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Pathfinder proposition

 Post subject: Pathfinder proposition
PostPosted: Sat Mar 11, 2006 2:37 pm 
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Quote (CyberShadow @ 11 Mar. 2006 (10:30))
Sniper

Rail Rifle AT6+

If this goes through, Pathfinders would be, I believe, the only unit with a sniper AT attack, which is an interesting, if somewhat dangerous, precedent.

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 Post subject: Pathfinder proposition
PostPosted: Sat Mar 11, 2006 3:03 pm 
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My feeling is the sniper ability should linked directly to their rail rifles rather than being one of their overall special abilities. ?There's precedent for doing this, howling banshees have Banshee Masks which have first strike as an ability (although this would make no difference to them having the ability overall).

Also, if markerlight is given the sniper ability (I don't know if it does) then this gives the tau AT sniper weapons already.






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 Post subject: Pathfinder proposition
PostPosted: Sat Mar 11, 2006 4:27 pm 
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Quote (Chroma @ 11 Mar. 2006 (13:37))
Quote (CyberShadow @ 11 Mar. 2006 (10:30))
Sniper

Rail Rifle AT6+

If this goes through, Pathfinders would be, I believe, the only unit with a sniper AT attack, which is an interesting, if somewhat dangerous, precedent.

Woah there!  :D  I actually said that I would not want AT shots.

The implication and intention is that the Markerlight unit abilites dont impact on the Guided Missiles. However, this could probably be made clearer (and explicit) in the rules.

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 Post subject: Pathfinder proposition
PostPosted: Sat Mar 11, 2006 5:24 pm 
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I've never heard of anyone trying to apply the sniper ability to markerlights.

Sniper quite explictly works for the shooting unit.  Guided Missiles are fired from units without sniper.

If the sniper was linked to the rail rifles then the pulse rifle shots would not benefit from it when used by pathfinders.


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 Post subject: Pathfinder proposition
PostPosted: Sat Mar 11, 2006 5:40 pm 
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Quote (clausewitz @ 11 Mar. 2006 (16:24))
If the sniper was linked to the rail rifles then the pulse rifle shots would not benefit from it when used by pathfinders.

Sniper is, strangely, a unit special ability not a weapon special ability, which I have never understood.

Of course, there is precedent for placing unit abilities on weapons and vice verse (eg, Warp Spiders), so placing it on a specific weapon shouldn't be a problem.  

I'm just concered about sniper AT is all, since there is no other unit, that I'm aware of, that has this.

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 Post subject: Pathfinder proposition
PostPosted: Sat Mar 11, 2006 5:55 pm 
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Quote (clausewitz @ 11 Mar. 2006 (16:24))
If the sniper was linked to the rail rifles then the pulse rifle shots would not benefit from it when used by pathfinders.

Why exactly should the pulse carbine shots benefit from the sniper rule?


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 Post subject: Pathfinder proposition
PostPosted: Sat Mar 11, 2006 6:01 pm 
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Pathfinders dont have pulse carbines, they have pulse rifles and rail rifles.


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 Post subject: Pathfinder proposition
PostPosted: Sat Mar 11, 2006 6:24 pm 
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Ok my mistake, however I now have to ask why do they have pulse rifles? ?Is this something from the new codex or is my memory of the old codex wrong (I don't have it with me)? ?I seem to remember pathfinders having pulse carbines.

I still don't really see why pathfinder's pulse rifles should have the sniper ability. ?Also I don't see any reason why they should have the disrupt ability on their pulse rifles.

In my opinion they should have sniper moved to their rail rifles and should change their pulse rifles to pulse carbines (though keep the disrupt for obvious reasons). ?As to whether they should keep disrupt on their rail rifles I'm not sure, imperial guard, eldar and marine sniper rifles cause pinning tests in 40k yet don't have disrupt so I personally would remove it.

EDIT: just noticed that in my version of the tau list pathfinders do have pulse rifles.  It's version 4.3.3, is there a newer version of the list out there and if so where can I get it?






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 Post subject: Pathfinder proposition
PostPosted: Sun Mar 12, 2006 2:02 am 
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Opps, actually its me thats wrong.  My version 4.3.3 has Pathfinders with Pulse Carbines and Rail Rifles.  Which is what it should be as pulse rifles do not of course have disrupt.


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 Post subject: Pathfinder proposition
PostPosted: Sun Mar 12, 2006 4:51 am 
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So should snipe be a weapon or stand ability?
Weapon wise it would limit them to 4 sniper attacks.
Ability wise it means you can snipe both your shots and stuff like FF attacks.

Entirely off the point but I've just read the sniper rule again and realised it gives me -1 to armour saves (how did I never realise?). Pathfinders, still my favourite Tau unit :)

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 Post subject: Pathfinder proposition
PostPosted: Sun Mar 12, 2006 1:27 pm 
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Entirely off the point but I've just read the sniper rule again and realised it gives me -1 to armour saves (how did I never realise?). Pathfinders, still my favourite Tau unit


Which is why my snipers (in any army) are the least favorite units among those who like to bulk up on characters and leaders.   :/

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 Post subject: Pathfinder proposition
PostPosted: Mon Mar 13, 2006 4:35 am 
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Cheers for the follow up gents,

Looks like the proposition is off the table.

Cheers for the input - point of thread resolved,

'wave'

Rob

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