| None of you are going to like this, but here are the Vitup stats my group is toying with....
 Vituperator
 Type / Speed / Armour / Close Combat / Firefight
 War Engine ?25cm / 	4+ / 4+ / 5+
 Weapon / Range / Firepower / Notes
 Twin-Linked Bio-Cannon / 45cm / 2x AP 2+/AT 3+ / Ignore Cover
 Pyro-Acidic Spray / flame template / AP 4+/AT 5+ / Ignore Cover
 Bio-Titan Talons / (base contact) / (assault weapons) / Macro-Weapon, Titan Killer (1), Extra Attacks (+1)
 Notes: DC (5), Reinforced Armour, Skimmer, Commander, Fearless, Synapse (2d3-1), Transport (8); May carry eight of the following units: Tyranid Warrior, Termagant, Hormagaunt, Gargoyle and Ravener. The following units may also be carried but each takes up two Transport slots: Malanthrope, Biovore and Zoanthrope.
 Critical Hit: Roll 1d6 and consult the chart below.
 1-5: The Vituperator suffers one additional point of damage.
 6: The Vituperator suffers d3 additional points of damage.
 Note: If the Vituperator is killed by a Critical Hit all transported units are killed, additionally the Vituperator drifts 2d6 in a random direction and crashes to the ground splattering flesh, chitin and corrosive fluid like grapeshot. All units within 15cm of the impact point are hit on a AP 5+/AT 5+.
 
 First off no one liked the auto kill on a 6, second the DC seemed to be to high, third the transporting of an HT but no other AV was a turn off, lastly the profile was way over 325 given the earlier notations.
 
 I opted to suggest new criticals effects, revised DC, revised transport to include LV, but no AV and a more streamlined fast attack profile as opposed to a fast moving wrecking ball...that is reserved for the Modular Bio-Titans. As I said at the head of the thread I don't think many of you will like it, but here it is anyway.
 
 
 
 
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 Squat/Demiurg Army Co-Champion (in cahoots with Jaldon)
 
 
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