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7.1 WIP (Kooky)

 Post subject: 7.1 WIP (Kooky)
PostPosted: Fri Sep 22, 2006 2:48 pm 
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I agree that we should stay away from adding too many race spercific rules as they can swamp a list (I still don't know what all the gnolblars do in the fanatsy ogre kingdom book).

However sometimes a core rull can be missed until a new army comes out.

The "shrouding" of stealth suits and lictors is a good example.  I think both of them should have it, and maybe eldar rangers, since they are surpose to be near immpossible to see at long range.  Yet in epic they are splatted before they can get close and do their damage.

So a new core rule should be developed to cover them all, and thisway it doesn't count towards the nids allocation  :D

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 Post subject: 7.1 WIP (Kooky)
PostPosted: Fri Sep 22, 2006 3:10 pm 
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Overuse? We have it on lictor and hive tyrant.

And on the Trygon and potentially the Manlanthrope (but probably not)...I don't think Invul save for every unit in a formation (lictors) is the best way of representing them, that's all.

How many unit specific rules you find in marine, IG or orcs?
IG infantry, Deathstikes, Drop Pods, grots, storm serpents, thudd guns, junkatrukks...basically one unit specific rule per army.

I suggested two, the best one probably being the Lictor rule. The Tyrant Guard can do without thier special rule and still fullfill the idea behind the unit.





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