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Broadsides

 Post subject: Broadsides
PostPosted: Fri Sep 01, 2006 5:30 pm 
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CS,

Thank you for your elaboration and stance - even if I don't like it, your position is now clear. So, thank you for the above.

Please allow me to briefly make this statement: I'm very much against this decision of BS as LV. I feel its against the franchise grain, it causes more problems than it solves in the E:A list. Its a step in the direction of taking Epic Tau further away from franchise Tau. It also makes the E:A BS much more weaker individually as LV than they are as a unit of infantry.

However - you are the champion and I want to work to support your vision in the development process. I trust you know all this - but, just wanted to clearly articulate my feelings in as gentlemenly fashion as I can before moving on.

+ + +

OK, so BS as LV with stat changes to 1 shot per unit - here's my thoughts on how this should be done then...

Basing as LV
- 1 per base as LV.
- Should make it official in design notes

Reduced to 1 shot per unit now that LV.
- Stat reduction may require points reduction.

As LV for sure - they are 1 to a base
- BS gain their stalwart defense from multiple models with more wounds than comparable Termy unit - that's gone
- BS should be weaker in armor
- 1 Light Vehicle is much more fragile than a unit of infantry.
- Stat reduction may require points reduction for BS unit

Transport
- 1 LV does not take up the same space as an entire unit
- BS as LV should not take up 2 spaces on Orca/Manta

BS Formation Size
- Still going with 4 units?
- Tau don't field Broadsides in 4's... so either 3 or 6 suggested.
- Either way, will be a net reduction in FP from the 8 shots that the formation could produce.

Drones
- need to be able to 'act as the unit they are with' in general so BS can garrison with drone support IMHO
- may need consider whether drones should really be able to protect WE or AV or not.
- Were drones really ever meant to deflect fire from AV/WE?

Cheers,

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 Post subject: Broadsides
PostPosted: Fri Sep 01, 2006 8:09 pm 
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A few thoughts.

Consider a Broadside unit based on a single suit. The stats look somewhat like this:

Type: LV
Speed: 15 cm
Armor: 4+
Firefight: 5+
Close combat: 6+

Weapons:
Twin-linked Railgun - 75 cm AT2+
Secondary Weapon - 30 cm AP4+ (or something like it)

Notes:
Walker. Takes 1 space in Orca.


In the army list, the formation could look like this:


Broadside contingent
6 x Broadside suit
250 points
Upgrades: Broadsides, Drones

Broadside upgrade
3 x Broadside suit
125 points


The differences to the current system are as follows:

1) Formation resilience
The contingent is at least 6 units strong. This helps a lot with BMs. However, the armor on individual units is considerably weaker than before. Overall, the resilience is close to the same as before, perhaps right for a formation of 250 points.

2) Deployment options
When deploying normally, there is still the option of Garrison. Garrisoning on Overwatch is a bit more desirable with the new formation, since it's a bit cheaper than before.

Orca-drops are a lot more versatile. You can be stingy and only use the basic 6 units, ending up with a bit less AT firepower than before. You can use drones. You can use 9 suits.

3) Firepower
In the basic formation, there's a bit less AT firepower and a bit more secondary firepower. For the points, it all evens out.

---

This kind of Broadsides look playable on paper to me.

I'm willing to playtest these, but I don't get as much Epic as I used to, due to a certain very young recruit I'm training nowadays. She's a girl, three weeks old and absolutely sweet. I haven't figured if she'll play Orks or Marines, yet.


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 Post subject: Broadsides
PostPosted: Fri Sep 01, 2006 10:08 pm 
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Sorry, CS, I was getting really steamed about this.

Just to counter one point you raised, though:  my Crisis Suits get shot at by as many Lascannons as my Broadsides do, often more, because one Broadside will kill one model very dead while 3 Crisis suits will usually kill 3-4.  Suits, just like Marines, tend to draw lots of high-AP fire (meltaguns, plasma guns, and Lascannons.  The reason I say that I lose more Suits to Heavy Bolters and Assault Cannons is due to the rate of fire those weapons have.  The more armor saves I have to make, the more I fail.  4 Heavy bolters (say, from a Devastator Squad) make 12 shots, 8 hit, 7 will wound.  That will kill one Drone, or maybe a Broadside.  It is low odds, but the shooty 'Fexii that I've been facing don't seem to have a problem with causing casualties.  4 Lascannon shots (from the Devastator squad next door to the first one), 3 hit, 2.5 wound.  The first Shield Drone will bounce the First Lascannon, get killed by the second, and the Half wound will bounce off the second Shield Drone.

Hmmm... Maybe I can live with them as LVs, since they seem to have the same casualty rate under both AP and AT fire.  I still have a problem with having to make dangerous terrain tests for walking into woods (which Crisis suits have to make in 40k, but Broadsides don't), and I really don't like not being able to deploy Broadsides in buildings (Walker still doesn't allow that), which is my favorite spot to put them in 40k.

The reason I was getting bent out of shape about Broadsides as LVs is that according to the basing suggestions in the v4.4 designer's notes, Broadsides are mounted 2-3 per base, just like Crisis suits.  If one is Infantry, the other one should be.

Now that it's official that Broadsides are 1 + 2 Shield Drones per base, LV is easier to swallow.

I like the formation of 6, with an upgrade of 3.  

Based on the FW models, I still think that we should have both the SMS and twinlinked plasma rifles available on the statline.  I think that AP5+ Ignore Cover is close enough to AP4+ for most situations for there to be no price difference between the two weapons fits.

I have a real problem with the armor, though.  They should be frustratingly tough (if we're following the approximate resilience from 40k, which I believe that Epic as a whole does and has to), but they just can't take large amounts of AT fire (roughly on par with a Predator), while they can take lots of AP fire (equal to Termies).  So they should have an LV armor about halfway between 4+ and 4+RA.  While I don't like the idea of a 3+ save LV (LV's are supposed to be Land Speeders and Sentinels, which cannot take a hit from a Lascannon, while a Broadside can, as long as it has Shield Drones or Generators), I think that's the best compromise.  Also, I'd like to consider Thick Rear Armor for Broadsides.  The SMS can reach anywhere within 30cm, and with the drones placing themselves in harm's way for the suit, I think it could be justified.  Comments?

In the 40k rules for Orcas and Mantas, a Crisis suit takes up the same space as 4 infantrymen.  3 Crisis suits + 2 Drones would take up 14 'spaces', which is the upper end of two infantry stands.  A Broadside takes up as much space as 8 infantrymen, so a 'Broadside stand' would take up 10 'spaces', still 2 Stands of infantry.  Personally, I think that we should make a change for play balance and allow a Broadside stand to take up one Epic 'Transport Space'.

I'm not entirely convinced that 250 points is the right starting place for a formation of 6, but I'll go with it for now.
**********************

To address one of Tactica's questions:  In 40k, drones do not take hits for vehicles.  I'll extrapolate that to say that drones don't take hits for War Engines in 40k, either (since Superheavy vehicles are a subset of vehicles in the 40k rules).  Whether they should or not is a different story.  There's a lot of use in the modern military for 'drones' to act as decoys, from the old Quail decoy used by B52s in the 1960s, to the ITALD decoys used by modern fighters, to the torpedo-shaped noisemakers used by submarines.  The thing is, they're all specialized decoys, not something that has an offensive purpose.  IMO, Drone Wings (Gun or Heavy Gun) should not be able to take hits for WEs or AVs.

**************************
Asaura, congratulations on the new little munchkin!  She'll play Orks for a long time, though, especially if she can reach the table.  Fist of Gork/Foot of Mork, anyone?

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 Post subject: Broadsides
PostPosted: Fri Sep 01, 2006 10:15 pm 
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I'd tend to agree with Lion's point that if Broadsides are LV, then Crisis should be too.

Ditto on the WYSIWYG weapon Broadside options.

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 Post subject: Broadsides
PostPosted: Fri Sep 01, 2006 10:46 pm 
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(Evil and Chaos @ Sep. 01 2006,22:15)
QUOTE
I'd tend to agree with Lion's point that if Broadsides are LV, then Crisis should be too.

Ditto on the WYSIWYG weapon Broadside options.

I've always been a believer that Crisis Suits should be LVs...  LVs with awesome saves, but LVs nonetheless.

They're big, the death of "one" Crisis Suit hurts the Ta'ro'cha more than the death of a single Terminator, in an EPIC battlefield both AP and AT weapons are going to be directed at them for effect, and, lastly, they let you stretch your dollar if you can base them one to a stand with Drones, etc!

Crisis Suits, as LVs, should probably have 4+RA, and maybe even invulerable save in there, they should be really hard to kill!

As to deploying them *in* buildings, I had thought that "solid" buildings counted as impassable terrain in 40k and that only ruined buildings could be entered by troops.  As LV walkers Broadsides and Crisis Suits can still enter ruins, just not buildings... isn't that just like 40k?

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 Post subject: Broadsides
PostPosted: Fri Sep 01, 2006 11:36 pm 
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In Cities of Death, you're mostly correct.  It depends on how you define the roofs, and whether or not you have buildings with removable roofs/floors (which are counted as ruins even though the building is whole).

However, in 'standard' 40k bunkers etc, can be entered by Crisis suits (like after they've had their shield drones blown away).  

Actually my point was that in the Design Notes on page 3 of the v4.4 army list:Crisis and Broadside battlesuits, Heavy Drones, and Krootox should be mounted 2-4 per base (in terms of unit characteristics I've assumed that Crisis and Broadsides are mounted 2-3 per base while Stealth have 4 per base).
, while the Epic rules say that LVs are based singly.  If Crisis suits, based 2-3 suits+drones, are Infantry (and both Tactica and I have shown that Crisis and Broadsides so based are just as affected by Lascannon fire as a squad of Terminators), then Broadsides should also be Infantry.  Now that we've changed that statement, I am less bothered by making them LVs.  Still don't like it, but... it doesn't seem likely to change.

A formation of 6 for 250 points makes them 41.67 points each, but I think that 225 for the Formation and 125 for the upgrade would be a better starting place for the formation.  Yes, the upgrade is more expensive, but that's because the increased numbers dramatically increase the unit's survivability and endurance.  I do see one other potential problem, though.  No Leader is available for the Broadsides, making it harder for them to shed BMs.  Playtesting may show this fear to be unfounded, however.

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 Post subject: Broadsides
PostPosted: Sat Sep 02, 2006 2:39 pm 
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I've always been a believer that Crisis Suits should be LVs... ?LVs with awesome saves, but LVs nonetheless.


Chroma, I love ya man, but let's just let that dog lay sleeping.

We've actually had huge discussions over this topic and we arrived at where we are and the Crisis suits "seem" to be working Ok from what we can see.

Let us please not continue to revisit without sustained testing. Otherwise, we'll never arrive at our final destination, which is (for lack of a better term) a commercial product.

I don't want to stifle discussions and I understand as new people come onboard and provide new perspectives, new thoughts percolate up, but some of these introspective looks are starting to take the shape of self-doubt, if I can apply that term to an inanimate object.

Part of any list development comes from holding true for a period of time, regardless of the ability to change things and just watch how the list is used. We have been on a series of continuous improvement exercises that have derived the current list and that has been an excellent investment of effort. However, as stated above, there is a time where stasis and observation need to occur so that the behaviour of the list in a wide set of test situations can be evaluated.

Obviously, this is less fun that moving on to try and fix more stuff, but it is no less important a step in the process.

JMO (obviously), but we need to freeze this code for a time and just roll dice.

CS has weighed in on the Broadsides being LV's, lets' get the weapon loadouts, formation size and such defined and then let's test.

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 Post subject: Broadsides
PostPosted: Sat Sep 02, 2006 4:32 pm 
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(Honda @ Sep. 02 2006,14:39)
QUOTE
Chroma, I love ya man, but let's just let that dog lay sleeping.

Sorry Shas'O!

For the Greater Good!

P.S.  I hope to get in a Tau playtest game or two in this holiday weekend, got a few tentative games lined up... but my opponents believe I'll be fielding Eldar...

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 Post subject: Broadsides
PostPosted: Sat Sep 02, 2006 7:14 pm 
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2 weeks more and the whole damn Tau army is LV?s.... And everybody has a good point to show why it is that way.
How about making kroot LV?s?? I think that kroot should have LV-status because they have so large heads. If you don?t believe me, measure it!  :D

Ok, sorry about that....This topic just feels a littlebit funny to follow...I mean that would it be more simplier to leave this topic for BS?s only...  

AND talk about those crisis suits in another topic IF they seem to need some adjustment. Well I don?t see any reason for that....but that?s not my thing to decide.

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 Post subject: Broadsides
PostPosted: Sun Sep 03, 2006 5:31 am 
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Crisis suits are working fine right now, and should stay Infantry in any case.  With 2-3 suits plus 2 drones (4-5 models), the suits accurately reflect one tradition of equipping Crisis suits in 40k (granted, it's not one I like, but it was presented in a White Dwarf around the time the Tau were released initially).  This method of combat has one suit capable of engaging any target that presents itself (which happens to be an excellent setup in Epic), as opposed to arming the suits the way I do in 40k, with a Plasma Rifle and Missile Pod (able to effectively engage either Light Vehicles or Heavy Infantry).  The Epic configuration is actually better (for use in Epic) than the Fireknife configuration I use in 40k would be in Epic.  Plus, we'd have to split out 2-3 different weapons loads for the Crisis suits.  If it ain't broke, don't fix it!

Any comments on 225 for a formation of 6, with an Upgrade of 3 for 125?

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 Post subject: Broadsides
PostPosted: Mon Sep 04, 2006 1:28 am 
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I don't mind that as a starting point Lion.


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 Post subject: Broadsides
PostPosted: Mon Sep 04, 2006 3:39 pm 
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Tactica
As LV for sure - they are 1 to a base
- BS gain their stalwart defense from multiple models with more wounds than comparable Termy unit - that's gone
- BS should be weaker in armor
- 1 Light Vehicle is much more fragile than a unit of infantry.
- Stat reduction may require points reduction for BS unit

I disagree with downgrading the armor.

From an E:A perspective, I think 4+ reinforced makes CS' proposed broadside reach a satisfying attack/defence balance.

From a 40K perspective, 1 suit + 2 drones is still 4 wounds total. Not that few if you keep in mind an average infantry stand is 5 wounds. The offset is a mere wound which is amply factored into the Light Vehicle status, thus meaning AT weapons can sometimes cripple a lonely broadside. I would heavily suggest we keep 4+RA as a direct conversion from 2+ save in WH40K.


Lion
Any comments on 225 for a formation of 6, with an Upgrade of 3 for 125?

Yet another reason not to downgrade the armor: I don't want to see broadsides becoming dirt cheap. The perspective to field 'orky mobs' of 9 suits with paper armour really kills the feel for the unit, which is forgiving movement for extra armour and heavy weapons.


I'm convinced CS did hit the mark there:

Cybershadow:
OK. Let me try this one more time, from the top... ?

Broadside
Light Vehicle, Move: 15cm, Save: 4+, CC: 6+, FF: 5+

Twin-linked Railguns: 75cm AT2+
Smart Missile System: 30cm AP5+ Ignore Cover

Notes: Walker. Reinforced Armour

I'd really wish we could discuss formation size, cost and transport space assuming these stats.






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 Post subject: Broadsides
PostPosted: Tue Sep 05, 2006 6:47 am 
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Formation Size should be multiples of 3, based on the 1-3 suits per unit in 40k and the Tau "Ta'ro'cha" (three minds as one).  I prefer a formation of 6 suits, myself, with an upgrade size of 3.  9 Broadsides is the maximum that can be fielded in 40k in 'Standard Missions', and represents a convenient quantity of suits.  

Keep in mind that the Formation+Upgrade of 9 suits total actually has the same AT firepower as the current Formation of 4 stands (8-12 suits) with more than double the AP firepower, so the cost for the new formation+upgrade should be a bit higher than the current formation, but certainly not double the cost.  Starting from 300 points for the current 'Contingent' formation, the upper limit should be about 450 for the formation+upgrade, making the not-to-exceed value 50 points per suit, and a minimum of 33 points per suit (200 point formation + 100 point upgrade).  Now, the 30cm reach of the AP shot is almost irrelevant most of the time, so I do not think that doubling the AP shots is worth even 50% of the cost of a Broadside.  So, 250 points for a Formation of 6 suits, and either 125 or 150 points for the upgrade of 3 suits (I think the upgrade should be worth more than half the cost of the Formation, because I'm getting significantly harder to kill with the upgrade).

I believe that for the sake of game balance, we should make Broadsides take up 1 transport space each in a Manta or Orca.  This makes it possible to combat-drop Broadside Formation+Gun Drone Upgrade (6+4 spaces) or Broadside Formation+BS Upgrade (6+3 spaces) in an Orca.  Otherwise, it's impossible to drop even 6 broadsides with an Orca.  FWIW, a 40k Orca can carry 24 FW and 8 drones, plus either 24 FW, 6 Crisis suits, or 3 Broadsides.  Extrapolating from that, an Orca can carry at least 6 Broadsides + 12 Shield Drones, plus another 16 Gun Drones (BS+GD).  9 Broadsides + 18 Shield Drones might be a tight fit, however.

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 Post subject: Broadsides
PostPosted: Tue Sep 05, 2006 12:12 pm 
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Hi!
Having read all the posgt in this thread, I have to say a few thing :
1) I understand that epic units should be close to their 40k counterpast, and that they must respect the background of the unit. That's great. But over-interpreting the 40k rules is really a bad thing. as all these kinds of threads have shown, the same arguments can be used to achieve different conclusions

2)The way the broadsides are designed now is IMHO ok from a fluff point of view : high AT firepower, resilience, slow. I know they could be designed in many other ways that still respect the background, but the current way is just ok : Broadsides feel like broadsides

3)The interesting point in the discussion concerns gameplay. As others said before, I'd really like to talk about that...

So the first step for me is to justify the change, i.e. : describing the problems of the broadside formation...

IMHO : the problems are :
*- As a long range AT support, they do not perform very well because of their slow movement that often prevents them from have a line of fire.
- If they stay at long range, their RA is not used that much
- For this reason, I always prefer hammerheads for this role ( increased mobility, skimmer,... )

*- Transported in an Orca, they can perform well to annoy the enemy, destroying artillery units they would not see if they were deployed normally
- The problem is that this way, you only have a 4-unit detachment, that becomes broken very easily

So : changing the size they take in transports would be great as you could transport a formation of 6 suits + 4 drones.

Cheers!
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 Post subject: Broadsides
PostPosted: Tue Sep 05, 2006 7:50 pm 
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(asaura @ Sep. 01 2006,14:09)
QUOTE


I'm willing to playtest these, but I don't get as much Epic as I used to, due to a certain very young recruit I'm training nowadays. She's a girl, three weeks old and absolutely sweet. I haven't figured if she'll play Orks or Marines, yet.

Asaura,

Congratulations on the new recruit! :)

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