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7.1. some clarification needed please

 Post subject: 7.1. some clarification needed please
PostPosted: Fri Jun 16, 2006 9:43 am 
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Hi Jaldon and welcome back to the mind

Our little gaming group will be fighting again next weekend and I will be giving 7.1 a run out for the first time. One of our group has just read the new bug list and sent me a little list of questions. I think I know the answers but thought I would get the 'official' line on them.

So here goes..

1. Except for when assaulting, presumably swarms are subject to all normal coherency rules? For example, at the end of the swarm's move any units out of normal coherency will be removed from play and; at the beginning of the swarm's action if there are units out of normal coherency then the swarm must take an action that allows the unit to move in an attempt to get back.

2. During rallying/spawning during the end=phase, at what point do you declare that you are using a spore? Do you declare before taking the action test? after the test but before rolling for points? after rolling for the units base spawn in case you roll low?

3. Finally - when exactly do you decide the precise initial composition of your swarms? I tend to decide all my starting swarms before deployment begins and before I have even seen the battlefield - but could decide swarm by swarm as I am deploying - in effect reacting to my opponent?


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Lightbringer
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 Post subject: 7.1. some clarification needed please
PostPosted: Sat Jun 17, 2006 12:13 am 
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Um, gee Hena you are correct on all three :)

Happy Days my friend :O

Thanks...................

Jaldon :p

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 Post subject: 7.1. some clarification needed please
PostPosted: Mon Jun 19, 2006 9:05 am 
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Thanks guys

One final clarification which kind of links in with my first question.

Can brood creatures end a move out of synapse range? (as long as they are within normal coherency of another brood from the swarm)?

As 7.1 stands I think this is open for interpretation as you only check for synapse coherency at the beginning of a turn and immediatly after an assault.

Thanks again guys
Lightbringer
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 Post subject: 7.1. some clarification needed please
PostPosted: Mon Jun 19, 2006 9:17 am 
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I would say yes.  from fluff brood creatures that end an assault out of synapse range are to busy eating fallen enemy/friends to be controlled.  Whereas (as I see it) brood creatures sent ahead of synapse range (on a double or march) will be brought back into the fold, as it were, as the synapse move forwards next move.  With those left slighty behind will follow the large movement of others, like lemmings to the slaughter.

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 Post subject: 7.1. some clarification needed please
PostPosted: Mon Jun 19, 2006 10:30 am 
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Okay - just so I'm clear; when a swarm moves, all brood creatures must remain within BOTH normal coherency of any other creature in the swarm AND within synapse range (or at least be there at move end).

What would happen then to a brood who, at the end of a swarm's normal move is found to be out of synapse range - is it removed there and then?

If so then it might be worth adding something to the list to clarify the fact that a swarms checks for broods 'going to ground' in the following;

1. After its own action (whatever that is)
2. After ANY assault it is involved it
3. The start of each turn (after strategy and teleports etc but before the first activation of the turn)

Happy to suggest more appropriate wording if I have the facts right.

Lightbringer
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 Post subject: 7.1. some clarification needed please
PostPosted: Mon Jun 19, 2006 11:26 am 
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Hena, the situation you describe is exactly what brought this question up (uncanny!)

Our resident IG player asked me what would happen if, before my warrior-led swarm's move, he managed to snipe 2 of the swarm's tyranid warriors and then after my swarm's move I could not get all the broods into range of the remaining single warrior.

His thinking is that they should go to ground there and then and I have to say I think he may be right.

We understand that they HAVE TO stay in synapse range but what happens if they can't?

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 Post subject: 7.1. some clarification needed please
PostPosted: Mon Jun 19, 2006 11:48 am 
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I really think that the rules are getting too complicated regarding synapse range.

I think we should simplify it by saying brood creatures not within 15cm of a synapse creature at the beginning of the turn go to ground and are removed. (it cuts the rule down to a paragraph or two from the half page we have at the moment)

And leave it at that.  This means on an engage you need to leave a trail of gaunts to the synapse creatures to keep them in cohereancy, but this wont lose that mnay attacks (especially if you use termigaunts).  It wont change the victorious gaunts going to ground after an engagement too much, since they have the same chance of being within synapse range, but they go to ground later, so you might be able to send in a second synpase formation to picke them up.

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 Post subject: 7.1. some clarification needed please
PostPosted: Mon Jun 19, 2006 1:00 pm 
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Quote (Hena @ 19 June 2006 (11:52))
Well the idea is that the current system is more restrictive. Meaning that we cannot create a cordon for a turn with a swarm. I kinda like the effect that it has on the movement.

Our cordons still evaporate at turns end.  Whereas an IG or Ork cordon will stay around until it is broken.

Besides spreading out the brood creatures is just asking for the synapse to be taken out, a cunnin' enemy can use terrain to restrict line of sight to only the synapse and a few other stands.

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 Post subject: 7.1. some clarification needed please
PostPosted: Mon Jun 19, 2006 1:03 pm 
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I agree with Hena and I also don't think the rules are getting too complicated I just think they need rewriting. This is inevitable when you are working on a document that evolves from version to version.

Somthing like this perhaps...

A swarm must remain within both normal coherency and synapse range at all times EXCEPT when making an engage move (see below). Range and coherency checks are carried out after a swam's own action, after it is involved in an assault and at the start of each turn (after teleports etc). At these times any brood units out of either synapse or normal coherency range are removed from play.

Seems simple enough to me.

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 Post subject: 7.1. some clarification needed please
PostPosted: Mon Jun 19, 2006 2:19 pm 
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Well spotted!!  :/  

So......

A swarm must remain within both normal coherency and synapse range at all times EXCEPT when making an engage move (see below). Range and coherency checks are carried out after a swam's own action, after it is involved in an assault and at the start of each turn (before teleports etc). At these times any brood units out of either synapse or normal coherency range are removed from play.

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