2xAP4+/ +2 FF Attacks
notes: Walker, Reinforced Armor, Brood (4)
Possible FF 5+ instead?

Haruspex
Type/ Speed/ Armor/ CC/ FF
AV/ 4+/ 3+/ 5+
Weapons/ Range/ Firepower/ Notes
" " " Claws/ Base Contact/ MW/ +2 Attacks
notes:Walker, Reinforced Armor, Brood (4)

I want to try these two out some more with these stats, but my gut feeling is the Malefactor will get used and the Haruspex will be ignored as FF platforms are more effective then CC platforms.

Thoughts All

Jaldon :p

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 Post subject: New WE/AV Proposed Stats
PostPosted: Wed Nov 01, 2006 1:32 pm 
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Looks great IMHO.

The only quibble I have with the list is that the Hierophant still has that flame template as its only weapon, when the model that FW will be releasing is armed with two bio-cannons (The exact same design as is featured on the Barbed Hierodule, Harridan etc.)

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 Post subject: New WE/AV Proposed Stats
PostPosted: Wed Nov 01, 2006 2:21 pm 
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0 - 1 twin linked bio XXX


That'd be 2x normal bio cannons for the hierophant. Twin-linked is reserved for the Hierophant & Harridan.

(Bio-Cannon is the cannon name for the weapon BTW) :D





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 Post subject: New WE/AV Proposed Stats
PostPosted: Wed Nov 01, 2006 3:52 pm 
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The Heirophant looks darn wicked for 250 points.

Trygon, et. al. - Have you considered adapting the Tunneler rules in the Collectors' Models section of the rulebook?

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 Post subject: New WE/AV Proposed Stats
PostPosted: Thu Nov 02, 2006 6:30 am 
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For the moment the Point Values are going to be up in the air, they will need adjustments to fit the final versions we come up with.

This doesn't mean I want them to get too expensive, but this is a good starting point.

Trygon, et. al. - Have you considered adapting the Tunneler rules in the Collectors' Models section of the rulebook?


No I hadn't but it is an idea to consider. my only concern is that some will start asking that the Raveners get the same ability.

The only quibble I have with the list is that the Hierophant still has that flame template as its only weapon, when the model that FW will be releasing is armed with two bio-cannons (The exact same design as is featured on the Barbed Hierodule, Harridan etc.)

Hmmmmmmm

Thanks All.........

Jaldon :p

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 Post subject: New WE/AV Proposed Stats
PostPosted: Thu Nov 02, 2006 6:38 am 
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No I hadn't but it is an idea to consider. my only concern is that some will start asking that the Raveners get the same ability.


I'd be fine with it, if Raveners were made more expensive. Tunneling units are cool. :)




Had any thoughts on the Dominatrix Jaldon?





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 Post subject: New WE/AV Proposed Stats
PostPosted: Thu Nov 02, 2006 1:22 pm 
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Hi,

I've only just started to paint my Tyranids, so here are a few Tyranid noob questions:

- Why don't the Bio-Titans get the "weapons may fire all round due to the Titan's exceptional maneuverability", just like the Eldar Titans? They do seem very agile and maneuverable, don't they?

- If the above suggestion was accepted, it be also be possible to make the breath weapon a bit simpler: "Position the template so that the narrow end is touching the edge of the stand" instead of "the mouth of the creature"?

Also, most of you seem to agree that the Malefactor is more attractive than the Haruspex: how about lowering the Malefactor's FF value to 5+?

Finally, slightly OOT, based on a remark read some time ago in another topic (can't find it anymore): it would sure be nice to have winged Tyranid Warriors (although that would probably make the Harridan and Vituperator useless  ??? ).


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 Post subject: New WE/AV Proposed Stats
PostPosted: Thu Nov 02, 2006 2:43 pm 
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Tunneling:  Is the Trygon effectively an Independent in 40K?  I thought it was but I don't pay that much attention to 40K stats, especially not from FW.

In any case, it wouldn't be hard to have a "tunnel transport" capacity that can only be used while tunneling.  Just put in a note that it represents follow-on units coming through the tunnel behind the Trygon.

But maybe if we want to think about this in detail a new thread would be in order...

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 Post subject: New WE/AV Proposed Stats
PostPosted: Thu Nov 02, 2006 2:46 pm 
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(Hena @ Nov. 02 2006,06:58)
QUOTE

(Jaldon @ Nov. 02 2006,07:30)
QUOTE
Trygon, et. al. - Have you considered adapting the Tunneler rules in the Collectors' Models section of the rulebook?


No I hadn't but it is an idea to consider. my only concern is that some will start asking that the Raveners get the same ability.

You do realise that Trygon will then need a "transport" ability. As it needs to have the synapse with it, when it emerges from tunnel. And then we get to the old suggestions of trygon :D.

Trygon could go Independant with a formation size of 1-3?





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 Post subject: New WE/AV Proposed Stats
PostPosted: Thu Nov 02, 2006 3:43 pm 
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Hi!
a few comments... I don't know if you plan to adjust the cost, so I'll assume it will be the same as the pdf

hierophant 250pts
-a CC monster now, perhaps a bit too much, as I never saw it underpowered in CC. Glad you removed the MW template on it.
-It has fearless now. Is it intentional?
haruspex : seems ok
malefactor : too much for me. 3*4+ FF attacks is very powerful for the cost. A swarm with 1 tyrant and 5 malefactors wouldbe way too good for me

hierodules : depends if they cost 100 or 125...


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 Post subject: New WE/AV Proposed Stats
PostPosted: Thu Nov 02, 2006 3:54 pm 
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Hojyn the comments on having winged warriors would probably be some of my mad rantings  :D .

On other matters.  I don't think that the trygon should be independant, they still need to take out of synpase tests like any other beastie in the 40K list (apart from stealers and vores) they just have Ld10, so it makes it a mute(ish) point for them along with other MC and raveners and gargoyles.

It is only when they fail a IB test does things become confusing.  Since all nid MC and GC are fearless they don't fall back if they fail their IB test they just do something vague.

As a variation on the tunneler rules I came up with some rules for tunnelers that allowed them todeclare that they were tunneling/emerging (but not both) as part of a move.  If they are tunneling they can't be attacked nor can they attack.

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