Brood Brother |
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Joined: Thu Dec 01, 2005 6:31 am Posts: 88
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[This is the refluffed rules of my previous Joakero fleet. ?My goal was to create a species other than the Eldar that cared about where the sun was. ?Please also visit my new Joakero Latticeship rules Here ]
Sharn ? ? ? ? ?The Sharn are an ancient race from the galactic rim near the border between Segmentum Tempestus and Ultima Segmentum. ?They resemble large, crystalline spiders, translucent creatures with multi-articulated limbs used both for manipulation and walking. ?The Sharn are a quartz-based lifeform, the only known examples of this in the galaxy. ?Sharnshara, the race?s homeworld, has never been seen by humans and has been heard of only in second-hand stories from rogue traders and explorators as a planet of pure crystal, constantly aglow with the light from its sun. ? ? ? ? ?Sharn vessels are a rare and majestic sight to behold. ?Bristling crystalline constructs, starlight refracted from a million facets on their surface, Sharn prismships are occasionally spotted traversing Imperial space, but they more often keep to the rim territories where they are less likely to become targets of Xenos purges. ? ? ? ? ?No two prismships are exactly the same, as they are as much grown as built. ?The crystal structure also gives the Sharn some of the most accurate and powerful laser weaponry in the galaxy. ?Though Sharn ships are fragile in their construction, their hitting power is undeniable.
Sharn Prismship Cruiser - 205pts Type/Hits: Cruiser/9 Speed: 20 cm Turns: 45 Shields: 4 Armour: 4+ Turrets: 4
Weapons Prow Prism Cannon(Strength 1, 90 cm, Front) Prow Weapons Battery(Firepower 6, 60 cm, Front) Port Weapons Battery(Firepower 6, 60 cm, Left) Starboard Weapons Battery(Firepower 6, 60 cm, Right) Dorsal Weapons Battery(Firepower 6, 30 cm, Front/Left/Right)
Sharn Prismship Skirmisher - 80 pts Type/Hits: Cruiser/3 Speed: 30 cm Turns: 90 Shields: 2 Armour: 4+ Turrets: 2
Weapons Prow Weapons Battery(Firepower 3, 45 cm, Front) Port Weapons Battery(Firepower 3, 45 cm, Left) Starboard Weapons Battery(Firepower 3, 45 cm, Right)
Sharn Prismship Raider - 30 pts Type/Hits: Escort/1 Speed: 30 cm Turns: 90 Shields: 1 Armour: 4+ Turrets: 1
Weapons Prow Weapons Battery(Firepower 3, 30 cm, Front/Left/Right)
Special Rules Prism Cannon: Measure a straight line from the front of the ship 90 cm. ?Every ship in the path of the line takes 1 automatic hit. ?Shields are affected as normal.
Solar Lattice: Sharn ships are constructed of a layered crystal lattice that absorbs solar light and refracts it to power ship systems. ?However, the lattice structure is delicate, resulting in the Sharn?s low armour value. ?Additionally, Sharn ships take critical hits on a roll of 4+, rather than 6.
Movement: The solar lattice has advantages though. ?At the beginning of the movement phase, determine for each Sharn ship which arc the sunward table edge is in and consult the table below. ?Additionally, if the Sharn ship attempts to go on the listed special order, you may roll 3D6 and ignore the highest result when taking the leadership test.
Sunward Arc ? ? Special Order ? ? ? ? ? ? ? Movement Bonus Front ? ? ? ? ? ? ? Burn Retros ? ? ? ? ? ? ? ? -5 cm to minimum move and minimum movement for turning Side ? ? ? ? Come to New Heading ? ?Increase turning radius by 45 degrees Rear ? ? ? ? ? ? ? ?All Ahead Full ? ? ? ? ? ? ? +5 cm to maximum movement
Weapons: When properly aligned to a nearby star, solar energy can also be charged through the ship?s weapons or defenses. ?If the sunward table edge is in the opposite firing arc to the Sharn ship?s target, the Sharn vessel gets a left column shift for weapons battery attacks. ?Prism cannons do an extra point of damage when fired with the sun in the vessel?s rear arc.
Defenses: If an enemy attacks a Sharn ship on its sunward side, solar energy can be refracted back into the ships shields to disrupt the enemy fire. ?If a Sharn ship is attacked in its sunwards arc, any to-hit roll of 6 causes no damage and no blast marker is placed. ?This applies to direct fire weapons and torpedoes, but not attack craft.
_________________ The Construction Worker Space Marines like to paint Yellow and Black Stripes on Everything. This is for Safety. They also like to Blow Up Stuff. This is for Unsafety. They are very complicated people. This is why they are very (x2) popular. ? Sneak Preview of Construction Worker Space Marines
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