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Army of Vaul

 Post subject: Army of Vaul
PostPosted: Fri Mar 10, 2006 10:02 am 
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Even if those don't come to fruition, AMTL and OGBM could use some company. I'd like to see this list fleshed out and entered into the vault.
Thats exactly my reasoning. Why should eldar miss out on all the titan action? :D

semaj,
secondary weapons
for extra FF attacks i took grenade launchers; as in tanglefoot and haywire grenades which will pin the enemy down to allow more attacks.

mandiblasters are a cool idea though but i would have them CC only (they arent firesupport).

vibro bayonet is so so. i could take it or leave it. doesnt seem particularly eldary to me.


primary weapons
different design aesthetic methinks. Eldar arent keen on big indescriminate WMD's, they like 'em more focused and powerful and i dont have a problem with this. The vibro weapon is the 'least focused' out of the lot so its the candidate for change if we want a rapid fire weapon methinks.

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 Post subject: Army of Vaul
PostPosted: Fri Mar 10, 2006 5:11 pm 
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Hi- other lists were all for specific armies/craftworlds. Are you intending this to be ths ame with Army of Vaul list?

Is there anything in any of the background fluff that suggests any of the known craftworlds have a bias towards EoV/Titans?

I know that for example any Legio can use the rules for AMTL list but it is supposed to be for Legio Victorum which, IMO, gives it a bit more character.

I have a load of E40k era EoV and was thinking which craftworld they would best suit.

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 Post subject: Army of Vaul
PostPosted: Fri Mar 10, 2006 5:34 pm 
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I'm not sure this has to be tied to a specific craftworld. If this is a pure Titan Clan list, then the clan would have its own colors - they won't necessarily match the colors of the host craftworld. If this is a broader "Cult of Vaul" list - which isn't based on any fluff - then they probably would share the colors of the Titan Clan, and not the craftworld's colors. Therefore, if this has to be a specific entity, I think we should pick a known Eldar Titan clan instead of a craftworld.

My clan is going to be known as Fir Semaj :)






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 Post subject: Army of Vaul
PostPosted: Fri Mar 10, 2006 5:45 pm 
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oreso,

My thinking [with regards to the weapons] was that the typical army of this type will have 2-3 titan hosts. If most of the titan weapons are anti-WE, then the army won't be able to handle hoard lists very well. So, from a practicality stand point, the weapons available should be able to take on different target formations. I suppose the P-fist might be enough, but I really, really want to be able to drop 3 templates with a phantom (okay, so that has nothing to do with practicality).

Maybe the titan load outs can be set, instead of allowing pick-and-choose weapons. That way, we could have an anti-WE version, and anti-hoard version, and a CC-monster version. Each would be speciallized to a specific role.

Of course, that isn't my preferred solution, especially given the low number of weapons available (compared to the AMTL list).


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 Post subject: Army of Vaul
PostPosted: Fri Mar 10, 2006 6:23 pm 
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a particular titan clan would probably be best, as titans will be the star of the list (if not for everyone's army). As a more minor point, fluff notes about what corsair band, exodite maiden world and craftworld the clan has worked with would probably be good.

My image was that the EoV and tanks, etc would be craftworld loans, not necessarily repainted as part of an armoured force.  


semaj, i dont think the weapon range is that bad, but reconsidering, mass barrage tremor is the only way to go.

Pulsar: long range TK
Distortion: TK barrage
Heat lance: short range TK
Pfist: mass fire and assault
Tremor: mass barrage, disrupt, lance

against hordes we have tremor cannon, pfist, the missile launchers, not to mention the support units. Also, though most of the titans aint gonna be hurting infantry, most infantry aint gonna be hurting your titans. :) Its a designed weakness IMO.

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 Post subject: Army of Vaul
PostPosted: Mon Mar 13, 2006 5:53 pm 
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Some more thought with regards to the tremor cannon:

I figured that giving it the lance ability would be a good way of representing how it affects massive/tough targets more than it affects lighter ones (or maybe how it affects them both equally). Then, I figured the disrupt could be due to the fact that it kicks up a lot of dust and knocks everything onto its backside - so the targets have to take the time to get back up and reorient themselves.

I figured that the lance + disrupt combo was a reasonable number of special rules for it, but I really wanted to add "ignore cover" to it also. I suggest that if playtesting shows that it is weaker than the other options, we give it the ignore cover ability. On the other side of the coin, if the cannon is better than it should be, perhaps reducing its range to 45cm would be the preferred nerf.


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 Post subject: Army of Vaul
PostPosted: Mon Mar 13, 2006 6:03 pm 
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I'd also like to throw out another topic of discussion:

What if we get rid of the falcon host (and make up a separate eldar armored company list for those type of armies). I know I was a big proponent of the falcon host in the previous discussions, but given the point constaints in a normal tourney scenario, you'll probably see either X falcon hosts + a single Titan host OR X Titan hosts with no falcon hosts. If that is the case, then having two separate lists wouldn't be that big of a deal. Of course, this assumes that making an eldar armoured company list is doable (I think it is).

I do think that the EoV host should stick around, though. I'll even go out on a limb and say it could be 2 EoVs with the option for a third, instead of just 3 EoVs.

Anyone have any thoughts with regards to these ideas?


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 Post subject: Army of Vaul
PostPosted: Tue Mar 14, 2006 10:47 am 
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tremor cannon: i agree completely.

for falcon hosts, if people are going to be using them, why take them out? My gf certainly uses them. Even if we do have an armoured list in addition to this, i still think the falcon warhosts have a place in this one.

What kind of list would you want with an armoured company list that this list or one of the other eldar ones cant provide?

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 Post subject: Army of Vaul
PostPosted: Tue Mar 14, 2006 12:35 pm 
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Hmm if i think about a CC-Eldartitan i have the image of something like the Protoss Berzerkers from StarCraft :) The blades at the forearmes look really cool :)

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 Post subject: Army of Vaul
PostPosted: Tue Mar 14, 2006 3:59 pm 
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Quote (oreso @ 14 Mar. 2006 (03:47))
tremor cannon: i agree completely.

for falcon hosts, if people are going to be using them, why take them out? My gf certainly uses them. Even if we do have an armoured list in addition to this, i still think the falcon warhosts have a place in this one.

Well, I think that the list might be more easily accepted if it has a single, unifying theme. Now, you and I can accept that this is a list for all-eldar-things-mechanical, but other people might be more comfortable if the them was a more specific Eldar-titans-plus-support.

It's just a matter of politics and psychology, really. I have high hopes that this list will eventually get the "official" stamp of approval, I'm just trying to gauge what everyone's feelings are with respect to certain issues. Just so long as there is a list that has falcon hosts and a list that has titan hosts, I'll be happy - they don't have to be in the same list.

What kind of list would you want with an armoured company list that this list or one of the other eldar ones cant provide?

Well, from what I can tell, every variant army list (whether for a different craftworld, SM chapter, etc.) gets 1-2 new/unique units. For the Army of Vaul list the new titan weapons and the knights fill the quota for new units, but a having separate armoured company list opens the posibilities for including new eldar tank types.

For an Eldar armoured company (which would presumably be a craftworld variant like Ulthwe, Saim Hann, and Iyanden) I figured that there could be one or two new tanks. Now, these new tanks might just be as mundane as giving rules to the command falcon that was available in epic 40k, but even that is something. Basically, having a separate list for an Eldar armoured company would be a way to weasel in a few new units into the lexicon.

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 Post subject: Army of Vaul
PostPosted: Tue Mar 14, 2006 4:14 pm 
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Well, I think that the list might be more easily accepted if it has a single, unifying theme. Now, you and I can accept that this is a list for all-eldar-things-mechanical, but other people might be more comfortable if the them was a more specific Eldar-titans-plus-support.


I agree with this idea.

In fact, as I have noted repeatedly, I'd like to see similar focus in the AMTL list.

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 Post subject: Army of Vaul
PostPosted: Tue Mar 14, 2006 4:33 pm 
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Good point. The lack on focus in the AMTL list buggers me too.

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 Post subject: Army of Vaul
PostPosted: Tue Mar 14, 2006 9:03 pm 
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Armoured Eldar,
its not the number of unique units that i have a problem with, we can easily make some up, its the number of units in total. Each varient list has, well, variety. Whereas the armoured list would be mostly composed of taking all the variety OUT (ie. the infantry), so i'm kinda opposed to taking anything else out. I mean, there's a difference between a focused list and a boring list with little to no options.

Of course, if folk think it would work then fine, lets go make one. Until an armoured list is started however, I'm going to keep 'em merged. I'd prefer a list that supports both massed falcons and titans (since thats why my gf uses) but i dont particularly mind if they're split.





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 Post subject: Army of Vaul
PostPosted: Thu Mar 16, 2006 8:28 pm 
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Sorry guys... I am moving this to the EA rules area, since it does not relate to the established list development.

Thanks.

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