Turn 3
Strategy Roll: Tau
Though somewhat shaken by their presence, the Hammerheads pivot and sustain fire on the tanks of Element Terebrus, disabling two of the Predators.
The Piranhas sustain fire on the still fleeing Marines and are able to fell the enemy commander and his Razorback.
Trying to help their badly mauled brothers, Element Terebrus advances on the Shas'O's cadre, but their lascannons are unable to lock on to the Crisis suits and they only place a blastmarker. ?(My opponent assumed the Crisis suits were LVs and, boy!, was he disappointed to find they weren't!)
Element Secundus tries to find a target to pursue, but the static on the command link disrupts their plans and they only move towards the middle of the battlefield.
With nerve recovered, the Stingrays of Shas'Sha'Ka double into enemy territory, claiming the Marine Blitzkrieg and eliminating the survivor of Element Primus with a barrage of missiles.
Element Decerto doubles to the Tau Blitzkrieg and fires wildly on the distant Hammerheads, scoring no hits.
Seeing victory in his grasp, the Shas'O double his Cadre to one of the enemy objectives before turning to fire on Element Secundus, destroying two of the hovering gun platforms.
The Tetras also double up to claim the other objective, firing on Element Secundus as well, but unable to do any harm.
Lost in the woods with no backup, and feeling somewhat under appreciated, the Pathfinders sit tight, even after the Shas'O orders them up off their tau'utts?
End of Turn: Space Marines 1 (Blitzkrieg) vs Tau 2 (Blitzkrieg, Take and Hold).
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
|