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Pathfinders

 Post subject: Pathfinders
PostPosted: Fri Jun 16, 2006 6:50 pm 
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I think the point about the combined effects of Sniper and AT fire reducing vehicle armor saves is a valid concern and unintentional result. Therefore, I don't want to see these effects combined on this unit.

Furthermore, I think the rate of fire of S6 weapons is also a valid point. We should be mindful of precidents. Rate of fire of other S6 weapons converted to E:A was something I hadn't considered.

I think Sniper is more important to how the unit should play on the E:A field, so I'm happy to support TRC's suggestion as written.

Therefore, I'll recend my AT6+ request.

Without the AT bump, the points reduction TRC suggests does have merit with the changes on the table and considering the FW changes.

Cheers,

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 Post subject: Pathfinders
PostPosted: Fri Jun 16, 2006 6:59 pm 
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Quote (Tactica @ 16 June 2006 (18:50))
Furthermore, I think the rate of fire of S6 weapons is also a valid point. We should be mindful of precidents. Rate of fire of other S6 weapons converted to E:A was something I hadn't considered.

Hmm.. aren't there multiple rail rifles to a stand? Most heavy weapons statlines in Epic represent a single weapon, making the comparison with multiple rail rifles a bit problematic.

The point about Sniper AT fire is very profound. We don't want that.


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 Post subject: Pathfinders
PostPosted: Fri Jun 16, 2006 7:12 pm 
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Quote (asaura @ 16 June 2006 (18:59))
Quote (Tactica @ 16 June 2006 (18:50))
Furthermore, I think the rate of fire of S6 weapons is also a valid point. We should be mindful of precidents. Rate of fire of other S6 weapons converted to E:A was something I hadn't considered.

Hmm.. aren't there multiple rail rifles to a stand? Most heavy weapons statlines in Epic represent a single weapon, making the comparison with multiple rail rifles a bit problematic.

The point about Sniper AT fire is very profound. We don't want that.

Depends on just which stand you're refering to. Imperial Storm Troopers, for instance, can carry 2 Plasma Guns, which are S7, and Plasma Guns are only AT 5+, and have significantly better RoF AND they're stronger. In fact, Shuriken Cannons have the same RoF as 3 Rail-Rifles (The max), the same strength, and come twin-linked on Wave Serpents, and still don't have any AT ability! I'd leave AT to weapons which are S7+ myself. Even Krak Missiles are only AT 6+, and they're significantly better then Rail Rifles are, even 3 Rail Rifles. IG Snipers can potentially damage AV 12 units, getting 2d6 worth of penetration on tanks, as can Eldar Rangers. But neither of those units get AT 6+, even though EVERY one of them carries a sniper rifle, as opposed to only 2/5 or so as you'd expect in Pathfinder squads. While it is true that individual weapon systems are usually represented as their own separate shots, I just don't think the RoF is there for them to be working that way in this case. Assault Cannons are AP 5+/AT 5+, and they're Heavy 4, Rending under current 40K rules, which is FANTASTICALLY better then Rail Rifles, it's better then even a full 3 Rail Rifles for a single Assault Cannon! I'd leave AT shots to things which either have Str 7 or more, or which have some very specific reason (like Rending, Gauss, Lance, etc) which makes them better against tanks.


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 Post subject: Pathfinders
PostPosted: Fri Jun 16, 2006 9:38 pm 
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Asura,

autocannon heavy support squad units are representative of three heavy weapons in a unit. Identical to the 40k unit by the same name with the same weapons.

IG have the same chance to hit as Tau do on a per shot basis, yet the 40k unit has 6 shots per turn in 40k and 2 shots in E:A per turn.

An E:A Tau PF unit is reprentative of the same named 40k unit that has 3 guys with one rail rifle each, or 3 shots per turn.

So the autocanon support infanty has twice the shots and is 1 higher strength in potency.

On the other hand, its not as effective at breaking infantry armor when it does hit them (in 40k, its only AP4 - 40k term)

In E:A, the autocannon is AP 5+/ AT6+

Railrifle at AP5+ in E:A. That accurately reflects the reduced amount of shots by comparison, but compensates the one loss of strength with its ability to break armor better than an autocannon as its an AP3 weapon in 40k (40k term).

Its further worth noting that the E:A heavy weapon is meant to reflect a combination of heavy weapons too, not just the autocannon.

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