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Teleporting WEs

 Post subject: Teleporting WEs
PostPosted: Wed Sep 06, 2006 3:50 pm 
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The Pylons in the Necron list teleport, so should I roll one D6 for teleporting BM's or one D6 per damage capacity?

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 Post subject: Teleporting WEs
PostPosted: Wed Sep 06, 2006 4:15 pm 
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(Moscovian @ Sep. 06 2006,15:50)
QUOTE
The Pylons in the Necron list teleport, so should I roll one D6 for teleporting BM's or one D6 per damage capacity?

Our Necron players have always rolled one d6 per DC, so 2 for Pylons and 3 for C'Tan.

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 Post subject: Teleporting WEs
PostPosted: Wed Sep 06, 2006 4:45 pm 
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When Gargants could teleport in the OGBM list, we made it 1 per DC.

But that's been replaced with a different mechanic, so it's really only a Necron issue.

Overall, I recommend 1 per DC.  The precision of teleporting in a WE makes them especially nasty.

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 Post subject: Teleporting WEs
PostPosted: Wed Sep 06, 2006 9:30 pm 
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Well, currently there is only one Support Craft - the Manta - (two if you include the Dark Eldar Executor :cool: ) yet I think it is worth having a rules update for those as well.  Even if the rules are not perfect, certain things should be recognized and IMO those should happen during the Core Rules revisions.

Because of future list development, adding a short sentence to the Teleport description in the Core rules will only enhance the game... Not to mention covering the Necrons.

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 Post subject: Teleporting WEs
PostPosted: Thu Sep 07, 2006 2:08 am 
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It only makes sense to roll 1D per DC.  If a formation teleports, you roll 1D per unit that teleported.


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