Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 193 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 13  Next

V4.4 - Scorpionfish and Dragonfish

 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Mon Mar 13, 2006 2:01 pm 
Brood Brother
Brood Brother

Joined: Thu Jul 07, 2005 2:02 pm
Posts: 916
Location: Glasgow, Scotland
Hear, hear! We already have Ignore Cover on the Stingray missiles. No need to duplicate that thing in another unit.

This is due to utilising the same weapon on two different units.  Ignore cover wasn't just tacked on as an after-thought.  We were trying not to create another new weapon type.

Is the concensus that removing ignore cover (IC) would be better balanced, without causing confusion with some "sub-munitions" weapons having IC, and some not?

Top
 Profile Send private message  
 
 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Mon Mar 13, 2006 2:39 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas

Is the concensus that removing ignore cover (IC) would be better balanced, without causing confusion with some "sub-munitions" weapons having IC, and some not?


No, I would not say that there is a consensus on this. Leave it as is, an cost it appropriately.

I also agree on the 8x shots being potentially too many, so would favor a bounce down to 6. That's still a fair amount for a pair of these.

I'm also thinking that these are going to be in the 450-500 pt range.

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Mon Mar 13, 2006 3:30 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Ignore cover is a can't hide you are dead weapon, like MW and similar (the worse being BP3 MW, ignore cover :) ). Overuse of these in a list make it a less fun fight as the becomes become pile in and kill it, don't worry about the manovers (to badly quote Nelson) or in this case cover.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Mon Mar 13, 2006 6:32 pm 
Brood Brother
Brood Brother

Joined: Sun Feb 05, 2006 3:13 pm
Posts: 185
Location: Dundee, Scotland
Concerning the ignore cover ability, I agree with TRC, but it is a nice way for tau to deal with covered infantry, as they often do not have the power to assault them.

However, we still have stingrays to do that, so personaly, I would rather see the SF in a role that cant be taken by another unit in the army. That's why I like two of the previous proposition :
1) Close/Medium range infantry support
OR
2) long range MW missile support ( heavy tanks/war engine hunter )

It seems that we are going towards the second one... Well I'm ok, but I would have prefered something that advance with firewarriors and/or crisis...


Top
 Profile Send private message  
 
 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Mon Mar 13, 2006 7:03 pm 
Brood Brother
Brood Brother

Joined: Thu Jul 07, 2005 2:02 pm
Posts: 916
Location: Glasgow, Scotland
Scorpionfish blurb..
After the shock of facing Imperial Super-heavy tanks in the Damocles crusade and later conflicts, the Tau have been putting considerable effort in developing their own Super-heavy gunships. Lacking any other large vehicle as a basis, the Orca Dropship has been heavily armed and armoured, effectively reducing its mobility down to being a surfacebound skimmer. This variant is called Scorpionfish Missile Gunship and is carrying no less than a full complement of Hunter, Seeker, Tracer and Smart Missiles, as well as the direct-firing Missile Pods. It has no single main weapon, but rather acts as platform for a number of smaller systems, enabling it to engage any type of threat. This kind of flexibility has proven to be a major asset in recent Tau campaigns. It may be a bit slower than the majority of Tau units, but it also has skimmer capabilities, so negotiating difficult terrain normally isn?t an issue. It forms part of the stout firing line at the back of the Tau army, anchoring the defences like a solid rock.

Emphasis mine..

This is why I think that the Tracers and Sub-munitions Missiles seem appropriate.  As then the unit really can 'engage any type of threat'.
Concerning the ignore cover ability, I agree with TRC, but it is a nice way for tau to deal with covered infantry, as they often do not have the power to assault them.

Very important point.  Try shooting at an IG infantry company/Ork warband in cover and see if you can move it.  It takes a much larger value of shooting units than assaulting units to break/move them.

@Honda, I agree.


Top
 Profile Send private message  
 
 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Mon Mar 13, 2006 7:10 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Advancing with firewarriors - what is the target for them in your view?

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Tue Mar 14, 2006 1:10 am 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Right, So onto forum page 9 - Is this it gents?


Scorpionfish Contingent ? 1-2 ScF SHTs @ 225 each

Scorpionfish
Type ? ? ? ? ? ? ? ? ?Speed ? ? ? Armor ? ? CC ? ? FF
War Engine ? ? ? ?25cm ? ? ? ? ?5+ ? ? ? ?6+ ? ? 6+

Variable Munitions Launcher ? ? ?75cm ?4xMW6+ ? ? ? Guided Missiles
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? OR
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?  75cm ?6xAP5+ ? ? ? ? ?Guided Missiles, Ignore Cover
2x Twin Linked Missile Pod ? ? ? ?45cm ?AT4+/AP4+

Damage Capacity 3. ?Critical Hit Effect: ?Munitions Store is hit, vehicle explodes. ?All Units within 5CM suffer 1 hit on a D6 roll of 6.

Notes: ?Skimmer, Reinforced Armor. (VML may fire either ordinance in a turn, not both)


SC upgrade is to put the SC on board one of these things for +100 points?

Cheers,




_________________
Rob


Top
 Profile Send private message  
 
 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Tue Mar 14, 2006 11:20 am 
Brood Brother
Brood Brother

Joined: Sun Jan 02, 2005 5:42 am
Posts: 201
Well, if we disconnect the VML from our regular GMs, we can have more flexability when we fiddle with the number of shots, which leads me to think we can add "Seekers" back in, like so:
------------------------------------------------------------
Arrowtooth :p (Scorpionfish)
Type                  Speed       Armor     CC     FF
War Engine        25cm          5+        6+     6+

Variable Munitions Launcher      75cm  4xMW6+  OR   Guided Missiles
                                              75cm  6xAT6+  OR   Guided Missiles
                                              75cm  6xAP5+          Guided Missiles, Ignore Cover
2x Twin Linked Missile Pod        45cm  AT4+/AP4+

Damage Capacity 3.  Critical Hit Effect:  Munitions Store is hit, vehicle explodes.  All Units within 5CM suffer 1 hit on a D6 roll of 6.
Notes:  Skimmer, Reinforced Armor. (VML may only fire one type of ordinance per turn)
------------------------------------------------------------

First off, TRC, 6xAT6+ Vs 4xMW6+:  Does it present the player with a choice, based on warhead type and target type (Which is what we want!), or is it a no-brainer like the 8AT/4MW was?

Second, for you all in general:  Justification for breaking away from the regular GMs?  I'm thinking:
"VMLs are an entirely new Tau weapons system, using modified versions of the Tracer, Seeker, and Submunitions Missiles already used by other units.  Able to fire a wider variety, in greater quantities, than any other Tau unit on the battlefield, the Arrowtooth is a potent stand-off threat, supporting the advance of the Greater blah blah blah."

So, now the VML is a single unit, with X number of launch tubes, and can fire an average of 6 Seekers, or 4 of the larger Tracers, or 3 of the bulky-yet-potent Submunitions Missiles, over the course of a turn. Somewhat abstract, as far as the fluff goes, but close to what I first envisioned, while regaining the flexability of 3 seperate, yet usefull in thier own role GMs


Top
 Profile Send private message  
 
 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Tue Mar 14, 2006 2:56 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas

So, now the VML is a single unit, with X number of launch tubes, and can fire an average of 6 Seekers, or 4 of the larger Tracers, or 3 of the bulky-yet-potent Submunitions Missiles, over the course of a turn. Somewhat abstract, as far as the fluff goes, but close to what I first envisioned, while regaining the flexability of 3 seperate, yet usefull in thier own role GMs


In a vertical sense (that is, I agree with the vertical launcher idea), it could have a rotary mechanism like the B-1 or B-2 have, thus, it's just a launcher and the abstracted details (which is all we really need) cover how it works.

Bigger missiles take slightly longer to fire than smaller missiles. Again, it's just fluff, so it only has to be "reasonable", at least from my perspective.

So, I'm comfortable with the 4x, 6x solutions and I like that the Seekers are back in the mix.

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Tue Mar 14, 2006 4:40 pm 
Brood Brother
Brood Brother

Joined: Thu Jul 07, 2005 2:02 pm
Posts: 916
Location: Glasgow, Scotland
First off, TRC, 6xAT6+ Vs 4xMW6+:  Does it present the player with a choice, based on warhead type and target type (Which is what we want!), or is it a no-brainer like the 8AT/4MW was?

Against 4+ armour or better the 4xMW shots are better.  Against 5+ armour its 50/50.  Against 6+ armour the 6xAT shots are better.  So in the vast majority of cases the 4xMW shots will be the best choice.  But... there is one notable exception, bonus points for anyone that can guess it. :D

Top
 Profile Send private message  
 
 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Tue Mar 14, 2006 6:25 pm 
Brood Brother
Brood Brother

Joined: Mon Oct 25, 2004 12:17 pm
Posts: 606
Necrons comes to mind. So are any power/void shield covered targets.

Do I get the bonus points :D.

_________________
www.tneva.net


Top
 Profile Send private message  
 
 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Tue Mar 14, 2006 6:30 pm 
Brood Brother
Brood Brother

Joined: Sun Feb 05, 2006 3:13 pm
Posts: 185
Location: Dundee, Scotland

Advancing with firewarriors - what is the target for them in your view?

Well with a lot of Twin Linked Missile Pods, you could have a nice close range support tank, that might combine well with infantry, as it has to avoid assaults and go quite close from the enemy.
I don't say it is a better idea, I like the one posted here. I was just thinking of the different possibilities concerning its role.

HecklerMD proposal is nice. For the cost estimation, I had a look at the eldar scorpion which gets an average of 2.1 macro hits (2+ pulse), even if you move. To get an average of 2 hits with this SF, you need to sustain and fire on a markerlighted target.
So 225 would be a nice first try for, as you have the other missile choice... (I know cross-army comparison are not great but it is a conveniant point to start with )


But... there is one notable exception, bonus points for anyone that can guess it.

I would say holofields and necron living metal...

Cheers


Top
 Profile Send private message  
 
 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Tue Mar 14, 2006 6:40 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 6:40 am
Posts: 423
Location: Duisburg , Germany
Quote (tneva82 @ 14 Mar. 2006 (18:25))
Necrons comes to mind. So are any power/void shield covered targets.

Do I get the bonus points :D.

You forgot the Holofield. :alien:
Do I get the Bonus? :oops:

Curse, Thurse was faster.... :cool:

Steele





_________________
Quid pro Quo


Top
 Profile Send private message  
 
 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Tue Mar 14, 2006 8:34 pm 
Brood Brother
Brood Brother

Joined: Thu Jul 07, 2005 2:02 pm
Posts: 916
Location: Glasgow, Scotland
Bonus points all round.  :D

I was thinking of Void/Power Shields.  AT targets with no save at all.

Living Metal is also good as AT=MW against that.

Holofield only when the target doesn't have RA. (Half point :p   )


Top
 Profile Send private message  
 
 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Wed Mar 15, 2006 2:42 am 
Brood Brother
Brood Brother

Joined: Sun Jan 02, 2005 5:42 am
Posts: 201
Ok, I'm feeling better and better about it as timne goes by;  Thanks for the feedback, guys.  I'd like to hear from CS, Tac, TRC, and Neilhunt, and anyone else with an opinion.  Mean time, I'll tackle the Points and the SC upgrade.

Unless a major issue is brought up, lets consider this locked-down for testing, except for points. :D


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 193 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 13  Next


Who is online

Users browsing this forum: Google [Bot] and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net