Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 177 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 12  Next

Tigershark

 Post subject: Tigershark
PostPosted: Tue Jan 10, 2006 2:12 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Quote (colonel_sponsz @ 09 Jan. 2006 (23:31))

My comprison was more in terms of roles than in terms of tabletop performance / stats / points.


Right - though i think you asre somewhat off in the role the. The TS is an RA hunter. Warhounds, scout titans etc tend to be heavy harassment rather than primary offensive platforms. They tend to lack the firepower. If anything the Tigershark fills the shadowsword niche of providing heavy fire support, except its a bit heavier and delievered differently.

The Tigershark packs two pretty heavy weapons in a light and manoeuverable chassis that can be used for hunting infantry / SHT's / titans but doesn't really have what it takes to survive un-supported (like a Warhound / Revenant / Harridan).


Well, it has a heavier weapons fit than a Reaver titan in some reguard (against an RA target). And contary to popular belief it can operate unsupported, as its an aircraft. The range of the weapons and implications of the airframe means it can do hit and run on formation edges or if the enemy flak assets are suppressed/dead/not present it can happily go everywhere.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Tue Jan 10, 2006 2:19 am 
Brood Brother
Brood Brother

Joined: Thu Nov 03, 2005 9:58 pm
Posts: 112
Quote (Tactica @ 09 Jan. 2006 (11:05))
RD,

Why would that be hard to believe... its a make-believe race in a make-believe game system. Its all pretend. LOL.

Where did this come from?  I will let this pass this time, but I am very disappointed with you Tactica.  The next time you ridicule a legitimate question by me or anyone else, I will definitely not stay quiet.

RedDevil.






Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Tue Jan 10, 2006 2:43 am 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas

The Scorpion is the only one that I'm not sure if its working correctly for the points though. For me, the scorpion rarely makes the cut, and when it does, I usually seem to regret it. More testing to be done now that 4.3.3 is out though.



I use these a lot. I like two of them in a formation because of the multiple layers of fire that they provide. They have the range to take advantage of ML's that are closer up, pack their own AA and should someone break through your lines, they don't just fold on you.

Mine have taken hits, but I've never lost them in a game and they've always done nasty stuff to their targets. So they provide sustainable shooting through the back half of a game, when sometimes I'm struggling to keep my HH's floating.

I'm not sure they are costed correctly as they seem a little high, but it's not off by a lot.

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Tue Jan 10, 2006 12:38 pm 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9348
Location: Singapore
Quote (RedDevil @ 10 Jan. 2006 (01:19))
Where did this come from? ?I will let this pass this time, but I am very disappointed with you Tactica. ?The next time you ridicule a legitimate question by me or anyone else, I will definitely not stay quiet.

I believe that the comment was made in jest... hence the 'LOL' (laugh out loud).

I also tend to think of the Tau units as more in terms of what they hunt, rather than their representative in other lists. I see the Tiger Shark as SHT striker, not necessarily with the power to go toe to toe with a Titan of any class, but enough to ruin the day of a ShadowSword.

I would then class the Moray and Manta as the middle and heavy hitters, going against the average titans - although I also envision the Manta as a more support craft for the troops where required.

The Scorpionfish is much more of a troop support vehicle in my mind, not necessaily designed to go hunting on its own (although it can if required).

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Tue Jan 10, 2006 4:46 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (RedDevil @ 09 Jan. 2006 (19:19))
Quote (Tactica @ 09 Jan. 2006 (11:05))
RD,

Why would that be hard to believe... its a make-believe race in a make-believe game system. Its all pretend. LOL.

Where did this come from? ?I will let this pass this time, but I am very disappointed with you Tactica. ?The next time you ridicule a legitimate question by me or anyone else, I will definitely not stay quiet.

RedDevil.

RD,

:o0

My respectful and full appoligies to you. I was in a jovial mood and did not mean to insult or disparige your obviously legitimate question.  :down:

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Tue Jan 10, 2006 5:00 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (The_Real_Chris @ 09 Jan. 2006 (19:12))

Right - though i think you asre somewhat off in the role the. The TS is an RA hunter. Warhounds, scout titans etc tend to be heavy harassment rather than primary offensive platforms. They tend to lack the firepower. If anything the Tigershark fills the shadowsword niche of providing heavy fire support, except its a bit heavier and delievered differently.

TRC, I will challenge your last sentence. The TS is not heavier than the SSw.

Shadowsword has a single shot that can deliver d3 TK. TS has two shots that now hit on 4+ and cannot sustain fire. The most one can do is 2 TK or 2 stands. The most the shadowsword can do is 1 stand or 3 TK.

On average the SSw will get a hit causing 2TK. On average the TS will get 1 hit causing 1 TK.

The SSw can hide in cover, has a 90cm range weapon which affords it the ability to stay out of range of many other units while being able to sustain fire and make it more difficult to be hit. It also has RA 4+ which gives it staying power.

The aircraft obviously flies so can only be hit by AA however, more than one opponent has moved their AA to threaten my aircraft after my approaoch - even if I did skirt the edges of their flak lines on my approach (which is rare and nie impossible against savvy and prepared players), the TS has 45 cm range weapons and cannot sustain fire. The SSw can also claim objectives and the TS can be ignored if one chooses too as it cannot win the game.

In the end, the TS is no comparison to the SSw at all - FP or otherwise IMHO.

And contary to popular belief it can operate unsupported, as its an aircraft. The range of the weapons and implications of the airframe means it can do hit and run on formation edges or if the enemy flak assets are suppressed/dead/not present it can happily go everywhere.

It moves as a bomber. If an opponent cannot adequately defend against a bomber attempting hit and run, the opponent should consider his relative E:A aircraft counter measures in general. I would hate to see what that same opponent's response is to 9 unit ork fighter bomber squadrons, what their response is to an Eldar viper laiden with infantry, or landa assault by orks, or marine landing craft complete with predator FF and infantry are... all are very hard and effective plane based assaults... the TS is the least of many players concerns.

Its been proven in recent bat reps - without a target of value, the TS and its light railcannons are relatively insignificant. All infantry and tank eldar armies, orc speed and infantry armies IG armies with no SHT, chaos armies with no SHTs... etc. There's more than one really solid army out there with no SHT in it that's highly effective in the tourny situation that would just sit back and completely ignore the TS with light railcannons.

If the concern is how quickly the TS would take out a 1 or possibly 2 hit SHT - or even one or two stands of really heavy infantry... OK, good. That's its job. Working as designed and note: recently lowered to 4+ instead of 3+ based upon your and NH concerns mainly TRC.

Lets give it more playtest.
Cheers,

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Tue Jan 10, 2006 5:03 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (Honda @ 09 Jan. 2006 (19:43))

The Scorpion is the only one that I'm not sure if its working correctly for the points though. For me, the scorpion rarely makes the cut, and when it does, I usually seem to regret it. More testing to be done now that 4.3.3 is out though.



I use these a lot. I like two of them in a formation because of the multiple layers of fire that they provide. They have the range to take advantage of ML's that are closer up, pack their own AA and should someone break through your lines, they don't just fold on you.

Mine have taken hits, but I've never lost them in a game and they've always done nasty stuff to their targets. So they provide sustainable shooting through the back half of a game, when sometimes I'm struggling to keep my HH's floating.

I'm not sure they are costed correctly as they seem a little high, but it's not off by a lot.

Honda,

I'd like to get a game in with you sometime. I'd like to get a feel for what role the scorpion is playing for you on field in combination with your fire discipline and battlefield tactics. To date, I've not lost them, but I've not had them be considered a real threat by the opponent either. I've never felt they were worth their points in productivity. Perhaps I'm just not taking the markerlights required to see them become valuable. Hmm...

I'll have to start trying them more in the first have of 2006 and get a real feel for them with the other list changes now.

Historically speaking, I've been dissappointed with them.

Cheers,

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Tue Jan 10, 2006 5:05 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (CyberShadow @ 10 Jan. 2006 (05:38))
Quote (RedDevil @ 10 Jan. 2006 (01:19))
Where did this come from? ?I will let this pass this time, but I am very disappointed with you Tactica. ?The next time you ridicule a legitimate question by me or anyone else, I will definitely not stay quiet.

I believe that the comment was made in jest... hence the 'LOL' (laugh out loud).

I also tend to think of the Tau units as more in terms of what they hunt, rather than their representative in other lists. I see the Tiger Shark as SHT striker, not necessarily with the power to go toe to toe with a Titan of any class, but enough to ruin the day of a ShadowSword.

I would then class the Moray and Manta as the middle and heavy hitters, going against the average titans - although I also envision the Manta as a more support craft for the troops where required.

The Scorpionfish is much more of a troop support vehicle in my mind, not necessaily designed to go hunting on its own (although it can if required).

Well put CS on all accounts. I fully agree. I don't classify the Tau against other lists.

What they hunt is perfectly stated.

Cheers,

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Wed Jan 11, 2006 3:08 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
[quote="Tactica,10 Jan. 2006 (16:00)"][/quote]
TRC, I will challenge your last sentence. The TS is not heavier than the SSw.

Shadowsword has a single shot that can deliver d3 TK. TS has two shots that now hit on 4+ and cannot sustain fire. The most one can do is 2 TK or 2 stands. The most the shadowsword can do is 1 stand or 3 TK.


I challenge your challenge! :) It is. The shadowsword is a point target destroyer. Against a Non WE target it does not make its points back as well as a Tigershark. You also ignore the Tigershark carries three other weapon systems unlike the shadowsword who has 2 heavy bolter and little chance to use them. Against anything but a multiple hit target the Tigershark can deliver a better payload (just TK wise it on average gets one hit to a shadowswords 5/6s).

The aircraft obviously flies so can only be hit by AA however, more than one opponent has moved their AA to threaten my aircraft after my approaoch - even if I did skirt the edges of their flak lines on my approach (which is rare and nie impossible against savvy and prepared players), the TS has 45 cm range weapons and cannot sustain fire. The SSw can also claim objectives and the TS can be ignored if one chooses too as it cannot win the game.


I am amased by your approach comment. There is no way most races can stop me on the approach - with the exception of the Eldar (if they aren't relying on WE intergral flak, like the army I just fought tonight did), the Tau (with an ion heavy force) and maybe the marines if the whole army is bunched under the cover of their two hunters. Guard, Orks, most marine forces. They haven't the range to cover themselves. The fact I have such a high number of activations also means that I am calling the shots. Have flak so you have me ranged on the approach, I can run you out of activations or simply kill it with the rest of the army. Move it up post attack and the rest of the army can respond. Again causing you bother. Intergral flak is outranged by me, and flak batteries normally come in flavours of three.
The range and activation advantage is critical here.

True it can't win games - but it can stop the opponent doing so which is almost good enough. Oh, and yes I can't sustain fire, but then again I can ignore a lot of cover, then again my ssw rarely need to sustain either hitting as they do on a 2+ :)

It moves as a bomber. If an opponent cannot adequately defend against a bomber attempting hit and run, the opponent should consider his relative E:A aircraft counter measures in general. I would hate to see what that same opponent's response is to 9 unit ork fighter bomber squadrons, what their response is to an Eldar viper laiden with infantry, or landa assault by orks, or marine landing craft complete with predator FF and infantry are... all are very hard and effective plane based assaults... the TS is the least of many players concerns.

And you've hit a good point there - ?with range 45cm TK weapons flying around you need to up it. Because the level of flak you had before won't cut it now. People in my experience did not deal with air assaults by shooting them down, but by blastmarkering them than dealing with them on the ground. Most air assualts are one shot affairs against a properly set up opponent, or they are held back giving them time to maul the opposing ground troops a lot more.
People dealt with bombers or air prior because the main wepaons were 15-30cm in range and so all flak was in with a chance. Those 6-9 strong ork fighterbomber fomrations also cost a lot of points, delivering not much firepower at close range. 4 fighter bombers are less worry to a Leman Russ formation with a Hydra than one Tigershark.

Its been proven in recent bat reps - without a target of value, the TS and its light railcannons are relatively insignificant. All infantry and tank eldar armies, orc speed and infantry armies IG armies with no SHT, chaos armies with no SHTs... etc. There's more than one really solid army out there with no SHT in it that's highly effective in the tourny situation that would just sit back and completely ignore the TS with light railcannons.

I wouldn't hunt WE's with it, I'd hunt high value RA targets, laden transports or high value infantry targets (like say the Ork warboss). The added activations and increase to the number of blastmarkers and general kills I was getting is enough otherwise :)

Lets give it more playtest.

You see we aren't completely at different viewpoints :) I was hoping to play with the Tau again tonight but ended up using imperials as I'd lost the Tau print out.
At the latest the planes will fly again next Tuesday (vs Eldar). Its not a case of straight bindingly obvious overpoweredness (like the old cheap Helltalon).

Heres a challenge for you though - what load out would you accept on a TS with 30cm range costing 150-175. And do you think it could be one twin linked shot with D3 damage? That would then be more of a SHT/scout titan hunter.

Oh, and looking at the army list it is 200 for 1 now right? The latest list seems to say 1 for 175.

Editting in an attempt to improve my awful English.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Wed Jan 11, 2006 1:57 pm 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9348
Location: Singapore
Quote (The_Real_Chris @ 11 Jan. 2006 (02:08))
Oh, and looking at the army list it is 200 for 1 now right? The latest list seems to say 1 for 175.

Interesting. Let us know how you get on. And the TS is still at 175 currently. No change in the last version of the list. (I didnt feel that changing the points by 25 would address the issues raised, and I am not a huge fan of balancing by points alone.)

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Wed Jan 11, 2006 2:47 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Think I have all my siege stuff mixed up in my head :)

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Wed Jan 11, 2006 4:20 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
I agree with TRC on the lack of defense against the Tigershark.  It's not the enemy's problem or error if the TS's are doing damage.  Quite the opposite.  It's the Tau player's problem if they are not easily making their points back and more.

I can probably get one more game in with them, but unless the 1-per-formation makes vastly more difference than I expect we will probably refuse to play with them any more.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Wed Jan 11, 2006 6:58 pm 
Brood Brother
Brood Brother

Joined: Fri May 13, 2005 11:01 pm
Posts: 1455
Personally, I prefer the railcannon as twinlinked TKd3 guns. ?This makes them step on the toes of the Moray, though. ?It just seems wrong to have the weapon stats so different between IA3 and E:A. ?The other thing I'd add is that FW actually undergunned the AX10 compared to what we've made it into. ?TL railgun and missile launcher, AA burst cannons. ?That's it. ?Makes it very focussed to kill light WEs, and not eat Russ companies (which is I think what really concerns everyone. ?Am I right?). ?

I don't want the AX10 to be a 'must-have', but I do plan on them being a worthwhile think to take. ?I'd like them to be the 'I know the guys like bringing a couple-4 titans. ?I need to be able to kill them, and they aren't expecting me to bring AX10s, they're expecting a Manta' :devil: toys. ?I do not agree with an even bigger range reduction. ?I can justify to most people the reduced ranges (as much as halved) on aircraft, but not a third of the IA3 range.

_________________
"For the Lion and the Emperor!"


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Wed Jan 11, 2006 7:22 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas

Honda,

I'd like to get a game in with you sometime. I'd like to get a feel for what role the scorpion is playing for you on field in combination with your fire discipline and battlefield tactics. To date, I've not lost them, but I've not had them be considered a real threat by the opponent either. I've never felt they were worth their points in productivity. Perhaps I'm just not taking the markerlights required to see them become valuable. Hmm...


I'll try to draw up an "operating" areas diagram of how I use them and maybe that will help you understand what role they fill for me.

In general, they are the "Nickelback" in my defense. They can shift back and forth as needed to deliver fire, or if the threat is in the right position (i.e. within ML range), sustain because of the range of their weapons.

In general, I strive to have them take advantage of ML's and Sustain, so the +2 to their to hit die make them much more effective than without .

Also, I've found them remarkably resistant to suppression and damage. The DC3 is quite beneficial and without it, this really unit wouldn't be worth fielding.

So, perhaps it's what I am looking for in a unit. These guys have range, continue to shoot the entire game, and provide AA support over my entire operation.

 :8):

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Wed Jan 11, 2006 7:40 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas
@Neal


I agree with TRC on the lack of defense against the Tigershark. ?It's not the enemy's problem or error if the TS's are doing damage. ?Quite the opposite. ?It's the Tau player's problem if they are not easily making their points back and more.


I'm not sure I understand where you are coming from on this.

Something else that we need to consider in this discussion:

Player Competency: The other thing that isn't being considered because of the results observed, is the competency of those facing/fielding the TS.

It's been my experience that a lot of people, regardless of the game system, look at an airplane and think, "hmm...a really fast tank", when in reality managing your aerospace assets is truly an art.

I think TRC's use of air to be very enlightening and is it possible that because of his understanding of how air assets should be used vs. his opponents' not understanding, might be producing the TS results he observes.

On the other side of the coin, is it also possible that Tac's observance of a tightly integrated AAA environment, which tends to diminish the overall performance of said vehicles, thus leading to his observations and comments.

So what I am getting to is that it is extremely possible that both of you are right. If used properly, TS are extremely effective. If defended against properly, can they be negated.

If the above is "true", then is it possible that some semblance of balance has been achieved because the effectiveness of the aircraft is dependant on the use of the vehicle? And the follow on question is then, is that bad?

In my mind, it is not, but I am open to hearing more.

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 177 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 12  Next


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net