Brood Brother |
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Joined: Tue Nov 08, 2005 6:28 am Posts: 13
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Okay, back again.
I'm trying to set up a game of my own against a Tyranid player (two different games against two different players, actually) to try out some of the suggestions I've received about army composition and tactics specifically against Tyranids.
Hena, none of my annoyance in the last post was directed towards you, or any other poster really. It was directed to Jaldon. His way of off-handedly discarding my impressions, ideas, and comments was what I found annoying. If he's the leader of the Tyranid list project, he should definitely be more open to suggestion if he really wants to make a balanced army list. ...oh, and I'll start adding the extra lines between paragraphs. 
As far as the WE Regeneration, I give...fine, okay, you win...it was a much smaller second point anyway. My main problem has always been and still is the Unstoppable rule. As I stated before (repeatedly), I think the idea behind the rule is good and very bug-ish. I don't think the rule itself in its current form works well. I suggested alternate ideas, but it doesn't seem that anyone has even really registered it. Everyone seems pretty set that its fine to them, and alternatives do not even need to be considered.
I personally like the idea of using the Space Marine rule with a 3x multiplier...with the size of most swarms, tripleling that to break a formation it damn difficult. That not a popular idea, and I can understand why. You want them never to be broken or suppressed.
The other idea worked even more in line with the rule you already are using and was aimed at giving you almost everything you want while fixing the 'colateral' problems that are caused by the rule as it stands now. That idea was that the Tyranids receive Blast Marker, but ignore the effects of Broken & Supressed. No more free bonus to Assaults. No more ignoring modifers to activations, etc., etc. I'd even go so far as to say all Tyranid formations automatically loose all Blast Markers during the Rally phase. You basically have all of the benefits that you seemed to be trying for, but none of the free advantages that just aren't fair to ever other army that must deal with them.
The rest of my so called 'problems' with the Tyranid list are very small. I feel certain they can be dealt with by an opponent, or that they will be fixed as the playtesting proceeds. I understand its still 'under construction'. I just think this 'foundation' special rule needs to be fixed before you build anything else on it.
I have no personal attraction to Tyranids. I've never had a desire to play them. I do have a desire to play against balanced list, and think the Tyranids make a wonderful opponent for my Eldar forces. I'd really like to see a good list turned out. That is why I'm so adamant about changing the Unstoppable rule. Maybe if you aren't going to play against the Tyranids as you playtest these rules, consider allowing the opponent to ignore Blast Markers while you use their rules as written in the basic rulebook? It might give you a better perspective of how they aren't working well curently (especially if you opponent is crafty enough to capitolize on the colateral problem they cause).
StoneFoxx
_________________ It is not enough that Tyranids must succeed, all others must fail. - The Hive Mind
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