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Back In Town

 Post subject: Back In Town
PostPosted: Tue Jul 18, 2006 1:46 am 
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Joined: Thu Sep 04, 2003 6:38 am
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Location: Utah, pick a Pacific Island the other half of the year.
Sorry folks got called away, far away, and haven't been anywhere near phone access to do anything online.

But I am back now and will get to typing up the next Norn Queen report and trying to get the 'fixed' list up.

Thanks for all you patience, and once again sorry for being away, trust me it WAS important.

Thanks all................

Jaldon :p

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 Post subject: Back In Town
PostPosted: Tue Jul 18, 2006 3:21 am 
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Location: Burbank, CA, USA
Real Life has a way of doing that to a person. :;):

Nice to see you back.

dafrca

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 Post subject: Back In Town
PostPosted: Tue Jul 18, 2006 7:26 am 
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Location: Reading, England
*doffs hat*

morning boss, glad to have you back.

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 Post subject: Back In Town
PostPosted: Tue Jul 18, 2006 4:43 pm 
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Location: Sacramento, California, USA
Hi Jaldon,

Welcome back, mate!

Shalom,
Maksim-Smelchak.

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 Post subject: Back In Town
PostPosted: Wed Jul 19, 2006 4:30 pm 
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Location: Nashville, TN, USA
Welcome back.

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 Post subject: Back In Town
PostPosted: Wed Jul 19, 2006 4:38 pm 
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Hi Jaldon

Great to have you back at the helm!

Lightbringer
:cool:

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 Post subject: Back In Town
PostPosted: Sat Jul 22, 2006 2:00 pm 
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Location: Utah, pick a Pacific Island the other half of the year.
Well, I've gotten myself back up to speed on the weapons thread, and a couple of others.

Liked the Weapons thread enough to paste it and save it as a reference to get those straightened out on the list, along with the rest.

I should have the next Norn Queen report up by Monday at the latest, but I am going to hold back on the 'fixed' list until just a short bit after I get the report up.

Then the 'real' fun can start up again :laugh:

Jaldon :p

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 Post subject: Back In Town
PostPosted: Wed Jul 26, 2006 9:23 pm 
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'wave' to Jaldon.

Glad to see a forum and a champion for bugs back in action. :)

We put the 7.1 list to use recently, have to say - you all are on the right track. Things are getting easier to use. Force is quite strong and daunting, but making more sense and spawning is starting to work a bit better.

So far in the big games we see the list still spawning back just about everything, its bocoming counterable. H-t-h forces still seem to have their hands full against bugs, but that's probably a good thing.

IG recently went 1 / 1 vs. 7.1 but they were campaign games with a host of variables. All in all though, the bugs are now working within the campaign and that's a good sign compared to before.

Keep up the great work Jal and gang!

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