Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 99 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next

questions on ML sentry turrets

 Post subject: questions on ML sentry turrets
PostPosted: Sat Aug 26, 2006 5:38 pm 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore
This discussion does not seem to be progressing very far. I agree that these things are a bit of a 'one trick pony' but I dont think that this necessarily a bad thing.

I am also not a fan of making them free, or even individual.

My proposal is that we make them 50 points for 6, change nothing else and wait for more experience in them to be gained in the group.

Comments?

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: questions on ML sentry turrets
PostPosted: Sat Aug 26, 2006 6:24 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas
I take them anyway, so I'd obviously support this.  :cool:

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: questions on ML sentry turrets
PostPosted: Mon Aug 28, 2006 5:13 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
CS,

I thought we had come to a general agreement and therefore thought we were making progress.

However, if 50 points is the place you want to go - that's fine for the next test.

Its at least a move in the right direction.

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: questions on ML sentry turrets
PostPosted: Tue Aug 29, 2006 2:13 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia

(CyberShadow @ Aug. 26 2006,17:38)
QUOTE
I am also not a fan of making them free, or even individual.

Comments?

Any reason why CS? Is there a balance issue you don't like? I also thought we were making good progress on this....

wait for more experience in them to be gained in the group


I used them in the tourney this weekend. And found exactly the same thing that my original post was aimed at discussing.

I don't care too much about the points but the organisation of them leaves a lot to be desired.






Top
 Profile Send private message  
 
 Post subject: questions on ML sentry turrets
PostPosted: Tue Aug 29, 2006 6:45 am 
Brood Brother
Brood Brother

Joined: Fri May 13, 2005 11:01 pm
Posts: 1455
I also really need to disagree with you on this, CS.  Especially in a formation of 6, they're just not useful.

If we're still going to charge for them, 25 points for 3 (possibly with some kind of limit on numbers taken) would be better.

_________________
"For the Lion and the Emperor!"


Top
 Profile Send private message  
 
 Post subject: questions on ML sentry turrets
PostPosted: Tue Aug 29, 2006 1:08 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas
@Dobbsy


I don't care too much about the points but the organisation of them leaves a lot to be desired.


Referring to what you learned in the tournament, could you take some time to share a little bit more info?

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: questions on ML sentry turrets
PostPosted: Tue Aug 29, 2006 6:09 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
CS,

Its the formation of 6 that's the main problem encountered.

I'm happy to try whatever you want to go with though.

Cheers,

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: questions on ML sentry turrets
PostPosted: Sun Sep 24, 2006 2:29 pm 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore
Hi guys. I have been thinking about this further. While I am not a fan of individual units, I will put this into effect if it has the majority opinion. How about:

0-1 MLST Formation, consisting of six Markerlight Sentry Turrets.

Then the already mentioned...

Tau armies may include 6 Remote Sentry Turrets at no points cost.  Each Remote Sentry Turret is an individual formation of one unit. Remote Sentry Turrets have no Zone of Control, cannot be used to claim or contest objectives, suffer no effects from Blast Markers and are immobile.  Remote Sentry Turrets do not activate.


Are we happy with this?

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: questions on ML sentry turrets
PostPosted: Sun Sep 24, 2006 2:34 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada

(CyberShadow @ Sep. 24 2006,14:29)
QUOTE
Tau armies may include 6 Remote Sentry Turrets at no points cost. ?Each Remote Sentry Turret is an individual formation of one unit. Remote Sentry Turrets have no Zone of Control, cannot be used to claim or contest objectives, suffer no effects from Blast Markers and are immobile. ?Remote Sentry Turrets do not activate.


Are we happy with this?

Does that mean that they could each be placed anywhere and that the enemy has to task 6 full formations to eliminate all of them? ?That just seems a little much for me.

Perhaps make them a formation and give them scout instead, still with no ZoC and all the rest, but that allows a widely dispersed formation that the enemy can deal with like a normal formation.

As well, I'd add that as a special rule for the Tournament Scenario as opposed to a general Tau rule, as they wouldn't always have the opportunity to use RST in all situations.





_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: questions on ML sentry turrets
PostPosted: Sun Sep 24, 2006 2:48 pm 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore

(Chroma @ Sep. 24 2006,14:34)
QUOTE
Does that mean that they could each be placed anywhere and that the enemy has to task 6 full formations to eliminate all of them?  That just seems a little much for me.

Perhaps make them a formation and give them scout instead, still with no ZoC and all the rest, but that allows a widely dispersed formation that the enemy can deal with like a normal formation.

As well, I'd add that as a special rule for the Tournament Scenario as opposed to a general Tau rule, as they wouldn't always have the opportunity to use RST in all situations.

See, that is at the core of why I would rather have them as formations rather than individually. It just makes them too easy to disperse across the battlefield and force he enemy to break off hunter teams to deal with them. My initial thought was at 50-75 points for a maximum of one force selction consiting of two formations of three turrets.

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: questions on ML sentry turrets
PostPosted: Sun Sep 24, 2006 11:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Ok CS - how about 25 points for 3 turrets per formation? You can even limit the numbers to 0-2 or 0-3. 25 points isn't a huge cost given that they only mark targets. Both camps get something out of it - Cheaper for the Tau, and less of them and a formation for the opponent.


Top
 Profile Send private message  
 
 Post subject: questions on ML sentry turrets
PostPosted: Sun Sep 24, 2006 11:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia

(Honda @ Aug. 29 2006,13:08)
QUOTE
@Dobbsy

Referring to what you learned in the tournament, could you take some time to share a little bit more info?

Yes sorry Honda only just realised this was posted...

I found ... again... that as a 6 unit formation they aren't "right". It's a feeling really, as the opponent can easily remove them as they are, by simply taking an engage action but he does run the risk - albeit a slim one - of losing. Having turrets that are supposed to be scattered widely ALL removed as one is the bit that seems wrong especially as losing not even a single turret in assault means you can lose the entire formation. The Tau player is also stuck with a fairly large formation of which lasts for a single turn - literally - for which he paid 75 points. It's essentially a throw away unit - of which I'm not a big fan.


Top
 Profile Send private message  
 
 Post subject: questions on ML sentry turrets
PostPosted: Sun Sep 24, 2006 11:53 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
Hi guys

In answer to Dobbsy's query about removing them all at once if they lose an assault - could they not be granted Scout and Fearless (no ZOC etc)? The intent here is to allow them to be relatively widely scattered, yet not necessarily destroyed if the formation becomes broken. In this case, perhaps a limit of 4 might be prudent, @ 25 points per turret??

Another query - should there be a limit on the number of such formations? If so, a radical thought might be to put them on the A/c and Titans section to create a self imposed limit?!

Cheers

Ginger


PS, I have not read all posts on this thread, so may well be re-stating some earlier points

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: questions on ML sentry turrets
PostPosted: Mon Sep 25, 2006 3:29 am 
Brood Brother
Brood Brother

Joined: Fri May 13, 2005 11:01 pm
Posts: 1455

(Chroma @ Sep. 24 2006,14:34)
QUOTE

(CyberShadow @ Sep. 24 2006,14:29)
QUOTE
Tau armies may include 6 Remote Sentry Turrets at no points cost. ?Each Remote Sentry Turret is an individual formation of one unit. Remote Sentry Turrets have no Zone of Control, cannot be used to claim or contest objectives, suffer no effects from Blast Markers and are immobile. ?Remote Sentry Turrets do not activate.


Are we happy with this?

Does that mean that they could each be placed anywhere and that the enemy has to task 6 full formations to eliminate all of them? ?That just seems a little much for me.

Not necessarily.  Even if we went for my example maximum dispersion, it's still possible to take out 2 RSTs with one formation (deployed into a 20cm-wide line abreast directly between the two RSTs), without getting into another ML bubble.  Taking two RSTs out of 6 opens a 30-60cm wide gap in the ML coverage, depending on where the eliminated RSTs were deployed.

Perhaps make them a formation and give them scout instead, still with no ZoC and all the rest, but that allows a widely dispersed formation that the enemy can deal with like a normal formation.
Maybe if it was a Formation of 3 with Scout, it'd work better, but I'm still not convinced that a formation of any size is the way that RSTs should operate in Epic.

As well, I'd add that as a special rule for the Tournament Scenario as opposed to a general Tau rule, as they wouldn't always have the opportunity to use RST in all situations.
Yes and no.  Certainly on Taros, where the Tau were on the strategic defense, the Tau had time to prepare defensive measures, and used the RSTs for local counter-attacks.  There's no real mention of how the Tau operate on the strategic offensive.  Since the RSTs can be airdropped, it's possible for RST's to be dropped behind enemy lines to set up ambush zones for retreating enemy units, and RST's could be deployed in the 'no-man's-land' between forces to support the Tau breakthrough to force the enemy into the RSTs behind them.

Evil, isn't it?

_________________
"For the Lion and the Emperor!"


Top
 Profile Send private message  
 
 Post subject: questions on ML sentry turrets
PostPosted: Mon Sep 25, 2006 2:12 pm 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore

(Dobbsy @ Sep. 24 2006,23:10)
QUOTE
Ok CS - how about 25 points for 3 turrets per formation? You can even limit the numbers to 0-2 or 0-3. 25 points isn't a huge cost given that they only mark targets. Both camps get something out of it - Cheaper for the Tau, and less of them and a formation for the opponent.

This sounds like a good idea to me... although I am not sure that it represents a big change to the current rules (whether that is good or bad is another matter).

Comments?

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 99 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net