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Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
No, I would not say that there is a consensus on this. Leave it as is, an cost it appropriately. I also agree on the 8x shots being potentially too many, so would favor a bounce down to 6. That's still a fair amount for a pair of these. I'm also thinking that these are going to be in the 450-500 pt range. _________________ Honda "Remember Taros? We do" - 23rd Elysian Drop Regiment |
The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
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thurse |
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Joined: Sun Feb 05, 2006 3:13 pm Posts: 185 Location: Dundee, Scotland |
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clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
Emphasis mine.. This is why I think that the Tracers and Sub-munitions Missiles seem appropriate. As then the unit really can 'engage any type of threat'. Concerning the ignore cover ability, I agree with TRC, but it is a nice way for tau to deal with covered infantry, as they often do not have the power to assault them. |
The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
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Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
SC upgrade is to put the SC on board one of these things for +100 points? Cheers, _________________ Rob |
HecklerMD |
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Joined: Sun Jan 02, 2005 5:42 am Posts: 201 |
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Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
In a vertical sense (that is, I agree with the vertical launcher idea), it could have a rotary mechanism like the B-1 or B-2 have, thus, it's just a launcher and the abstracted details (which is all we really need) cover how it works. Bigger missiles take slightly longer to fire than smaller missiles. Again, it's just fluff, so it only has to be "reasonable", at least from my perspective. So, I'm comfortable with the 4x, 6x solutions and I like that the Seekers are back in the mix. _________________ Honda "Remember Taros? We do" - 23rd Elysian Drop Regiment |
clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
Against 4+ armour or better the 4xMW shots are better. Against 5+ armour its 50/50. Against 6+ armour the 6xAT shots are better. So in the vast majority of cases the 4xMW shots will be the best choice. But... there is one notable exception, bonus points for anyone that can guess it. ![]() |
tneva82 |
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Joined: Mon Oct 25, 2004 12:17 pm Posts: 606 |
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thurse |
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Joined: Sun Feb 05, 2006 3:13 pm Posts: 185 Location: Dundee, Scotland |
Well with a lot of Twin Linked Missile Pods, you could have a nice close range support tank, that might combine well with infantry, as it has to avoid assaults and go quite close from the enemy. I don't say it is a better idea, I like the one posted here. I was just thinking of the different possibilities concerning its role. HecklerMD proposal is nice. For the cost estimation, I had a look at the eldar scorpion which gets an average of 2.1 macro hits (2+ pulse), even if you move. To get an average of 2 hits with this SF, you need to sustain and fire on a markerlighted target. So 225 would be a nice first try for, as you have the other missile choice... (I know cross-army comparison are not great but it is a conveniant point to start with ) But... there is one notable exception, bonus points for anyone that can guess it. |
Steele |
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Joined: Sat Jul 09, 2005 6:40 am Posts: 423 Location: Duisburg , Germany |
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clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
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HecklerMD |
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Joined: Sun Jan 02, 2005 5:42 am Posts: 201 |
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