Ok Honda
And with apologies to Chris for the delay in posting (work pressures). Regarding the Eldar army, I provided a modified version of my original list knowing I was to face the "5 aces", so generated an army with two tactical options
1) The two Falcon / Firestorm formations give 2x 4+ pulse dice each, and at 5 strong, should be relatively resistant to aircraft if positioned correctly. They were in turn covered by the FirePrisms, and the Nightwings - a total of 1050 points of AA and air as Chris has pointed out earlier. This is intended to provide some form of "air umbrella" to cover the rapid assault by ground troops
2) The Storm Serpents permit a large portion of troops to be kept off-table to be delivered into the assault as required ? and away from any form of airstrike by the TS, thus reducing their effect some.
---------------------------
When we met, we agreed to swap sides giving me the Tau (as I am a relatively inexperienced in EA), and also agreed to set up a battlefield with a moderate amount of terrain including the two woods (garrisoned at the start) and the built up area (later occupied by a pathfinder formation) to provide as much cover for ground formations as possible, further dampening the possible effects of the TS.
SO, from the Tau point of view, the tactics are fairly obvious . . .
1) Remove the umbrella ASAP using the TS 2) Kill the Storm Serpents ASAP to prevent the Eldar close quarter assaults 3) Keep the Eldar at arms length as long as possible to allow the firepower to take effect.
The Eldar intentions become 1) Keep the air umbrella going as long as possible (and hopefully kill some TS in the process) 2) Keep in cover unless killing something or getting objectives 3) Use the Storm Serpents judiciously to apply reserves at the relevant points and to backup assaults
Chris has got the bare bones of the battle pretty well, although there are a couple of minor errors ?
Turn 1 ? The Nightwings failed to activate at all (the first of many low dice). ? The TS only suffered 1 damage and 6x BM from their ?wild weasel? attacks. The combined weight of ground fire and 3x TS runs taking out all three AA formations. You should note that The Eldar AA formations only got a total of 2x FirePrism and 3x Firestorm shots off at the 3x TS on the way in before succumbing to these attacks, and thus no shots at the end of turn.
Turn 2, ? All the Eldar AA failed to recover, essentially sealing their fate, though I am not sure that they would have had much effect ? 2x TS failed to activate reducing the damage a bit
Turn 3 ? As Chris noted, I switched 2x TS to take out the Avatar to cause the extra BM on the remaining Eldar units killing the broken AA and Serpent (big grin!)
At the end of the game, I only had 1 ? Pathfinders and a broken Crisis formation left ? but just managed to get to the objectives.
Chris has understated the appalling dice for both of us ? I lost count of the number of 1?s and 2?s, it was a record by any standards; to the extent that in the end others were becoming disturbed by our almost continuous groans / laughs.
However, a close fought, fun game (and my first ever E:A win!)
----------------------
As we completed relatively early, we agreed to swap sides, and I tried to use fewer Eldar garrisons in favour of ?off-table assaults?.
Although cut short (Pub closing time), essentially, combined TS and long range Seeker missiles repeated the destruction of the Eldar troops in just over 1 ? turns ? the ground AA failed to down anything (the Nightwings activating this time was the only highlight) and history was well on the way to repeating itself.
-------------------------------
In conclusion (if it needs saying) - IMHO if an EA novice like me can beat an experienced player like Chris when we have done as much as possible to skew things against the Tau, the unrestricted TS is definitely unbalanced.
The fact that only 3 a/c were needed to effectively strip the AA in the first turn in both games, even with appalling dice IMHO suggests that the stats themselves are too good in any event ? so as a game designer of several decades experience, I would respectfully repeat the suggestion of reducing the railguns to 1x MW 3+, TK(D3) 30cms, and probably restricting them to 1x TS per 500 air points.
All the best
Ginger
_________________ "Play up and play the game"
Vitai lampada Sir Hemry Newbolt
|