Using the 40k stats as a baseline, Scout Bikes are a little better in CC than regular Marines but don't have the option of attack bikes or all the shooty goodies of regular Bikes. In addition, they have the Scout Universal Special Rule, IIRC. Scout in 40k is most closely approximated by Infiltrate in E:A, so I feel that Scout Bikers SHOULD have infiltrate.
The other thing I'd change from CAL001's proposal is to remove the Attack Bike upgrade. So, we're looking at:
Space Marine Scout Bikes INF, 35cm, 5+sv, 3+cc, 4+ff bolters (Small Arms) chainswords (Close Combat) Notes: Mounted, Scouts, Infiltrators
Formation of 4 for 200, only Commander upgrade allowed.
Note that I increased the statline slightly (+1 to both CC and FF numbers, to be the equal of Marine Bikes), as Marine Scouts have the 'Marine statline' except for the lack of power armor (so they still have the 5+ save of Scouts). Scouts can be given the same shooting ability as a Tactical squad (bolters+ML) or the same CC ability as an Assault squad (BP/CCW), and Scouts have better mobility through cover. Assault Squads move faster, but Scouts can start closer to the enemy. Scout Bikes can't get the same Special Weapons that Marine Bikes can, but Scout Bikes can be made better in either CC (give them all Chainswords) or FF (Give them all Shotguns or Bolters) than Marine Bikes. They really are that much better than regular Bikes.
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Heavy Flamer on an Attack Bike? Where'd that come from?
The Dark Angels can take the Heavy Flamer/Multimelta Speeder Tornado, the HB/HF, or the MM/AC combo, but why would anyone want that when you can have the HB/AC version?
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