V4.4 - Markerlight Sentry Drones |
CyberShadow
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Post subject: V4.4 - Markerlight Sentry Drones Posted: Wed Mar 01, 2006 11:42 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9349 Location: Singapore
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OK. Another thread to discuss one of the issues, that of the Markerlight Sentry Drone Turrets.
I am fine with allowing these things into the main force list.
Proposition:
Force List
Markerlight Sentry Contingent Six (6) Markerlight Sentry Drone Turrets, 75 points
Upgrades: None
Stat Line
Type: Light Vehicle Speed: 0cm Armour: 4+ Close Combat: - Firefight: -
Weapons: None Notes: Markerlights
Discussion Points
Deployment: Either we could go with teleport for these things, or we could reduce the formation to four units which could then be deployed via a Tiger Shark. However, a formation of four would be costed at around 50 points, which presents a very cheap activation.
Deployment: These things should not be able to activate on the turn that they arrive?
Formation coherency: Both in terms of the units arriving on the table, and when casualties are caused in the middle of the formations lines.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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Steele
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Post subject: V4.4 - Markerlight Sentry Drones Posted: Thu Mar 02, 2006 12:23 am |
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Joined: Sat Jul 09, 2005 6:40 am Posts: 423 Location: Duisburg , Germany
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How are they activated? No move , no weapons. I thought Markerlights were kind of static/passive elements in E:A , thus ever present.
Steele
Edit: Unless you mean Marshalling and the like....
_________________ Quid pro Quo
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Honda
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Post subject: V4.4 - Markerlight Sentry Drones Posted: Thu Mar 02, 2006 1:30 am |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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This formation should not have an activation. All we are triggering is the markerlight ability.
Two more things:
1. I would not be in favor of the Tigershark deployment. These things don't need the additional cost, especially since not a lot of people take Tigersharks in the first place. So, I belive that to be an unnecessary burden.
2. Should mention in the notes something like, "since the unit is immobile, if units get out of coherency, then the smallest fragment is destroyed."
We can even include an example where the formation is laid out in a line, someone shoots the two middle units, kills them, and now the formation is out of coherency. The Tau player then gets to pick one of the remainders to remove.
Or something like that.
_________________ Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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Tactica
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Post subject: V4.4 - Markerlight Sentry Drones Posted: Thu Mar 02, 2006 3:07 am |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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I didn't think they were activated - but how do you clear blast markers then if they don't take such a test?
_________________ Rob
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The_Real_Chris
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Post subject: V4.4 - Markerlight Sentry Drones Posted: Thu Mar 02, 2006 3:39 am |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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Bit of an 'off the wall' alternative.
Solves the activation issue somewhat and clears up any confusion over when they die.
Why not make them one of the objectives? You place two in the opponents half, well, one of those is seeded with markerlights (represented by the models, possibly a nifty little diorama) and is a Tau facility of some sort they wish to recapture or whatever fluff you like.
You can't kill them, they stop working in any end phase you have captured that objective, restart if they are abandoned.
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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Ginger
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Post subject: V4.4 - Markerlight Sentry Drones Posted: Thu Mar 02, 2006 3:42 am |
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Joined: Wed Nov 16, 2005 7:20 pm Posts: 5483 Location: London, UK
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Interesting concept
If I have understood you right, this is a formation that essentially "lights up" targets for others to shoot. In which case, some thoughts :-
1) As this has no offensive capability, could you specify it has no activation at all? This would allow you to drop the points a bit, and would not give an ultra cheap activation (which would probably be the main beef).
2) Perhaps state that these have no Zone of control (as they have no offensive capability).
3) Perhaps give them "Scout" ability to allow them to be spread out a bit more?
Cheers
Ginger
_________________ "Play up and play the game"
Vitai lampada Sir Hemry Newbolt
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CyberShadow
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Post subject: V4.4 - Markerlight Sentry Drones Posted: Thu Mar 02, 2006 1:26 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9349 Location: Singapore
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An interesting discussion.
I guess that we have two options now...
1. No activations. They are able to remove a number of blast markers in every end phase (always on Marshal orders, or something like that).
2. They are an objective.
What about deployment being limited to garrison only? No teleport, no Tiger Shark drops?
I also like the idea of them having the Scout ability.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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Honda
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Post subject: V4.4 - Markerlight Sentry Drones Posted: Thu Mar 02, 2006 2:50 pm |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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. No activations. They are able to remove a number of blast markers in every end phase (always on Marshal orders, or something like that).
2. They are an objective.
What about deployment being limited to garrison only? No teleport, no Tiger Shark drops?
I also like the idea of them having the Scout ability.
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1. Should not be an activation. Since BM do not affect ML, then BM management is irrelevant.
2. You could do that, but I think you'd be limiting the usefulness of the unit and very likely kill the need. The Tau don't have any problems lighting up units in their half of the board. The issue is getting to artillery or other units that hide behind terrain. Since we don't have artillery, we need something to get to those units. The Sentries themselves don't do it, but they do facilitate that action if you plan for it.
3. I would not be in favor of the Scout ability. I see potentials for serious abuse by doing that.
_________________ Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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Ginger
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Post subject: V4.4 - Markerlight Sentry Drones Posted: Thu Mar 02, 2006 2:58 pm |
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Joined: Wed Nov 16, 2005 7:20 pm Posts: 5483 Location: London, UK
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Given the "no-activation" approach, I should have thought that Garrisons, Teleports from Spaceships or drops from A/c would be quite acceptable and in keeping with the theme.
In essence, their deployment would need to be done such that it does not require an activation in itself - hence in the Strategic part of each turn, or as part of A/c movement (in a ground attack or possibly Transport mission). Basically you put these things out where you intend to attack to give you that added edge, but they should not have any other material effect on the opposition.
I would even go so far as to say that perhaps they should be impervious to BMs as there is nothing to suppress or break as such and any working drone illuminates targets in range (and it keeps things simple). They need to be knocked out to stop them working (and should thus be very vunerable to fire / assault) so perhaps making their armour 5+, would be the only other comment.
However, if you give them scout ability, I do think you need to remove their Zone of Control to prevent abuse.
Cheers
Ginger
_________________ "Play up and play the game"
Vitai lampada Sir Hemry Newbolt
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The_Real_Chris
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Post subject: V4.4 - Markerlight Sentry Drones Posted: Fri Mar 03, 2006 9:18 am |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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I meant on the opponenets half of the board, sorry.
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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Tactica
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Post subject: V4.4 - Markerlight Sentry Drones Posted: Fri Mar 03, 2006 4:54 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Quote (Honda @ 02 Mar. 2006 (07:50)) | 1. Should not be an activation. Since BM do not affect ML, then BM management is irrelevant.
2. [objective option] You could do that, but I think you'd be limiting the usefulness of the unit and very likely kill the need. The Tau don't have any problems lighting up units in their half of the board. The issue is getting to artillery or other units that hide behind terrain. Since we don't have artillery, we need something to get to those units. The Sentries themselves don't do it, but they do facilitate that action if you plan for it.
3. I would not ?be in favor of the Scout ability. I see potentials for serious abuse by doing that. | I'll concur with Honda on all 3 points.
Well said.
_________________ Rob
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CyberShadow
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Post subject: V4.4 - Markerlight Sentry Drones Posted: Fri Mar 03, 2006 5:58 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9349 Location: Singapore
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OK, so where are we with this?
Force List
Markerlight Sentry Contingent Six (6) Markerlight Sentry Drone Turrets, 75 points
Upgrades: None
Stat Line
Type: Light Vehicle Speed: 0cm Armour: 4+ Close Combat: - Firefight: -
Weapons: None Notes: Markerlights
Discussion Points
Deployment: Teleport, or Garrison? This deployment does not count as activation.
Activation: No activations apply to the turrets. They are unaffected by blast markers (robotic) and 'light up' all enemy in the catchment zone.
They suffer from out of formation as normal (no Scout ability).
Does that sum it up, or have I missed something?
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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Steele
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Post subject: V4.4 - Markerlight Sentry Drones Posted: Fri Mar 03, 2006 6:17 pm |
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Joined: Sat Jul 09, 2005 6:40 am Posts: 423 Location: Duisburg , Germany
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Thats fine for me.
Cheers! Steele
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Tactica
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Post subject: V4.4 - Markerlight Sentry Drones Posted: Fri Mar 03, 2006 6:22 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Quote (CyberShadow @ 03 Mar. 2006 (10:58)) | | OK, so where are we with this?
| All stats look right to me CS.
Deployment: Teleport, or Garrison? This deployment does not count as activation.
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As Teleport happens before a turn starts and before you see who goes first, and can be used at the beginning of any turn so will require the Tau player to think tactically... I think
Teleport is definitely the way to go.
Activation: No activations apply to the turrets. They are unaffected by blast markers (robotic) and 'light up' all enemy in the catchment zone.
The effect here is accurate. I would consider a text revison...
Turrets don't activate. They are immune to blast markers. Markerlights.
They suffer from out of formation as normal (no Scout ability).
Yep - subject to formation coherency and no scout!
Does that sum it up, or have I missed something?
I think you have it.