Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 83 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

Tyranid v6.1

 Post subject: Tyranid v6.1
PostPosted: Fri Jan 20, 2006 9:51 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England
Can't wait for the batrep.

On another idea I've had.  (yeah I know I like throwing ideas around, some might stick  :D )  It came to me after thinking about a few of us complaining about the 5cm spawning radius.  What about saying under spawning that units spawned must be placed within 5cm of a focal unit that is inthe swarm spawning and on the board at the start of the turn.

then with thropes (as well as all synpase creatures) focal.  Thus if we want to increase the space in which to spawn we have to take zonathropes.

This also fits in with their background of being synpase creatures (every now and then).

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
 Post subject: Tyranid v6.1
PostPosted: Sat Jan 21, 2006 1:01 am 
Brood Brother
Brood Brother

Joined: Thu Sep 04, 2003 6:38 am
Posts: 720
Location: Utah, pick a Pacific Island the other half of the year.
No, please, please keep throwing ideas around it is exactly what I want! Not only because it may be a real good idea, but becasue; (1) I file them and you never know they may become useful later; (2) They themselves may create the inspiration for an even better idea.

Look at synapse for example, at first I was happy limiting 'Fearless' to just a few of them but upon reflection, because of other peoples posts, I no longer feel it is correct. Now it may not be for the same reasons that the posters put forth, but it is where the inspiration for it came from.

Two things about Spawning...........

(1) Increasing the spawn range to 10cm, or even 15cm, is going to create a whole host of problems. You must remember that the spawn range is actually double that distance, plus the size of the stand, so 24cms, and 34cms each. Add in what I am going to say in #2 and it grows to 27cms and 37cms each.

(2) The spawn rules say the unit must be within 5cms of the Synapse Creature, not the entire unit has to be within 5cms of the Synapse Creature. Therefore it really isn't as crowded as it seems.

I'd have to really think about the Thrope as a 'now and then' synapse creature before it will fly. But it is an interesting idea never the less and one to consider.

The ramifications.

Thanks all for the input...........

Jaldon :p

_________________
Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.


Top
 Profile Send private message  
 
 Post subject: Tyranid v6.1
PostPosted: Sun Jan 22, 2006 8:19 am 
Brood Brother
Brood Brother

Joined: Thu Sep 04, 2003 6:38 am
Posts: 720
Location: Utah, pick a Pacific Island the other half of the year.
Whew, what a night of gaming that was had loads of fun :8:

Now I gotta start the work on the Nid report battle that was fought tonight. Shane mumbled at least more then once (He played IG vs Jesse's Nids) "Thank the Emperor for Commisaars!"

They saved his bacon more then once tonight. Suffice to say that despite tenative play on both sides, early in the battle, it finished as a real barn burner! I'll save the rest for the batrep's AABS (After Action Bull Session).

I just remembered. I'm going to try again for a small idea that was posted here some time ago.

I think that Dominatrix should have commander, not supreme commander ability. Simply because the Tyranids don't have a command structure above the level of synapse creatures, which enable Hive Mind for the rest.


It was discussed before, and it was felt that the Dominatrix is such a focus of the Hive Mind that it allows the Hive Mind to exert more control over the battlefield then normal Synapse Creatures. Rather then write 'another' special rule it is reflected in the Supreme Commander ability instead.

Thanks All

Jaldon :p

_________________
Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.


Top
 Profile Send private message  
 
 Post subject: Tyranid v6.1
PostPosted: Sun Jan 22, 2006 1:00 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England
Indeed battle reports are always nice.  Though they do make me feel guilty for spendingtoo much time running an =][= campaign rather than testing the list.  Maybe I'll steer my =][= group towards epic...

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
 Post subject: Tyranid v6.1
PostPosted: Sun Jan 22, 2006 4:40 pm 
Brood Brother
Brood Brother

Joined: Tue Jul 26, 2005 1:20 am
Posts: 23
There's a phrasing that conflicts with the rulebook; I think it's accidental.

Tyranid formations  that lose an assault must still make a withdrawal move, and any units that end their move within 15cms of an enemy unit will be destroyed, but the formation itself is not broken.


According to 1.13.3, when a formation breaks it chooses whether it makes a withdrawal.  Only if it chooses to do so does it make two moves.  (This is relevant because 0cm moves trigger overwatch fire.)

_________________
Email me for Epic near Toronto!


Top
 Profile Send private message  
 
 Post subject: Tyranid v6.1
PostPosted: Sun Jan 22, 2006 7:54 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote (Hena @ 22 Jan. 2006 (18:02))
T1.20 UNSTOPPABLE
Tyranid formations never receive blast markers and therefore can never be suppressed or broken by them. As long as they are under the control of the greater hive mind they, quite literally, don?t know the meaning of fear and will mindlessly sell their lives to bring victory to the greater hive mind. Tyranid formations that lose an assault follow normal rules for withdrawal move, and any units that end their move within 15cms of an enemy unit will be destroyed, but the formation itself is not broken.

Can we add a "non-fearless" in there some place as it implies, actually, it basically states, that all Tyranid creatures will die if they remain within 15cm and, as a special rule, would seem to take precidence over the normal rules.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Tyranid v6.1
PostPosted: Mon Jan 23, 2006 12:00 am 
Brood Brother
Brood Brother

Joined: Thu Sep 04, 2003 6:38 am
Posts: 720
Location: Utah, pick a Pacific Island the other half of the year.
Tyranid formations that lose an assault must still make a normal withdrawl move as described in the Epic-A rule book for withdrawls, the only exception being that the formation itself is not broken at the end of that withdrawl move.

Well...............................................

Jaldon :p

_________________
Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.


Top
 Profile Send private message  
 
 Post subject: Tyranid v6.1
PostPosted: Mon Jan 23, 2006 6:42 am 
Brood Brother
Brood Brother

Joined: Thu Sep 04, 2003 6:38 am
Posts: 720
Location: Utah, pick a Pacific Island the other half of the year.
Consider the word move, removed, and already added to the v6.12 List

v6.12 is a work in progress file that has things added and deleted from it as we all discuss the Nids and come up with new problems and ideas.

Doing it this way will allow me to make changes and post lists quicker, plus it keeps me from losing any of the ideras presented. Don't expect it to get posted as the next list is slated as v6.2 and will contain them.

Thanks All

Jaldon :p

_________________
Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.


Top
 Profile Send private message  
 
 Post subject: Tyranid v6.1
PostPosted: Mon Jan 23, 2006 9:45 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England
I would say any edge.  Nids are flexiable (okay mine are):D

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 83 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net