Points for weapons. |
baronpiero
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Post subject: Points for weapons. Posted: Wed Jun 07, 2006 3:49 pm |
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Joined: Sat Jul 09, 2005 1:38 pm Posts: 186
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CLausewitzThe idea of points costs for weapons has been discussed several times in the development of AMTL, but every time you hit the same problem. ?It encourages the worst kind of min/maxing. |
Just a question: is the weapon list supposed to replace Tactical/Assault/Support titans? I rather saw weapon costing come in addition to it.
Basically...
1) Balance weapons for tactical titans
2) See how you could extend it to assault/support titans. These can be min-maxed and it could be taken into account on their chassis: - for instance, have Assault and Support titan chassis more expensive. - or have Assault and support titan chassis have a drawback (less FF and/or CC?)
How do you see the grand scheme of things for yourself?
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The_Real_Chris
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Post subject: Points for weapons. Posted: Wed Jun 07, 2006 4:00 pm |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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Quote (Evil and Chaos @ 07 June 2006 (15:23)) | Min / Maxing is a fact of life, but if you min/max too much, you end up with an inflexible list that gets cut to ribbons... for example, you'd let you get into Assault range with only those crazy CC config Warlords?
Sure you'd be supreme in CC, but noone would let you fight on your terms. | No need, with three (or even just two) I run them over to the blitz and T&H objective and sit on them. Shift that.
As for min maxing - in Epic if you can max out on WE and TK/MW you have a big advantage due to the game system.
Is there a consensus that the Epic:A config Reaver's points cost should be dropped by 50 points? |
No, but there is one that the BP weapon goes to 3BP and the ranged weapons to 60cm range. Then its dandy.
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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Evil and Chaos
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Post subject: Points for weapons. Posted: Wed Jun 07, 2006 4:07 pm |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Quote (baronpiero @ 07 June 2006 (15:49)) | CLausewitzThe idea of points costs for weapons has been discussed several times in the development of AMTL, but every time you hit the same problem. It encourages the worst kind of min/maxing. |
Just a question: is the weapon list supposed to replace Tactical/Assault/Support titans? I rather saw weapon costing come in addition to it. Basically... 1) Balance weapons for tactical titans 2) See how you could extend it to assault/support titans. These can be min-maxed and it could be taken into account on their chassis: - have Assault and Support titan chassis more expensive - or have Assault and support titan chassis have a drawback (less FF and/or CC?) How do you see the grand scheme of things for yourself? | The points costings list originally came into being as a method of allowing other Imperial armies to be able to take different configuration Titans... as it was in older versions of Epic. I just remember the fun flavour of taking all sorts of titan configs and causing immense havoc. 
At some point, these points also got tied up with the AMTL list.
I hadn't really considered the method in which these points costings would be integrated into the AMTL list. I suspect that it would be quite possible though.
All of the current list special rules would still apply (Such as the ratios of what weapons are allowed in the list, certain options taking up two slots etc). Basically, instead of paying fixed points for each titan, you'd build each one with the points costs for the weapons upgrades listed, but still obeying the AMTL composition rules.
I'll examine the AMTL list more closely and see what else would be needed to incorporate the points costs.
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Evil and Chaos
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Post subject: Points for weapons. Posted: Wed Jun 07, 2006 4:16 pm |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Quote (The_Real_Chris @ 07 June 2006 (16:00)) | Quote (Evil and Chaos @ 07 June 2006 (15:23)) | Min / Maxing is a fact of life, but if you min/max too much, you end up with an inflexible list that gets cut to ribbons... for example, you'd let you get into Assault range with only those crazy CC config Warlords?
Sure you'd be supreme in CC, but noone would let you fight on your terms. |
As for min maxing - in Epic if you can max out on WE and TK/MW you have a big advantage due to the game system.
Is there a consensus that the Epic:A config Reaver's points cost should be dropped by 50 points? |
No, but there is one that the BP weapon goes to 3BP and the ranged weapons to 60cm range. Then its dandy. |
No need, with three (or even just two) I run them over to the blitz and T&H objective and sit on them. Shift that. |
I think most armies would be able to either smack the CC titan with enough firepower to dislodge it, or form up a huge wave of units that will order a massive combined charge on the CC titan. Lacking ranged weapons the titan won't be able to prevent the enemy dictating when and where they will fight.
Now if the CC weapons are undercosted in my proposed list (And they might well be), allowing players to take too many CC titans, that can be fixed.
Is there a consensus that the Epic:A config Reaver's points cost should be dropped by 50 points?
No, but there is one that the BP weapon goes to 3BP and the ranged weapons to 60cm range. Then its dandy.
Then that should apply.
I'm against changing the basic points costs of the standard config titans unless there's a huge ammount of support. All my weapons costings are built based on comparisons with the standard titan cost. I'd rather not mess with something so basic unless it's obviously broken.
Evil and Chaos
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Post subject: Points for weapons. Posted: Wed Jun 07, 2006 5:01 pm |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Using the test points I tried to min/max the list.
Forgive me if I'm not a very good min/maxer, I did my best.
Reaver 1 - Fire Support Reaver with Tactical Loadout.
Reaver with 2x Inferno Gun & TurboLaser Destructor - 610 pts Legate - 100 pts
Reaver 2 - Close Combat Reaver with Assault Loadout.
Reaver with 2x LasBurner & Power Fist - 440 pts
Reaver 3 - Fire Support Reaver with Tactical Loadout.
Reaver with 2x Inferno Gun & Plasma Cannon - 640 pts
Reaver 4 - Close Combat Reaver with Assault Loadout.
Reaver with 2x LasBurner & Power Fist - 440 pts
Warhound 1 -
Warhound with 2x Vulcan MegaBolter - 230 pts
Warhound 2 -
Warhound with 2x Multiple Rocket Launcher - 230 pts
Total 2690 pts
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Now, if you build a AMTL list like this one under the current points scheme, you get a list that is significantly more expensive (by 500pts), but my question is, is this list significantly more capable?
You can get I think, at most, 2 dedicated CC titans into the list if you obey the 50% tactical weapons rule.
So anyway, looking at the list, I think the CC weapons are indeed undercosted. I will modify them upwards, but not by a large ammount, as even a small change to them will modify this list by hundreds of points.
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dafrca
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Post subject: Points for weapons. Posted: Wed Jun 07, 2006 7:16 pm |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Couple of thoughts: As you design this per weapon thing, make sure you do not create a system that is more complex or add additional work for no perceptible benefit.
Also, make sure you are clear the specs per weapon you are using to balance the costs. Some weapons have been debated and, I believe, not agreed upon. Suggestion, the list should include the cost and the specs to keep it clean and clear.
I wish you guys luck with his effort. Look forward to seeing what you come up with.
dafrca
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Blarg D Impaler
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Post subject: Points for weapons. Posted: Thu Jun 08, 2006 7:17 pm |
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Joined: Mon Jul 18, 2005 9:08 pm Posts: 356 Location: Beavercreek, Ohio, USA
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Quote (dafrca @ 07 June 2006 (14:16)) | Couple of thoughts: As you design this per weapon thing, make sure you do not create a system that is more complex or add additional work for no perceptible benefit.
Also, make sure you are clear the specs per weapon you are using to balance the costs. Some weapons have been debated and, I believe, not agreed upon. Suggestion, the list should include the cost and the specs to keep it clean and clear.
I wish you guys luck with his effort. Look forward to seeing what you come up with.
dafrca | Evil and Chaos,
One of my complaints against a points based system for E:A is the unnecessary complexity. OK, you've costed the weapons out, but now it takes more time to gin up an army list. If you check out the old forums you might run across some posts I made arguing that it is easy to make all of the weapons equal to each other, with obvious exceptions. Once you have made the weapons equal to each other all you have to do is plug in the weapons and play a game.
dafrca remembers these discussions, unless his therapist has helped him repress the memories. Early on in discussions there was talk of adopting a system similar to what was done for the OGBM army list, but that was eased out in favor of an "equal weapons" system.
If you want to do a base cost + weapon cost system like what was used in Adeptus Titanicus (Epic 1st ed.) then go nuts, but don't be too surprised if it doesn't go anywhere. Rounding costs to the nearest 25 point interval will go a long way to making it more acceptable, IMHO.
Speaking of titan weapon "discussions" in the old forum, where is my Finnish fan club? 
_________________ I shot a Deathstrike Missile and destroyed an enemy titan in my pajamas last night. ?How it got into my pajamas I still don't know...
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