Brood Brother |
 |
Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
|
(T0nkaTruckDriver @ Aug. 09 2006,20:11)
QUOTE (Invid @ Aug. 09 2006,20:37)
QUOTE I think the Tau are a little over powered in their firing potential and should be neutered a little. It's interesting to hear you say that. I consider myself a "decent" wargamer yet in the past three months or so since I've had my Tau, I've won 1 out of the 10-12 games I've played. The only Epic players in my area have IG and Orks (my games have been about 50:50 between them) and so my experience is limited only to facing these two armies. Many of the games have been close, no doubt, but this has been steady enough that I'm starting to get a bit discouraged ?  Tonka,
I know what you mean.
I play Tau, IG, and Eldar. I used to own and play Chaos as well as marines BTW... I got rid of the marines because I couldn't stand the problems and I got rid of the chaos because - well I couldn't stand the problems. Both lists were at extreme opposite ends of the spectrum of playability though at the time.
I've also had the opportunity to command the bugs and Orks on quite a few occasions.
My winning percentage with IG, orks, eldar and Chaos far surpass that of playing the Tau when I only look at the current versions of each. Although I've only played three games with the newest bugs, I've yet to lose a game there - but that's not fair because those are campaign games and not tourny style games.
I tend to be the best player at E:A in my area. Tau vs Eldar, Orks, BL Chaos are challenging matches if the enemy list is played aggressive.
BTW: My eldar reference is coming from pre-Sotec proposed changes. I haven't got to try out the new changes yet...
My win percentage with the Tau is starting to get closer to 50% now against my opponents. I have a staple 2 guys to play against with an occasional 3rd that reluctantly will join the fray of E:A. We lost our best Orc player last year when he had to go back to Mexico after 6-month stay here in the states on business - but I digress.
Of the lists I've encountered, Tau seem to do best against the Tyranids and the IG... mainly, because they don't have air assaults or massive amounts of teleporting assaulting troops. Also, neither of them has rediculous strategy by comparison to the Tau so they can't count on going first against you in the majority of their games. In addition, neither of them has astounding air power. Both lists have what I call 'linchpin' elements that hold the list together which the Tau can work to eliminate with the FP while not being insti-assaulted... that is, IG tend to rely on indirect firing of some sort and MBT firing. Eliminating the indirect fire means they have to get on the move - they don't like to do that much... bugs have the obvious synapse consideration. So focused approach to dealing with mob leaders tend to be productive if the terrain, turn sequence and deployment matters were considered carefully. Som of the bug forces are just too damn fast to deal with so, so be wise there.
I've encountered orc forces that I just can't beat. The wound count is increadible. Orc air assaults with Landa... hurts to recall the many bad experiences there.
Eldar have the most annoying army to play against of all of them. Hit-and-run... hate it. Love it... but hate it! Very hard to deal with on a table that has a reasonable amount of terrain. A good Eldar player can give a Tau player many MANY headaches. The new changes will hopefully reduce some of the Eldar power but not crap on the army in the end. Vampires with assault troops, Wraithgates, jetbikes and vipers, Scorpion covering fire, falcons and firestorms - not to mention the reverents and their broken shields/armor... layer on high strategy, spirit stones and hit and run full movements in shooting or after combat - If you are playing pre-experimental rules, a really good Eldar player should clean Tau's clock 7 times out of 10 in my opinion. The armies were just that poorly aligned and Eldar was just that much out of wack!
BL Chaos can pod in with a primer force to place BM and cause early havok. The main force can move on and use daemons as shields. The RA of the Tsons makes infantry terminators in some regards. Shooting is hard pressed to dig out Tsons force using cover and their vehicles wisely. Thier WE and Titans are just sick by comp. Keeping the chaos out of combat is next to impossible.
Now of course this is not all doom and gloom for Tau, my point is there are lists that just align really well with the Tau list if the Tau player isn't considering the options. Individual army comp, playstyles, terrain, deployment, skillsets, and tactics of course go into all of this.
Tau have some good options in E:A but require a delicate balance of force and cooperative play amongst formations. You can leverage this, or it can be your downfall.
As the best player in the group, I'm up to about 40% win percentage with the Tau, but I dominate the field when I run any of the other army lists I've mentioned. My win percentage there is - well, alarming by comparison. The next list I have trouble fielding and commanding is the bugs. That is mainly because the current list keeps changing still and the play style with them is so different to anything else out there. Still, I can win more with them than Tau, unless Tau align with bugs, where Tau tends to beat the bugs more if I'm playing the Tau. When i'm playing bugs against somebody running my tau, I tend to draw with them more than anything else but I win more than I lose when fielding bugs against Tau, though that margin is closing.
Tau don't win 9 out of 10 games against anything in my area. I doubt such a margin is true in the majority of playing thats going on. I also don't see how tau is losing 9 out of 10 games.
In either case - I'd really like to see battle reports if that's happening with anyone. After several battle reports detailing events, we can probably draw some conclusions of what's going on.
If anything, Tau are still underpowered in the field, not overpowered - but I think they are getting close to balanced.
_________________ Rob
|
|