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Adeptus Titanicus 3 should be...
A stand alone, Titan only game of Inquisitor-like detail 52%  52%  [ 27 ]
A less detailed game, compatible + useable with E:A 48%  48%  [ 25 ]
Total votes : 52

Adeptus Titanicus 3 should be...

 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 10:05 am 
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I'm an obsessive player of AT and AT2. I'm desperate to see AT3, but I've giving up hope. So I'm going to have a try at writing it myself. Question is, should it be a stand alone game, Titan vs Titan, with loads of detail, or should it be a simpler game that can be used one its own but also combined with E:A to add a extra level of depth to the current game?
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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 10:33 am 
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I'd love to see it as a stand alone game.  The Titan's deserve rules which are not shoe horned to them (no splitting of fire, damage only measured in points).

Bring back hit locations, independent weapon systems, crew upgrades, fully flavoured weapon systems, titan upgrades all that sort of thing.

Titan's are unique and should be treated as such.

What ever happened to AT2?? I've not really seen the rules floating around?

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 10:49 am 
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Leave out the little guys - gods only! ;:): I never played AT2 (I have all the mags for it stored somewhere - though it really needs to be in printable pdf's for ease of use). I did play AT1 a bit though.

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 12:27 pm 
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I'd want an Epic:Armageddon compatible system, allowing Titans to have much more character on our battlefields.

You can have a fully complex Titan system in Epic:Armageddon, it would just need to be balanced correctly.

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 1:06 pm 
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(Evil and Chaos @ Aug. 07 2006,12:27)
QUOTE
I'd want an Epic:Armageddon compatible system, allowing Titans to have much more character on our battlefields.

You can have a fully complex Titan system in Epic:Armageddon, it would just need to be balanced correctly.

It would have to be very carefully balanced if it was to integrate with E:A core rules. ? The Titan's would have to be taken out of the War Engines rules and have completely different ones just for them.

I'm not sure that Titan's really fit into the E:A rules currently.. ?They seem to lack depth and colour of character I'd expect from previous incarnations of the games.  As you say as well!

?When I look at a Titan I want to see raw destruction on an immense scale.

Maybe write rules for the Titan's then fit smaller troops around those rules instead of the other way around.

I'd have thought that Forgeworld would be doing something like this soon anyway won't they?

I think everyone would be in agreement Titan's deserve more!  :D





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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 1:38 pm 
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I think in order to have Titans properly represented in Epic:Armageddon, you'd need to increase both the abilities & their points costs.

The critical hit system is about as flavourful as a stick of celery, workmanlike but not exceptional.

It'd need:

- Damage locations.
- Damage tables / hit points for each location.
- A fast but complex & flavourful system, so as to work within a game of Epic.

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 2:08 pm 
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The worry I have with the E:A compatible idea, is that as far as I can see it would make Titans less powerful.
Toying with ideas like: 45 degree turns. 0-15cm move, 1 turn. 16-20cm move, 2 turns. 21-30, 3 turns, 31cm move+, 4 turns. All per move, so on Double orders, you move twice the distance, and can turn twice as many times.

Damage: When you take a point of damage, lose a DC point and roll on something like the Superficial damage table from Codex:Titanicus. And if you take a critical hit, roll on an updated version of the Critical damage table from C:T.

Then in the end phase, roll to regroup, Void shields,etc but also have Repair rolls to get damage systems back online.

All simple stuff, and then the rest of the rules could focus on Titan only campaign games, scenarios, upgrades, etc.

Or just keep it a totally separate Titan only game, with loads of detail and more complex rules.

I'm conflicted!

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 4:47 pm 
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Ideally I would like to see a game that is both highly detailed and fully compatible with E:A, but the only way I see that happening is to allow titans to split fire. Balance might be an issue also.

As much as I like titans slugging it out with other titans, I want to be able to use my titans to beat up vehicles and infantry.  :D  I love decimating lowly infantry with a Warlord.

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 4:53 pm 
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(Dwarf Supreme @ Aug. 07 2006,16:47)
QUOTE
Ideally I would like to see a game that is both highly detailed and fully compatible with E:A, but the only way I see that happening is to allow titans to split fire. Balance might be an issue also.

As much as I like titans slugging it out with other titans, I want to be able to use my titans to beat up vehicles and infantry.  :D  I love decimating lowly infantry with a Warlord.

Agreed!

If you're only interested in the big Titans slugging it out, you might as well be playing any old robot combat game.


It's the vast differences in scale of the models that makes for one of Epic's coolest selling points.

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 8:36 pm 
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Given those are my only two choices, I voted for a seperate game. That way you can add the detail you wish without impacting the Epic game as much.

Course, I would also like to see a little more detail in the EpicA game as well.  :D

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 8:58 pm 
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I'd like to see both myself. An independent game would be fun. Especially for one-on-one titan-duels. Chaos Banelord facing off against an Ork Gargant in a battle to the death, where only one can survive! That'd be neat with inquisitor-level high-detailed bits. But I really want some superior Titan rules for E:A. Titans work under current E:A. But they don't FEEL like titans. They feel like a formation of little shooty things which have just one model to represent them. There's extremely little to set a warhound titan apart from, say, a baneblade in terms of rules. I'd like to see Titans able to split-fire and have more flavorful weapons, but that'd be extremely hard to balance with the other bits of E:A.

If anyone wants the AT:2 rules I have them in PDF format. And the rules for Emperors, Chaos Titans, Tyranid Bio-Titans, Eldar Titans and Ork Gargants as well. Lemme know if you want them and I'll post them somewhere. But it'll take a while (I leave on vacation tomorrow and won't be back for a week).


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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 9:15 pm 
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I'd like all of those rules please Ilushia. :)

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 9:34 pm 
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Alright... For some reason I can't get it to upload here... So anyone wanting the rules throw me a private message with your email addy, and I'll mail them out to everyone when I get back from vacation...





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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 10:47 pm 
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I think an AT3 game that is compatible with EA would be workable.  I think you could add all the desired details regarding weapons and damage locations and so forth as long as the total damage needed to render one conbat-ineffective remained about the same.

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Aug 07, 2006 11:22 pm 
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(nealhunt @ Aug. 07 2006,14:47)
QUOTE
I think an AT3 game that is compatible with EA would be workable. ?I think you could add all the desired details regarding weapons and damage locations and so forth as long as the total damage needed to render one conbat-ineffective remained about the same.

I agree 100%. But as the poll said a less complex and compatable game or a more complex stand alone, I figure I could do the cross game rules myself after the fact if I had to.

But if the third option in the poll had existed for a more detailed game that could be tied back to EpicA, then I would have voted for Nealhunt's choice.  :D

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