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Death Korps of Kreig

 Post subject: Death Korps of Kreig
PostPosted: Thu Oct 05, 2006 9:55 am 
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(Evil and Chaos @ Oct. 05 2006,09:47)
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While three variants are rare (Executioner, Vanquisher & Tank Destroyer), the other variants seem fairly common. 0-3 per formation for the Rare varients sound like a good compromise? (With Upgrade detachments not allowed rares at all).

What about spreding out the upgrades.

The company could have 0-3 conquerors, extecutioners, thuunderers and exterminators (for the crazy conversionists) and the squadron could have 0-1 destroyer or vanquishers.  Sort of like a tank sniper with two bodyguards.

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 Post subject: Death Korps of Kreig
PostPosted: Thu Oct 05, 2006 10:04 am 
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I'd like to keep things as simple as possible, rather than making specific exceptions and formation rules for both units. Plus having a Destroyer attached to an Infantry formation doesn't seem to fit with the background. (They seem to operate with other tanks, or even alone).


I'm not too keen on having a unit which requires extensive converting (The Exterminator) for little benefit (It's not critical to the list, as there are many other Leman Russ types to choose from in this list!).

There are already 3 OOP models in the list (Which I'm cool with, they're sweet!), but I think we should avoid adding too many (Especially units which have never had models at all).

A super-heavy siege gun however might be worth including. :D





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 Post subject: Death Korps of Kreig
PostPosted: Thu Oct 05, 2006 10:11 am 
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Opps I got all confused and thought that the tanks squadron was a seperate formation rather than an upgrade :D ?.So yeah. ?Ignore that crazy remark and just say the company can have 0-3 of the rare variants.

Now lets define rare.

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 Post subject: Death Korps of Kreig
PostPosted: Thu Oct 05, 2006 10:17 am 
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(Relatively) Common: Leman Russ, Demolisher, Thunderer, Conqueror.

Rare: Executioner, Vanquisher & Destroyer.


How's that?

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 Post subject: Death Korps of Kreig
PostPosted: Thu Oct 05, 2006 10:21 am 
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I would argue about the thunderer.  It is a battlefield conversion of the destroyer which would make it even rarer.

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 Post subject: Death Korps of Kreig
PostPosted: Thu Oct 05, 2006 10:25 am 
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Ah yes you're right.

I was thinking more from a gameplay perspective when I put in the thunderer (It really belongs attached to Infantry formations getting down and dirty in cityfighting) as Common, more it's normal use on the battlefield than its general availability.

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 Post subject: Death Korps of Kreig
PostPosted: Thu Oct 05, 2006 10:30 am 
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The Thunderer's problem is that it is a poor man's demolisher (like the conqueror is compared to the normal leman russ), so there is very little incentive to take it over a normal demolisher.

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 Post subject: Death Korps of Kreig
PostPosted: Thu Oct 05, 2006 10:37 am 
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Thus I gave it Thick Rear Armour (Which I think is justified according to the background & its special rules in 40k where it has Thick Top Armour :) ) and dropped its price down to 50 points. For this you lose the Lascannon & Plasma Cannon.

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 Post subject: Death Korps of Kreig
PostPosted: Thu Oct 05, 2006 1:47 pm 
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Mate, I had the three year old at home with me today so no luck on photos. However I did find this on the inside cover of Epic 40k mag No 6.



And the link so you can grab it
My Bucket

Cheers
Aaron


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 Post subject: Death Korps of Kreig
PostPosted: Thu Oct 05, 2006 1:52 pm 
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That's a nice one! :)

I've got this week clear of work (As I'm flying out to the USA this saturday... hope I can get an inter-continental battle report done!), so I'm hoping to have the list in a presentable state for playtesting before I go... pictures like this really help!

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 Post subject: Death Korps of Kreig
PostPosted: Thu Oct 05, 2006 5:30 pm 
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Version 1.31

If anyone wants to write / rewrite some of the unit descriptions that'd be cool. :)

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 Post subject: Death Korps of Kreig
PostPosted: Fri Oct 06, 2006 8:17 pm 
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Version 1.32... Woo!

Righto, probably no more updates from me on this for a month now... gotta go invade the USA for a while. :)





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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 10, 2006 4:15 pm 
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Hi, ive been pondering about the 15cm range on the medusa and thinking that 15cm indirect fire is a bit of a problem.  

Direct fire at 15cm range is getting the medusas really close (FF range) and exposing them to assaults.  

However, firing indirect means that you need to be stationary and have a minimum range of 30cm which may be really difficult to achieve.  Also the minimum range on indirect is 30cm, so the medusa is either 15 or 30 range...

What about upping the range to 30cm and making it direct fire only?  Even 30cm plus indirect fire is still keeping the model very short ranged...

Thoughts?

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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 10, 2006 4:31 pm 
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I think this is one aspect that will need playtesting to ascertain.

I kept the rulebook's 15cm/indirect/3BP mostly in order to make it harder to bring that highly dangerous 18BP o' doom (On a 6-Medusa Artillery Company) to bear without needing to Double.

Even with a 30cm range the Medusas are going to be exposed to assaults... the gamble will be whether their enourmous firepower will break / soften an enemy formation enough to keep the assault going, or whether they'll find the attack stalling and recieve a counter-attack. The 15cm range just makes it harder to use that firepower.

However I could be wrong on this, but I suspect playtesting will begin to show how this most unusual of units operates.


Incidentally I just noticed that Medusas should have Heavy Bolters as well as their siege guns... that'll go in the next revision (Which won't be until the end of the month because the sourcefile for the army list is 3000 miles from me right now!).

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 Post subject: Death Korps of Kreig
PostPosted: Tue Oct 10, 2006 11:13 pm 
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Coolness  :cool:  

Definately looking forward to playing a company of these monsters by the way- just checked out the rules.  18BP = +2 templates and +4 BM.   *drools*  Ill proxy these and the rest of the list with my orks to give them a trial next game I play.

Cheers!

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