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Synchronized portals |
Hojyn
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Post subject: Synchronized portals Posted: Tue Mar 07, 2006 10:34 am |
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Joined: Tue Sep 27, 2005 9:52 am Posts: 876 Location: Brest - France
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Hi,
this has been brought up before but never received a definite answer. To quote Hena in a previous topic :
When using portal sync, is it enough to be within 15cm to get off board or must one move to the Monolith itself?
In other words, do you measure distances from the second Monolith or from the actual starting point of the formation?
I think this should be clarified in a future version of the list, as right now it is open to interpretation.
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corey3750
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Post subject: Synchronized portals Posted: Wed Mar 08, 2006 2:13 pm |
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Joined: Tue Nov 08, 2005 5:02 pm Posts: 525 Location: Baltimore MD
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Hojyn
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Post subject: Synchronized portals Posted: Mon May 29, 2006 7:54 pm |
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Joined: Tue Sep 27, 2005 9:52 am Posts: 876 Location: Brest - France
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Hi Corey,
old topic, new reply.
I've played a bit more with my Necrons now and used portal sync several times.
I've mostly used it by teleporting all troops in a radius of 15cm and then measuring their move from the second Monolith (option A), but I think it might just be better to measure from the actual starting point of the troops, who would then have to move towards the first Monolith before coming out of the second one (option B).
That said, I'm still unsure : with option A, the Necrons usually have to "waste" an activation to move a Monolith in the middle of a formation and then sync out ; with option B, the Necrons cannot move as far when coming out of the second Monolith because they have had to move towards the first Monolith before that (making assaults a bit more difficult), so its another kind of drawback.
What do you guys think about it? Have you tried it out?
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Chroma
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Post subject: Synchronized portals Posted: Mon May 29, 2006 9:09 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (Hojyn @ 29 May 2006 (19:54)) | What do you guys think about it? Have you tried it out? | In our Necron games the 15cm "scoop" radius hasn't been a problem.
Forcing the acting formation to move to the first Monolith and then complete the move with whatever movement is left seems a bit fiddly.
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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Ilushia
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Post subject: Synchronized portals Posted: Mon May 29, 2006 9:40 pm |
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Joined: Mon May 08, 2006 10:50 am Posts: 1189
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So, do you measure to the individual bases (meaning ALL of them have to be within 15cm) or just to one base? In 40K scale it's just as long as at least one model is within that range. But I'm not sure how fair that'd be in Epic-scale. Both would work depending on what your goal is I suppose, I'd lean towards the later myself.
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Chroma
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Post subject: Synchronized portals Posted: Mon May 29, 2006 10:16 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (Ilushia @ 29 May 2006 (21:40)) | So, do you measure to the individual bases (meaning ALL of them have to be within 15cm) or just to one base? In 40K scale it's just as long as at least one model is within that range. But I'm not sure how fair that'd be in Epic-scale. Both would work depending on what your goal is I suppose, I'd lean towards the later myself. | We played it that the whole formation had to be within 15cm of the Monolith.
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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corey3750
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Post subject: Synchronized portals Posted: Wed May 31, 2006 1:44 pm |
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Joined: Tue Nov 08, 2005 5:02 pm Posts: 525 Location: Baltimore MD
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So let it be written, so let it be done. 
_________________ Necron Army Champion "Do not come whining to me because you are weaker than your enemy." - Alexander Corvinus
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[ 8 posts ] |
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