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nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
That could be a reasonable option. _________________ Neal |
primarch |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA |
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nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
None of it is "obviously broken." _________________ Neal |
primarch |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA |
Hi! By the sound of some of the posters it seems to be (granted my interpretation of what I have read), but that may be becuase they werent happy with the final decisions from the getgo. Of course that doesnt mean it didnt look like a good idea when once put forth by those who originally came up with the stuff. But from someone outside the process it seems it didnt require that much scrutiny or testing to find it wanting from some of those who actively play the system. Just an observation. One thing i have learned with netepic is that the people closest to the design process are the people least likely to see errors and mistakes. From personal experience you get caught up in "how cool" certain ideas are and game balance may suffer. The only way to remedy this is to get people from outside the actual designers to give it a look over. The more the better. You wouldnt beleive how many "cool" ideas were thrown out over the years once someone outside the process looked it over. Sometimes real simple obvious flaws are overlooked. You could fill a book with all my wierd propositions that got axed once they got "reviewed". ![]() But as stated by others, if the testers were a small group that is entirely understandable. Nowadays its very hard if not impossible to build a proper test group. In my expereince it requires at least 6 people that a really into that army list and they have opponents that when combined represnt ALL the armies available. That way we increase the chance of finding incompatibility. The goal is not a perfect army list (an impossibility), but that its not grossly underpowered or overpowered in comparison with other lists under comparable conditions. Single units and such will always be a problem (heck we STILL whine about eldar windhosts... ![]() Heck, one of the truely custom made army lists (our version of slann/necrons) was argued over for more than 2 years before it was "released". It was nitpicked to such a degree that one agruement was that that list met a much higher "quality control" bar than even the original army lists made by GW. ![]() The good thing was the list has survived the test of time (and LOTs of playtesting) and remains virtually unchanged for the last 5 years. Which is funny since we find that most of our troubles come from the stuff we inhereted from GW and their original sysytem. Thats the stuff the crops up on our lists nowadays. In truth, I am more enraptured with the process of Epic A maintaining, updating and playtesting itself than the actual rules. If the Feral Orks are "unbalanced" or not is for those who know the system well to decide. I'm more curious on who and how changes get made, if indeed they get made. I find that very fascinating. ![]() Primarch |
Mojarn Piett |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland |
I can only second this from bitter experience as I've been (and probably still am) one of the blindest list coordinators/designers there is. ![]() _________________ I don't know and I let who care. -J.S. |
Tiny-Tim |
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Joined: Tue Jul 05, 2005 1:32 pm Posts: 4893 Location: North Yorkshire |
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Tiny-Tim |
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Joined: Tue Jul 05, 2005 1:32 pm Posts: 4893 Location: North Yorkshire |
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nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
Heh. _________________ Neal |
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