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Updated Nid v7.0 list

 Post subject: Updated Nid v7.0 list
PostPosted: Thu May 11, 2006 6:54 pm 
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LEGION3000,

Wow, quite the openning for the first post on these boards.

Well, I'll let the core bug team respond to your more detailed points, however - welcome to the Epicomms boards. Sounds like you have some experience to share.

Cheers,

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 Post subject: Updated Nid v7.0 list
PostPosted: Thu May 11, 2006 6:57 pm 
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Just FYI, the word Hierophant historically refers to a high priest (the highest priest, actually, like the Pope).

see this: http://en.wikipedia.org/wiki/Hierophant


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 Post subject: Updated Nid v7.0 list
PostPosted: Thu May 11, 2006 7:27 pm 
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I am sorry to be the Judas in this last supper of Tyranid goodness but I am going to make the same arguments the tyranid list has had from the start.

Nothing wrong with a Judas. ?Sometimes we can get carried away with the design of an army and forget what it is surpose to be.

1. ?Why are some tyranid units radically altered from their NetEpic cousins? ?For instance Malefactors have lost the ability to transport troops and has been "dumbed down" to generic assault spawn.
Trygons have risen to the status of War engine and given huge titan killer claws when the model doesn't even come up to the knee of a warlord titan, and a Heirodule with a "Huge Claw" is only a MW and not a TK, yet they are much larger beasts?

A lot of the changes are due to the initial plan for the nid list drawn up by JJ at the beginning.

For example if you look at the specialest games website and the V3.00 list we didn't have any variation in the Bio tanks. ?They were all just Bio tank. ?So we have come some way with the four we have.

With the malefactor losing its transport cap[acity that was part of the design brief. ?JJ didn't want the list to be just a bio version of any othe rlist, thus Bio APCs went (I personnaly think it is a shame and the BL has kept them so we should).

With the Trygon. ?What you are looking at is the lastest itteration of the Barbed Hierodule. ?As you can see, it isn't barbed nor is it a hierodule. ?I belive that Jaldon (Who I'm sure only got the job because he shares an itital with JJ :p ) is going to swap its TK attacks with the scythed Hierodules MW attacks. ?Since the Hierodule is stronger. ?It is also a WE because that is what it is in IA:4 a 1 mass point 5 wound WE.


2. ?Why not call a duck a duck and a Dactylis a Dactylis? ?I have heard the reason that specialist games is coming out with new designed models so all the old models and names are inconsequential. ?That reasoning is total BS because the rule designers have given new names to new creatures that have NO REFERENCE WHATSOEVER to existing models. ?Also, its been almost 4 years since SG said they were working on new models. ?At that rate we could be on version 25.4 of the "experimental rules". ?Please use the names we have been playing with for the past 10 years.

Out of all the old Bio tanks the Dactylis was the one we were told wasn't allowed back. ?It was a bad looking model (a plucked chicken throwing tomatoes). ?The name change was to get it snuck past the over sight committe, which like any group of managers (must be) is dumber than a grot after a week long bender.



3. ?Unique weapon details have been totally lost in favor of generic "pyro acid spray" and "giant claw". ?A Hierophant model comes with 5 different weapons, why not use them. ?Whatever happened to ripper tentacles, Bio cannons, Spore pods, floating spore mines, Razor claws, Tunnelling abilities of trygon, and others.


Everything in E:A has become slightly more generic. ?The Hierophant new sleeker look is also for army flavour. ?They are close assault with the Bio titans their for anti titan work, thus the generic weapons fit. ?Variable weapons fit will be for a Bio tian swarm list, if it ever gets done (heres hoping)

As for ther Tyrgon's tunneling ability, I thought that was a recnet addition from FW, making it the Daddy of the Raveners. ?I've been working on my own version of the Tunnelingrules, but haven't got past the second draft yet. ?If you want a look PM me.


4. ?Did the tyranids need another larger biotitan? ?I wont even get into the logistics of a living creature of this size other than to say even a hierophant was pushing the boundry of plausability. ?The only reason in game terms for including another larger titan was because the rules neutered the hierodule and as such dropped the hierophant to lesser titan status. ?Therefore creating a gap that had to be filled with A)a totally invented creature that has no background in the fluff. B) a creature for witch there is no available model, or even a good proxy. ?C) a name that doesn't even fit with the titan naming scheme. ie "Hiero" means sacred or holy, "Hydra" means water creature or a mythical many headed snake. ?Hierophant translates to sacred elephant, Hydraphant means either water elephant or many headed elephant which doesn't make much sense. ?the current writers of this army list continue to perpetrate the Hydraphant fallacy.


I'll trust anyone on the root of words so I'll believe you when you say my scythed limbed killing machine is a water elephant. ?As for having two bio titans, we alwayd did. ?The Hierodule and Hierophant. ?FW then downsized the Hierodule into a Super heavy Bio tank. ?Thus the Hierophant became the old Hierodule and the old Hierophant got a new name the Hydraphant (welm I think so, the name bit always confuses me ?:(8: )


These new revisions are not really taking into account what was flawed in the E:A tyranid army list from the beginning. ?The near total ignoring of established tyranid history and models. ?Thanks for reading, and let the flames begin.


Establsihed history, what are you talking about? ?This is a GW product there is no history that can't be ignored/changed (I'm sure the next edition of 40K will have Horus winning ?:devil: ).

But seriously. ?We are trying to get the list correct according to old history and newer history (to make the conversion for 40K players easier, or to keep the powers that be happy.  One of the two).

And finally two things.

1) We don't believe in flames on the nid board, Pyro acid works much better

2) Welcome to the reclimation pool ?:D

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 Post subject: Updated Nid v7.0 list
PostPosted: Thu May 11, 2006 8:55 pm 
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Thanks for all the welcomes.  I have been lurking here longer than my registration would suggest.

Just FYI, the word Hierophant historically refers to a high priest (the highest priest, actually, like the Pope)


I don't think this is where GW was going when they named the Hierophant and Hierodule.  I believe they were breaking apart "Hiero" meaning High or holy.
http://dictionary.reference.com/search?q=hiero
and "phant" to represent a large land creature with 4 legs. Or "dule" which is another spelling of "Duel" as in fighter.
Therefore "Hydra" being a many headed beast doesn't follow the scheme.  Nor does it fit with tyranids in general.  Why would the hive mind create a creature with multiple heads and therefore multiple brains if it was not a synapse creature?  There has never been a tyranid creature with multiple heads.

Establsihed history, what are you talking about?  This is a GW product there is no history that can't be ignored/changed


Epic tyranids have been around for 10 YEARS!  I would call that established history.  Other than changing the look, they are the same tyranids.

We are trying to get the list correct according to old history and newer history (to make the conversion for 40K players easier, or to keep the powers that be happy

What newer models? The ones they promised us 4 years ago.  You can't base a ruleset on models that don't exist or possibly never will, while excluding whole armies of models that people already own.  Thats what is wrong with GW and 40K and now this list.

With the Trygon.  What you are looking at is the lastest itteration of the Barbed Hierodule.

So then we are back to "what is a Trygon"?  

Trying to shoehorn 40K principles into epic is a bad idea.  40k has a team of staff writers making changes rapidly and gets new models almost weekly.  Epic only gets a few models released ONCE A YEAR and is almost exclusivly developed by fans.  I don't see the point in sucking up to GW when they make us do all the work and then go and flip us the bird by changing the system.

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 Post subject: Updated Nid v7.0 list
PostPosted: Thu May 11, 2006 9:12 pm 
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Sorry bad gramma on my part


Establsihed history, what are you talking about?  This is a GW product there is no history that can't be ignored/changed


Was ment to imply that GW is totally willing to turn its back on decades of established history without caring about it.


 
We are trying to get the list correct according to old history and newer history (to make the conversion for 40K players easier, or to keep the powers that be happy


What newer models? The ones they promised us 4 years ago.  You can't base a ruleset on models that don't exist or possibly never will, while excluding whole armies of models that people already own.  Thats what is wrong with GW and 40K and now this list.


I didn't say new models (Well I don't think I did) just that writing rules that will make everyone happy is difficult.  We are trying to cater for everyone.  Those who played when nids first appeared in epic and that that fluff as law.  And newer people (or even people like me who forget the older stuff) who have been told a different version.  Thus you get conflicting ideas on what a unit should be able to do.

Again with the Trygon.  (this guy is going to be as much pain as the Ravenr is  :down: )

Originally we were told no Trygon.  I can't remember why.  Something to do with the 40K committe on a power trip I think).  So we said fair enough and just had the Heirodule.  A bit alter on we brought in its variant the barbed Heirodule.  Then the new nid codex appeared and mentioned the Trygon.  Then forgeworld made one.

All this time we had no communication from the 40k committee recinding their order that there will be no Trygon.  We made one anyway.  It then got merged with the barded Heirodule (to reuduce numbers) then the barbed got dropped and we are left with a Trygon that looks like something.

Also the Trygon is a useful example of the blending of different itterations of the same beast.  The old epic version hd a long range bio electic shock weapon.  The new 40K version has a range equal to its charge range.  Which do we go for?

The old "proper" version, or the one that melds with the 40k version so theoir comittee will let it though.

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 Post subject: Updated Nid v7.0 list
PostPosted: Thu May 11, 2006 10:10 pm 
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More FYI on tyranid names:

Obviously, you can believe what you want, but I think GW mainly names thing based on how cool the name sounds. We won't know for sure unless the person who actually named the things says something.

Of course, the name "Hierophant" very well may have been used because it sort-of sounded like it had the same root as elephant, but seeing as how the title (as I described it) was commonly used in gaming circles well before the tyranids were released, I would guess that's where GW got it. Also, the Heirodule probably was named to sound related to the Hierophant, but it was more likely based on a dictionary search for obscure or semi-relevant words that shared a root, not some pseudo-etymological combo of holy+duelist.

Here are some links (or: behold my 1337 cut&paste skilz):

Harridan http://dictionary.reference.com/search?q=harridan

Termagant http://dictionary.reference.com/search?q=termagant

Hierodule http://dictionary.reference.com/search?q=Hierodule

Lictor http://dictionary.reference.com/search?q=lictor

Malefactor http://dictionary.reference.com/search?q=malefactor

I'll leave you to do a GIS for Dominatrix, just don't post your results here :)


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 Post subject: Updated Nid v7.0 list
PostPosted: Fri May 12, 2006 12:54 am 
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I'll trust anyone on the root of words so I'll believe you when you say my scythed limbed killing machine is a water elephant.


ROFLMAO - oh, this is an Epic moment. (I'm cryin!)




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 Post subject: Updated Nid v7.0 list
PostPosted: Fri May 12, 2006 1:55 am 
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Greetings to the HiveMind -

First, a word of introduction - I was fairly active on this list about a year ago and was
following the developments on the list pretty closely. But, "RealLife" got busy and I've
been away from the HiveMind for quite awhile.

I've been reading over the Nid postings for the period since Jaldon took over for
Maxim (Jan 06) to get back up to speed (it's a lot of reading! ?:80:

Ok... watch for a post with some actual content next... :)
Larry
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 Post subject: Updated Nid v7.0 list
PostPosted: Fri May 12, 2006 9:06 am 
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Quote (semajnollissor @ 11 May 2006 (22:10))
More FYI on tyranid names:

Obviously, you can believe what you want, but I think GW mainly names thing based on how cool the name sounds. We won't know for sure unless the person who actually named the things says something.

Of course, the name "Hierophant" very well may have been used because it sort-of sounded like it had the same root as elephant, but seeing as how the title (as I described it) was commonly used in gaming circles well before the tyranids were released, I would guess that's where GW got it. Also, the Heirodule probably was named to sound related to the Hierophant, but it was more likely based on a dictionary search for obscure or semi-relevant words that shared a root, not some pseudo-etymological combo of holy+duelist.

Here are some links (or: behold my 1337 cut&paste skilz):

Harridan http://dictionary.reference.com/search?q=harridan

Termagant http://dictionary.reference.com/search?q=termagant

Hierodule http://dictionary.reference.com/search?q=Hierodule

Lictor http://dictionary.reference.com/search?q=lictor

Malefactor http://dictionary.reference.com/search?q=malefactor

I'll leave you to do a GIS for Dominatrix, just don't post your results here :)

Oh the joy of linguistics!

Thanks a lot for those links!
While translating the list into french, I discovered the meanings of Hierophant, hierodule and harridan. Lictor is well known of every amateur of Roman history. But to find that Termagant is not an invented word! I even have the correct french translation... Thanks then.

Now, it seems that they gave some thought to their branding the nids, more than expected. A mix of greek religious names, both male and female, and old english female names for hags, and the like...
Can't avoid thinking of the ants mating system. It may well turn out that all our beloved nids are shes  (sterile or not...) but for a few drones, like lictor, ravener, and hierophant...Nice fluff eh?

Yet I always felt hydraphant wad a quite ridiculous. Being it a domintarix without a hive tyrant attached (a "sterile" dominatrix so to speak), the name hierodule would have been much better adapted (since hierodule were often female sacred slaves, it seems...). That would leave two "female" biotitans, and two "male" (drones?) titans, the hierophant, and to keep the greek priest names, hierarch (in place of actual hierodule) or something like that...

And as for the vituperator, It should really be a bigger old crone than the harridan... A fury maybe? Probably taken by other armies though.

Oh, well, the list is not yet updated in the vault, we will probably never get new models, and I really should be doing some real work at the office this morning...

(Water multiheaded elephant! I hope my opponents will never read this thread, I'll never dare show the hydra anymore!)

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 Post subject: Updated Nid v7.0 list
PostPosted: Fri May 12, 2006 10:28 am 
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To immortalise the giant water bug, I've decided to model mine walkking though a lake. :laugh:

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 Post subject: Updated Nid v7.0 list
PostPosted: Fri May 12, 2006 3:04 pm 
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L3000:  I think it's been pretty well covered, but the list is trying to 1) follow the design precepts Jervis set out, 2) find a middle ground with varying and conflicting background material, 3) keep considerations of models in mind (both appearance and possible production) and, most importantly, 4)develop a balanced list.

As you can see from other people's posts, the determination of what units will or won't be allowed is extremely fluid.  We have had direction from Jervis, direction from the 40K design people (passed to us second hand) and FW's apparent discarding of some of those same directions.  Everyone would also like to try to keep some of the older units that we grognards know and love, but at this point no one, not even Jaldon, has any idea what GW/SG is going to say about what is out of bounds.

There is, however, one set thing that has not been contradicted since day 1 of the Nid design and pretty much everyone recognizes:  The list should be distinctly Tyranid and not simply a regular army with bio-versions of everything every other army has.  That means that bio-artillery, bio-APCs, bio-jet-engines and so on are either highly restricted or right out.

It's very much a work in progress and has been adjusted "on the fly" to take into account the recent changes inflicted by FW and the new codex.  The various stat lines seem to work fairly well at the various point costs for the most part, but there is still a lot of discussion about tweaks and name changes.
===

And, of course, welcome aboard! :D

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 Post subject: Updated Nid v7.0 list
PostPosted: Sat May 13, 2006 5:34 pm 
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L3000

I am going to do things backwards here, first.................

Welcome aboard L3000 :)

I really cannot add much to what has already been said about your comments, except.

(1) The layout and design philsophy for the Tyranids has come from JJ himself, it is now my job to turn that into a balanced and fun list, while remaining within those boundries. While I do have some wiggle room, I also cannot just wake up one morning and decide that all Tyranid AVs have great ranged weaponry either, I have to do what I can within that tight space.

(2) It has long been felt that the multiple AV models made for Epic40k and SM/TL should be included along with variations from FW. It has been my decision to include all of the Epic40k and SM/TL AVs, and then pray that we actually get to use them in the end. I feel it is better to have them avaiable and playtested then if they do make the final cut we don't have to balance them.

(3) Background? For more information see the Norn Queen Report #2.

Thanks All.....................

Jaldon :p

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 Post subject: Updated Nid v7.0 list
PostPosted: Mon May 15, 2006 10:30 pm 
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Probably missed it somewhere within the thread, but is the new list available as a PDF yet?


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 Post subject: Updated Nid v7.0 list
PostPosted: Mon May 15, 2006 11:02 pm 
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We (me, Semaj Nollisor and 2 other guys) played 5K nids v SMs this weekend.  I have some issues, but I think it's pointinng more towards the SM problems than Nid problems.

This is my regular Nid opponent(s) who loves the big bugs.  The weakness of the SMs v big WEs really came out.  Most of the tactics that I normally recommend simply don't work against the big bugs.  With their cheaper cost WEs and hordes of stuff to surround them, the SMs just couldn't pull off as many fire/support assault actions as normal.  Room to maneuver was at a premium.

We stopped at the end of Turn 2 when the marines had ~1000 points of unbroken formations and the Nids had less than 1000 points off the board in casualties.

Semaj and I made some tactical errors that we already identified, but nowhere near anything that should have led to that kind of lopsided result.


So, I would love to hear some tactics for SMs v Nids.

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