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Warhammer 40k

 Post subject: Warhammer 40k
PostPosted: Thu Aug 10, 2006 9:06 pm 
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Looks sound to me.  I believe Dire Avengers are a bit pony but these things are never perfect.

Probably worth the buy it now price too.

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 Post subject: Warhammer 40k
PostPosted: Thu Aug 10, 2006 9:10 pm 
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(Enderel @ Aug. 10 2006,16:01)
QUOTE

(Dwarf Supreme @ Aug. 10 2006,21:00)
QUOTE

(Enderel @ Aug. 10 2006,15:52)
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Epic will be my main focus though, 40k rules never really did it for me. ?I'm just getting the army to keep my gaming buddy happy..

I can understand that. I've actually been thinking about getting into Warhammer for the first time. Any guesses which army? ?:p

High Elves or Orcs??? ?:D ?:p

Wow, how did you know! ?:laugh:





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 Post subject: Warhammer 40k
PostPosted: Thu Aug 10, 2006 9:14 pm 
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If the power-up the Tau got is any indication of what the Eldar codex will be, the Eldar are going to be nasty.  'Their arrogance is matched only by their firepower' indeed.  The changes seem to be more making the Aspect warriors the core of the army, with Guardians as support.  If you've played Eldar in 3rd edition, the Aspect powers are getting changed, to affect the whole squad, rather than just the Exarch.  

The Autarch is coming to 40k, and he's a super-aspect warrior (but not an Exarch).  He's trod many Paths of the Warrior, but has not succumbed to the siren call of the Exarch.  He has access to Aspect wargear, but not Exarch powers.  Mandiblaster + Banshee Mask + Fusion gun + powerblades = Death.  

All the random hit weapons have been changed to average hit#, and the Starcannon has been tweaked (lost one shot, down to 2).  Shuricannon has 3 shots, Scatterlaser has 4.  Pulse Laser has 2 shots.  The 'bank shot' of Fire Prisms is back.  I believe that all the heavy weapon platforms have been re-priced.  Also, the Support Weapons have been re-worked as well.  D-cannon is now a longer-ranged wraithcannon (Wounds on a 2+, Dead outright, regardless of wounds on a 6), but is still Guess-range.

There are more options in each section of the Force Org chart.  (Jetbikes are Troops, so that a Saim-Hann army isn't 18 Vypers.)  Harlequins are an Elites choice.  The best part (and worst part) is that there aren't any more no-brainer choices... Except maybe a set of 3 WarWalkers with Starcannon and Scatter Laser (since taking 2 identical weapons gives you a twin-linked weapon now).

I'd like to start Eldar, but I still don't paint well enough to do them justice yet.

A quick review of 40k armies:
Marines (Chaos & Loyal):  Everybody's got some, good all-around troops, but are outclassed in one area by the specialists in the other armies.  Recommended for a starter army.

IG:  Want lots of guys, backed up by a platoon of Tanks?  Here's the army for you.

Inquisitorial:  The 'Hunters' armies are somewhere between Marines and IG, and can take both.  Grey Knight Termies are the best Termies in the game, but the models are really expensive (both $$ and points).

Tyranids:  You can build 3 different bug armies:  Stealers, 'Nidzilla, and mixed.  Right now, even mix seems to be the weakest.  I've watched a 'Nidzilla army (2 Hive Tyrants, 5 Carnifexes, 3 Zoanthropes, and Stealers to fill the points) outshoot my Tau.  Lots of Genestealers will scare the crap out of anyone, and I can bring a max of 83+Broodlord (most 1850 armies will run 60 or so).

Tau:  The Tau shoot.  A lot.  Just don't expect to survive if someone gets into CC with you.  There's a couple different army compositions out there.  Static Fire Warrior gunlines, 'Fish of Fury' (mechanized FW), and the Crisis horde.  Fish of Fury is probably the most effective, but I like my crisis suits.  Tau are very combined-arms.  One of the best basic warriors in the game, but FW need other units to be most effective.

Eldar:  I've covered the 'confirmed rumor' changes above.  Eldar are a finesse army, and must be used together in concert.

Dark Eldar:  Less Finesse than Eldar, faster than Eldar, nastier in CC than Eldar.  Much more fragile than Eldar, too.

Orks:  The Barbarian Horde.  Mad Max meets Viking raiders.  Bring lots of Boyz, you'll need them.

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 Post subject: Warhammer 40k
PostPosted: Thu Aug 10, 2006 10:02 pm 
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(Enderel @ Aug. 10 2006,12:55)
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[Sorry to paraphrase you Dafrca, but I think your advice is very sound. ?Especially the bit on the fun side!

I think eldar offer a wide variety of differing styles so that will keep me occupied a lot!

Regards

Not a problem, you got the point I was trying to share.

Sounds like Eldar is the army for you then!

Enjoy!

dafrca

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 Post subject: Warhammer 40k
PostPosted: Thu Aug 10, 2006 10:04 pm 
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(Enderel @ Aug. 10 2006,13:02)
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Is this a good starting point for an Eldar army?

Ebay link

Looks good to me, but then it has been a while sense I played 40k.

dafrca

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 Post subject: Warhammer 40k
PostPosted: Fri Aug 11, 2006 6:18 am 
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No Pink SMs ... and you should paint all your IG in camos !!! And stick with Epic ... 40K ... rules are ... well, less then acceptable, IMO ...  But DWWFY !  :D

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 Post subject: Warhammer 40k
PostPosted: Fri Aug 11, 2006 7:49 am 
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(Bombot @ Aug. 10 2006,17:28)
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But I think that 40K more than any other game I've ever played needs a spot of fun and humour, rather than competition, to be enjoyable.


If I ever do the marines I have lying around, they will be pink?

Ah! The Heartbreakers chapter! Their armour is pink and their chapter symbol is a heart cut in half by a lightning bolt. I got the idea once when I was really bored (i.e. I was in a Swedish lesson back at school  :;):  ). I think I even have a Chapter Banner design lying around somewhere in my archives.  :laugh:

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 Post subject: Warhammer 40k
PostPosted: Fri Aug 11, 2006 7:52 am 
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(Dwarf Supreme @ Aug. 10 2006,21:00)
QUOTE

(Enderel @ Aug. 10 2006,15:52)
QUOTE
Epic will be my main focus though, 40k rules never really did it for me.  I'm just getting the army to keep my gaming buddy happy..

I can understand that. I've actually been thinking about getting into Warhammer for the first time. Any guesses which army?  :p

High Elves?  :laugh:

EDIT: Back on topic:

Is this a good starting point for an Eldar army?

Ebay link


Considering the lot costs ?182 + postage when bought from GW online I'd say it's _well_ worth the "buy it now" price as you effectively get 64% discount.

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 Post subject: Warhammer 40k
PostPosted: Fri Aug 11, 2006 8:17 am 
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Thanks Mojarn that has made my mind up!

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 Post subject: Warhammer 40k
PostPosted: Fri Aug 11, 2006 8:37 am 
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Just found that the same guy had a copy of SM2 Renegades for sale as well.... Excellent news got it for ?5! That was the one supplement that I had outstanding for SM2.

So should have a nice Eldar army on way now..

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 Post subject: Warhammer 40k
PostPosted: Fri Aug 11, 2006 8:59 am 
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Congrats Enderel. Happy painting  :D

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 Post subject: Warhammer 40k
PostPosted: Fri Aug 11, 2006 9:08 am 
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(Lion in the Stars @ Aug. 10 2006,21:14)
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If the power-up the Tau got is any indication of what the Eldar codex will be, the Eldar are going to be nasty. ?'Their arrogance is matched only by their firepower' indeed. ?The changes seem to be more making the Aspect warriors the core of the army, with Guardians as support. ?If you've played Eldar in 3rd edition, the Aspect powers are getting changed, to affect the whole squad, rather than just the Exarch. ?

The Autarch is coming to 40k, and he's a super-aspect warrior (but not an Exarch). ?He's trod many Paths of the Warrior, but has not succumbed to the siren call of the Exarch. ?He has access to Aspect wargear, but not Exarch powers. ?Mandiblaster + Banshee Mask + Fusion gun + powerblades = Death. ?

All the random hit weapons have been changed to average hit#, and the Starcannon has been tweaked (lost one shot, down to 2). ?Shuricannon has 3 shots, Scatterlaser has 4. ?Pulse Laser has 2 shots. ?The 'bank shot' of Fire Prisms is back. ?I believe that all the heavy weapon platforms have been re-priced. ?Also, the Support Weapons have been re-worked as well. ?D-cannon is now a longer-ranged wraithcannon (Wounds on a 2+, Dead outright, regardless of wounds on a 6), but is still Guess-range.

There are more options in each section of the Force Org chart. ?(Jetbikes are Troops, so that a Saim-Hann army isn't 18 Vypers.) ?Harlequins are an Elites choice. ?The best part (and worst part) is that there aren't any more no-brainer choices... Except maybe a set of 3 WarWalkers with Starcannon and Scatter Laser (since taking 2 identical weapons gives you a twin-linked weapon now).

I'd like to start Eldar, but I still don't paint well enough to do them justice yet.

A quick review of 40k armies:
Marines (Chaos & Loyal): ?Everybody's got some, good all-around troops, but are outclassed in one area by the specialists in the other armies. ?Recommended for a starter army.

IG: ?Want lots of guys, backed up by a platoon of Tanks? ?Here's the army for you.

Inquisitorial: ?The 'Hunters' armies are somewhere between Marines and IG, and can take both. ?Grey Knight Termies are the best Termies in the game, but the models are really expensive (both $$ and points).

Tyranids: ?You can build 3 different bug armies: ?Stealers, 'Nidzilla, and mixed. ?Right now, even mix seems to be the weakest. ?I've watched a 'Nidzilla army (2 Hive Tyrants, 5 Carnifexes, 3 Zoanthropes, and Stealers to fill the points) outshoot my Tau. ?Lots of Genestealers will scare the crap out of anyone, and I can bring a max of 83+Broodlord (most 1850 armies will run 60 or so).

Tau: ?The Tau shoot. ?A lot. ?Just don't expect to survive if someone gets into CC with you. ?There's a couple different army compositions out there. ?Static Fire Warrior gunlines, 'Fish of Fury' (mechanized FW), and the Crisis horde. ?Fish of Fury is probably the most effective, but I like my crisis suits. ?Tau are very combined-arms. ?One of the best basic warriors in the game, but FW need other units to be most effective.

Eldar: ?I've covered the 'confirmed rumor' changes above. ?Eldar are a finesse army, and must be used together in concert.

Dark Eldar: ?Less Finesse than Eldar, faster than Eldar, nastier in CC than Eldar. ?Much more fragile than Eldar, too.

Orks: ?The Barbarian Horde. ?Mad Max meets Viking raiders. ?Bring lots of Boyz, you'll need them.

Thanks Lion, very nice summary of the 40k current universe.

Like the idea of an autarch in 40k not just E:A

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 Post subject: Warhammer 40k
PostPosted: Fri Aug 11, 2006 12:30 pm 
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I know that your mind is all but made up, but I would like to say that the tyranid mixed hoard can work very well.  I run one at 1500pts with 4 fex 2 tyrants and 50 little guys (mainly gaunts with a few stealers and raveners).  Evrything is kept cheap (apart from my siege fex 262pts!) and it scares everyone.  People now prefer it when I take my trygon!!

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 Post subject: Warhammer 40k
PostPosted: Fri Aug 11, 2006 2:31 pm 
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(Enderel @ Aug. 11 2006,03:37)
QUOTE
Just found that the same guy had a copy of SM2 Renegades for sale as well.... Excellent news got it for ?5! That was the one supplement that I had outstanding for SM2.

So should have a nice Eldar army on way now..

Good for you, Enderel.  :) Only ?5 was a good deal.

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