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Proposed Dark Eldar Special Rule:

 Post subject: Proposed Dark Eldar Special Rule:
PostPosted: Sun Jun 18, 2006 12:24 am 
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Okay, after playing a couple of games with the Dark Eldar and reading and re-reading the list, I came up with the following "Special Rule" to consildate a few things.

This Special Rule would only directly apply to games played using the Tournament Scenario, like the Marine Transport Rule and the Guard Commisars Rule.

One thing to note, "garrisoning" is not a general rule, but is only referenced in the Tournament Scenario section of the rule book.

Please read the following and comment!

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 Post subject: Proposed Dark Eldar Special Rule:
PostPosted: Sun Jun 18, 2006 12:26 am 
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Raiding Force

When the Dark Eldar go to war it is not for territorial or philosophical gain, they seek only to spread terror and capture slaves to drag back to the horrors of Cormarragh. ?To represent this unusual approach to warfare the Dark Eldar use the following special rules in the Tournament Scenario.

Surprise Attack!

The Dark Eldar attack without warning and appear from the shadows to claim their victims, the only clue to their presence is the initial hail of razor sharp splinters or pulses of dark energy that take down their foes. ?Dark Eldar commanders are extremely adept at locating and exploiting weaknesses in enemy lines and try to always pick points of attack that give them great advantage, barely giving their prey time to react.

At the start of the game, when determining table sides, setting up objectives and deploying formations, Dark Eldar armies are treated as having Strategy Rating 6. ?Once setup is complete, the the Dark Eldar Strategy Rating becomes 3.

No Garrisons

The Dark Eldar are raiders by nature and rarely have an interest in holding ground. The swiftness of their vehicles and the deadly nature of their attacks are revealed quickly to their victims, only to watch the Dark Eldar disappear as quickly as they came.

To represent these tactics, the Dark Eldar are forbidden from garrisoning any formations.

Raider Transports

Dark Eldar tend to rely on aggressive speed and lightning attacks to accomplish their insidious objectives, because of this, the points cost of a formation usually includes enough Raider transport vehicles to transport it and any upgrades that have been taken.

In addition, some formations will have additional transport options that may replace a certain number of Raiders. The number of Raiders will always be the minimum needed to carry the formation, after any other transport options are taken; you can?t take extras along to cover any losses! ?You do not need to include Raiders in a formation if your desire, allowing the formation to be deployed on foot or within a Slavebringer Assault Boat

Note that many formations don?t receive Raiders, usually because they can?t fit into them. Detachments that come with Raiders will be noted as having ?plus transport? in the units section of the army list.





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 Post subject: Proposed Dark Eldar Special Rule:
PostPosted: Fri Jun 23, 2006 8:03 pm 
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No one has any thoughts, comments, criticisms, praises or questions?

Where are all the Dark Eldar aficionados hiding?

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 Post subject: Proposed Dark Eldar Special Rule:
PostPosted: Fri Jun 23, 2006 8:33 pm 
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Sorry, Chroma.  I really haven't had time.  Been organizing the tourney in CT and have found out IT IS A LOT OF WORK! :p

I understand you have one going on the same day in Canada, correct?

As for the DE, I think Scarik, Xisor, and I are just taking a break after a long development.  Gimme two weeks and I'll be back on it.

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 Post subject: Proposed Dark Eldar Special Rule:
PostPosted: Fri Jul 14, 2006 4:28 pm 
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Chroma, I finally had a chance to look over the proposed rule changes you put forth.  Sorry for taking so long but the Tournament was quite a bit for me to organize on top of getting all the terrain made up in time.

Bear in mind that there is no one Dark Eldar Champion.  Scarik, Xisor, and I have all loosely agreed to take the job as a group instead of one of us.  So anything I say right now is just me-

Anyways, my feeling on-
Raiding Force: I really don't like it for a couple reasons.  The Higher Strategy Rating places objectives first, which seems rather proactive on the Dark Eldar's behalf.  Likewise, the Dark Eldar should be placing their troops in reaction to their opponent, not the other way around.  So a Strategy of 3+ allows the DE to be more reactionary in its deployment and that fits with how I see a raiding force behaving.

A higher strategy rating on set-up would be odd.  Conversely, a lower strategy rating for the rest of the game would mean they were on the defensive more often than not.  If we were to do anything like this, I'd see it the exact opposite (6+ at beginning of the turn, set up at a 1+).  

No Garrisons - already done and in 1.0.1.

Raider transports - it seems a not-so-bad idea, but I'm not quite ready for it.

Rules overall - Here is one of the things we wanted to avoid: a lot of special rules.  Given the fact that the Dark Eldar should be close to the Eldar and yet very different, this was a challenge.

The Eldar use six special rules (Holofield, Pulse, Hit & Run, Farsight, Spirit Stones, and Webway Portals) and one limitation (No Garrison).  We wanted to make sure we didn't go past this mark.  

#1 & #2 The Dark Eldar borrow Hit & Run and Webway Portals from their Craftworld cousins, and they had to be in the army list IMO.  

Shadowfields came out of the unit development and evolved as #3.

Assault Decks was my baby and I really wanted (and still do want) this in there.  To me it is a great rule that lends flexibility without overpowering (#4).

Support Craft was just one of those things that was needed for the Executor (#5), so we borrowed it from the Tau.

So what we are left with is essentially a list that is simpler than the Eldar and IMO that is a good thing.  If there is to be any further special rules applied I would be hesitant to use ones tied to set-up or victory conditions, quite honestly.  Scenarios can take care of that.

Besides, I'd love to see my Combat Drugs rule come back  :p before anything else, but the chance of that is SLIM.

Hope I didn't smash your ideas.  I just wanted to make sure you knew where I was coming from.

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