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Broadsides

 Post subject: Broadsides
PostPosted: Wed Aug 23, 2006 1:37 pm 
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(Honda @ Aug. 23 2006,13:07)
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Let me pose this question, if they did switch back to INF is that all you'd need to start using them?

I suppose I want to ask that same question, because, as INF, they're still just as succeptible to barrages and such...

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 Post subject: Broadsides
PostPosted: Wed Aug 23, 2006 1:59 pm 
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For Hondas question: probably yes.

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 Post subject: Broadsides
PostPosted: Wed Aug 23, 2006 2:42 pm 
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(sampy @ Aug. 23 2006,13:59)
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For Hondas question: probably yes.

May I ask why, sampy?  They are still just as succeptible to getting hammered with barrages and MW as before, why are they so much better as INF vs LV now?

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 Post subject: Broadsides
PostPosted: Wed Aug 23, 2006 2:58 pm 
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I'd say no Honda

my reason being that they are still too expensive to fit in a 3k army list IMO. I don't mind Ilushia's idea as their numbers start coming up some.
Ilushia - when you say formations of 6 do you mean 6 units then add 3(units) for 9x 2+ shots?(sorry falling asleep at the wheel here ...)

If they stay as LV ... well I can live with it. ?I can see both sides of the argument. As long as they can somehow be made more attractive though....






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 Post subject: Broadsides
PostPosted: Wed Aug 23, 2006 3:46 pm 
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That is, indeed, precisely what I'm proposing. You might consider moving them up to 4+ (no RA) saves. But I think if you assume that one of them represents a single suit+1 or 2 drones that a 3+ save is well warrented. Even at 4+ save I'd field them. As a unit which can put out 6x AT 2+ with a 75cm range is highly useful. As it stands, though, I'd take an AMHC over them every time, as a single lose from their number means I'm dropping back by 2 shots. So I go from having 8x AT 2+ to 2x AT 2+ (Accounting for BMs as well) with a single kill. With my suggestion you'd go from 6x AT 2+ to 4x AT 2+. A much better attrition rate, despite actually becoming LESS leathal to tanks over all. Otherwise I'd rather have an AMHC with it's 30cm moves and AV status, for the same price, since I can get 6x AT3+/AT4+ for reasonable pricing, more flexible unit faster moving and more resilient against blast-markers.


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 Post subject: Broadsides
PostPosted: Wed Aug 23, 2006 7:01 pm 
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You may ask.  :)

Firstly because they would not be so vulnerable to AT fire anymore, and primary AT weapons are those longer ranged hitters in many army.  

Truthly speaking, I don?t think that it would change much BS?s survivability, but a little bit. Little bit better survivability agaist firesupport, leman russ, landrider...and so on.

That is not much but it?s a little bit.

Second reason is that I have not used them yet in the battlefield. Just played some "simulation" scenarios, and I was not happy to see how they did.

Like Doppsy said, too expensive. That?s the main reason. But I would try them if they were Infantry.

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 Post subject: Broadsides
PostPosted: Wed Aug 23, 2006 7:14 pm 
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If they switched back to infantry, I would start using them in test without the Orca.

Reason,

1) They wouldn't die rediculously easy
- AT fire and AP fire suseptability means there isn't a unit in the enemy army that can't hurt my BS
- BS are supposed to be my most stalwart and heaviest of infantry?
- these guys are supposed to shrug fire off like obliterators and terminators?

2) BS would be able to go into buildings, as they do in design, fluff, and 40K
- pg. 18, vehicles don't enter buildings

3) BS would be able to utilize fortified bunkers and fortified buildings as they do in design, fluff, and 40K
- units in fortications ignore -1 to armor from crossfire
- units in fortications gain a -1 to be hit
- INFANTRY in fortications get a 3+ cover save
- pg. 18, vehicles don't enter fortifications UNLESS its specifically deisgned for a vehicle

4) BS would be able to move through Jungle as all infantry can as as they can in core design
- pg. 18, jungle is impassible to vehicles

5) They'd be able to ruins, rubble, and Forest without dieing, something they commonly use in core design, fluff and 40K.
- with walker, you still have a chance to dieing
- this is laughable, broadsides have more suspensers and balancing systems comparable with terminators. ?
- Entering a ruin can - kill them? LOL
- BS should be able to gain use of the cover save as they are indeed infantry, they get it in the other system, and its part of their patient hunter attacking concept.
- BS make great use of cover, get high up in dug in positions to hammer the enemy from treeline, ruin or whatever.
- page 18

6) BS would be able to move into river water features, like all infantry can
- vehicles don't go into water so well in E:A.
- infantry go through water regularly
- same page 18

+ + +

Their COST are another matter entirely, current feelings of being overpriced _may_ change once they can stick around a bit longer - like they do in description, fiction, and in 40K field. They may also become valuable again to a E:A Tau player like they are in Core Design when they can be viably be deployed straight away as infantry or from orca - as they commonly are in 40K.

+ + +

BTW:

I concur with the "over 7' tall" as the current Marine standard in fluff.

I agree, Terminators are taller than Marines in fluff.

I agree, 40K marine and terminator models are undersized by Studio's own admission.

I've noted before in threads long lost - measurements of crisis and broadsides are actually just about the same height per IA3 datasheets and 40K actual model representation and FW epic model representation.

Latest termy bases are now the same size as crisis / broadside bases.

Locally, we've tested numerous games locally in the past when this issue came up and CS drew a line in the sand to just quell the debates... Tau BS work as infantry. Opponents even said they expected them to be infantry - as we all play 40K and know how they work in that game and in franchise fluff.

+ + +

Fact:

In our local non-test games, we think BS as LV are absurd. Players of Tau and opponent's alike. That's easily because we have been fielding them in 40K as infantry since inception and are all old gamers from rogue trader days realizing what marines/terminators are as well as what tau crisis/broadsides are. We realize that they are Infantry in core design. Moreover - ever since the debate came up a long time ago on the old epicomms forum, we realized there was no balance problem with them as infantry then.

So I litterally have 10's of games under my belt with Tau BS as Infantry (matching what they are in core design), and know for a fact that it doesn't cause a balance problem at all.

I quit reporting it here because the nay-sayer opposition earned our champion's sympathetic ear until 'further testing' could be generated by CS. Which even at the time, it was unwarranted - but it allowed cooler heads to prevail and we all were able to move on with getting at least crisis as infantry at the time. Heh, and that has caused _no_ problems with balance what so ever.

To me, CS knows the *only* issue with making BS infantry. Those that don't really understand what a broadside unit really is are the only ones that really have a problem with them being infantry. That is NOT a reason to NOT to make them what they are.

The facts are there, the stats are there. The fluff is there. The core design rules are there. The actual in game comp's are there.

A unit of 3 broadsides and 2-6 shield drones are more stable and stalwart than a unit of 5 terminators any day of the week. The broadsides have more wounds and can endure more lascannon or small arms fire than the terminators. There is no significant E:A scale differences in height between units.

There is *zero* game play stats to show that broadsides as infantry have caused a problem. Not_a_single_game.

These are just the facts as I understand them.

I hate this topic as it makes no sense to me. ?I already feel my temper rising - so, I need to let this issue go and let you guys sort this one out.

After all - its just a game.





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 Post subject: Broadsides
PostPosted: Wed Aug 23, 2006 10:00 pm 
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Tac said it better than I can.  

As LVs, they're just too vulnerable.  Yes, Barrages will mess them up either way (except for that 4+RA armor).  My biggest pet peeve is that I can't deploy Broadsides in cover easily (which is exactly how I deploy them in 40k:  at the edge of cover, with good fields of fire).  Also, a broadside is just as strong as a Sentinel, and smaller.  It should be able to make it's own door into a building.  Remember, Tau don't fight to hold terrain except as a delaying action, so they really don't care about a lot of 'minor' collateral damage to buildings and infrastructure.

[pedantic mode] If Marines are at least 2m tall, that's 6'8" minimum.  Now, they're often described as over 7 feet (which works out to 215cm) tall, out of armor (and the usual description I use and hear is 7'6" tall out of armor - Jess Goodwin made a 'full-scale' sketch of a Marine that stands "seven and a half feet tall").  Armor adds a couple inches to the feet (my Jungle Boots add an inch and a half), plus another couple inches to the top of the head (from the helmet).  Now we're looking at over 225cm, and my usual description puts them at 240cm.  Many Marines are described as being taller yet.

Comparing current plastic Marines to the Plastic Termies makes the Terminators about another 4 inches taller, from the bulkier armor.  Now we're looking at about 250cm.  A Tau Battlesuit is 280cm tall.  A mere foot taller than a Terminator, and a foot shorter than a Marine Dreadnought.

Also, at least in the Imperium, ceilings tend to be very tall (the Imperial city terrain has roughly 15' ceilings), with large doors designed to intimidate the masses with their insignificance.  I could assume that the Tau would use 'powerloaders' (battlesuits without the combat armor and systems) for some construction tasks, so at least part of the structure will be high enough to allow a battlesuit into buildings.  (Modern high-rise construction assumes about 12 feet between the top one floor and the top of the next, with about 2' set aside for service ducts and structural supports, which leaves enough room for a Crisis suit to hunch over and walk into a room, albeit by making his own doorway)

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 Post subject: Broadsides
PostPosted: Fri Aug 25, 2006 11:43 am 
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So, How tall marines are?

Marine in his power armour is about...... :)


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 Post subject: Broadsides
PostPosted: Fri Aug 25, 2006 4:29 pm 
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I have to back up Tactica on this topic for I'm a long time believer that battlesuits should be made infantry for all the reasons explained above.

My biggest problem is: crisis and broadsides are pictured differently in the V4.4 list whereas they're supposed to be the same thing. So let's go forward or backward please, but forward is certainly more Tauish (poor argument :p )






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 Post subject: Broadsides
PostPosted: Sat Aug 26, 2006 4:54 pm 
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OK. Some thoughts on the Broadsides...

I dont think that a unit should need to be air-lifted to the battle to be worth taking, and I dont think that this is the case for the Broadsides. They are able to Garrison, and can be used in similar ways to Space Marine dreadnoughts.

While some people find the Broadsides to be vulnerable, I think that this is in keeping with them. They are not as durable as vehicles such as the Hammerhead.

I would also like a Heavy Infantry category. But, we dont have one.  :(  I really dont want to reopen the LV debate at this point. I am not closed to these calls, but the issue is split fairly evenly in support.

The models in 40k are definitely larger than termie, at least the crisis suit is (and broadside should be even bigger). So in that sense LV is better as the suit is much more visible. About the buildings, I can see a a problem of fidding a suit that large into a regular building (how the heck does it go through doors for example).


This nicely paraphrases some of my opinions on the matter.

I am open to the following, if it has support, although I dont think that it changes much...

Broadside
LV, 20cm, 3+sv, 6+cc, 5+ff
Twin-linked Railguns: 75cm AT2+
Smart Missile System: 30cm AP5+ Ignore Cover
Notes: Walker, Reinforced Armour

I am also open to making them units of six (with or without a points increase comparrible).

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 Post subject: Broadsides
PostPosted: Sat Aug 26, 2006 5:30 pm 
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3+ RA seems a bit on the strong side. That looks like my suggestion but with RA and Walker added to it (Forgot to add walker to it. Brain must not have been working right that day). Other then 3+ RA feeling way too strong for a single suit (Which is what those stats were supposed to be for, 1 Broadside suit and 1-2 Shield Drones), I'd like to see someone try those stats... It seems more in keeping with the style of the tau as well, as Broadsides commonly work alone or in tight groups but individual for target-acquisition and combat purposes.


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 Post subject: Broadsides
PostPosted: Sat Aug 26, 2006 5:44 pm 
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Sorry. Copy and Paste error. I meant 4+ save.

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 Post subject: Broadsides
PostPosted: Sat Aug 26, 2006 6:17 pm 
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(CyberShadow @ Aug. 26 2006,16:54)
QUOTE
Broadside
LV, 20cm, 4+sv, 6+cc, 5+ff
Twin-linked Railguns: 75cm AT2+
Smart Missile System: 30cm AP5+ Ignore Cover
Notes: Walker, Reinforced Armour

I am also open to making them units of six (with or without a points increase comparrible).

Problems:

1) No more garrison. 20cm move prohibits garrisoning.

2) Formation size 6 prevents deploying in an Orca, unless we change the bit about them taking up two spaces. Note that you can currently field 6-strong Broadside contingents by adding a Broadside upgrade (2 units) to the basic 4-unit contingent.


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