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Assault Weapons

 Post subject: Assault Weapons
PostPosted: Sun May 14, 2006 8:21 am 
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Generally speaking anything as big and heavy as the Iowa doesn't need a ram. It already had heavier front armor then any other ship at sea when it was built IIRC. Plus cannons which could punch through other people's armor from 18KM away. But thanks for the feedback! Heh. I'm just kinda trying to decide if I want to actually try building a smashy Warlord or not. Figure I might as well try one out at some point, if I can find someone to play against  :/


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 Post subject: Assault Weapons
PostPosted: Sun May 14, 2006 10:01 am 
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Quote (Hena @ 14 May 2006 (08:40))
I'd say that against Nids these things are probably very useful. I'm wondering how I would deal with reaver armed with Las Burner, Power Fist (or Chainfist) and Vulcan Mega Bolter. Add a support reaver to that with 3 missile launchers and you have awful combo there. As the other reaver makes sure that you have the 50% tactical weapons requirement fulfilled.

I would of waded in a bunch or carnies (under the old V6.x rules) with both sides losing 50% of their armour.  Under the newer carnie rules, I'm not sure what I would do.

A power fist armed reaver would probably still get swamped by carnies, but anthing with MW attacks will kill the swarm.  Perhpas bur it with Termigaunts.

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 Post subject: Assault Weapons
PostPosted: Sun May 14, 2006 12:08 pm 
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My fav barrage titans are reaver with landing pad and 2 quake cannon or warlord with landing pad and 3 rocket launchers.

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 Post subject: Assault Weapons
PostPosted: Sun May 14, 2006 2:34 pm 
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I've been kindof considering a Warlord with Landing Pad, Barrage Missile and 2x Quake Cannon as a long-range support unit. Dunno if it'd work all that well, but with 4BP of Macro-Weapons and a suppression system if it really needs one I can't see it being a total waste.


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 Post subject: Assault Weapons
PostPosted: Sun May 14, 2006 3:42 pm 
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Nah mixig is a waste, another one that can be good against stuff like termies is landing pad, 2 quake and powerfist.

Mixed bp effects are normaly a mistake.

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 Post subject: Assault Weapons
PostPosted: Sun May 14, 2006 4:41 pm 
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That's actually probably a good point. I was also thinking something like Devotional Bell, Melta-Cannon and Laser Burner (Or second Melta-Cannon) would be interesting to see on a Warlord. 20cm move, a whole pile of bonuses, and plenty of MW fire-fight shots or ranged TK shots. Not entirely sure it would be better then just taking a Reaver with two Melta-Cannons and a Laser Burner on a per-point basis...


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 Post subject: Assault Weapons
PostPosted: Sun May 14, 2006 7:40 pm 
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Quote (The_Real_Chris @ 14 May 2006 (00:16))
The lack of ram was merely an oversight at the dry dock.

:laugh:

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 Post subject: Assault Weapons
PostPosted: Sun May 14, 2006 7:45 pm 
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One of the main problems with the whole "What is the best weapon combo" topic is that we do not make the distinction between a game where we know who and what we are playing and thus trying to max out our impact, a list we are creating to take to a club for fun games (but not sure who we are playing), and a tournament where we have to max out our impact without knowing who/what we will be playing.

If you knew you were playing bugs then the weapon load would be different then if you were told ?You will play three armies today, but we do not know what armies yet.?

Just a thought.

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 Post subject: Assault Weapons
PostPosted: Mon May 15, 2006 6:28 am 
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My general goal, really, is to try and assemble a general-purpose army. It likely won't excell at any one thing, but I'm hoping to create something which can hold it's own against most other opponents. Dunno how well I'll succeed though, especially with my predisposition towards the largest of titans  :/


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 Post subject: Assault Weapons
PostPosted: Mon May 15, 2006 7:09 am 
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Quote (Ilushia @ 14 May 2006 (22:28))
My general goal, really, is to try and assemble a general-purpose army. It likely won't excell at any one thing, but I'm hoping to create something which can hold it's own against most other opponents. Dunno how well I'll succeed though, especially with my predisposition towards the largest of titans ?:/

In the end, this kind of army is the most fun to play over time. You get to understand it and use it. And games that are between friends for fun will allow you to play with slight veriations to refine it.

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 Post subject: Assault Weapons
PostPosted: Mon May 15, 2006 3:29 pm 
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I've never had much luck at engaging in CC with a Warlord. However, since they have a greater speed, I have had some success in getting Reavers into CC.

Like dafrca, I don't usually min/max my titan weapons, but rather I try different combinations for the sake of variety. Sometimes I'll even use a weapon based solely on the fact that I haven't used it in a while.

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 Post subject: Assault Weapons
PostPosted: Mon May 15, 2006 6:00 pm 
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CC warlords are great objective takers. Either the enemy runs or you run him down and take the objective anyway.

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 Post subject: Assault Weapons
PostPosted: Mon May 15, 2006 7:46 pm 
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Quote (Dwarf Supreme @ 15 May 2006 (15:29))
Like dafrca, I don't usually min/max my titan weapons, but rather I try different combinations for the sake of variety. Sometimes I'll even use a weapon based solely on the fact that I haven't used it in a while.

I don't Min/max.  I take what I like and if it screws me over then I better learn how to use it better next time.

A good example is my (soon to be aquired) titan legion.  I have planned on what each titan will be armed with and waht sort of support units will tag along, but I have not given any thought to any possible game winning combo.  I just want something that fits the character of the legion.

Winning doesn't matter I can't roll above 1 anyway.

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 Post subject: Assault Weapons
PostPosted: Tue May 16, 2006 11:36 am 
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Winning doesn't matter I can't roll above 1 anyway.

What you need to do is find a game where rolling 1s is GOOD!  Play that a few times and you will confuse your dice :p

Back on topic...

CC weapons on Warlords are really just a way of discouraging your opponent from taking the titan on in CC (2x Termies being a "classic" anti-titan tactic).  If you want a tough unit to sit on your blitz and bombard its a Warlord with 2x Quake Cannons, 1x Chainfist and 1x Landing Pad.  Hard to shoot (void shields, 4+RA), tough in CC (2+ MW CC attacks!), and dropping a 4BP MW barrage every turn.

A Reaver with Las Burner and Melta Cannon combo can be good (as described above).

I would say that the important factor is that the titan weapons you choose mesh well with the rest of the army you plan to build.  If you are planning on a blitzkrieg style army (i.e. charge forward at the enemy) then CC/FF weapons will work well (especially the FF umbrella, titan moves up to FF range and shoots, than another formation, say knights, engage the enemy with FF support from titan).  If your army is more tanks, arty, etc, then you probably want to go down the ranged weapons route.  And so on..

It also somewhat depends on the points level of the game.  At 2700 points I find it really tough to fit in a Warlord.  Reavers seem more optimal to me (of course that doesn't have to affect your decision, as L4 says, do what works for you).

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