Login |  Register |  FAQ
   
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 38 posts ]  Go to page Previous  1, 2, 3  Next

Dark Eldar
Dark Eldar Raiders have no place in 6mm scale 13%  13%  [ 12 ]
Dark Eldar should be based on an existing Eldar list 3%  3%  [ 3 ]
Dark Eldar would need a list only if models were made 9%  9%  [ 8 ]
Dark Eldar need a list for use with proxies/conversions 75%  75%  [ 69 ]
Total votes : 92

Dark Eldar

 Post subject: Dark Eldar
PostPosted: Thu Dec 29, 2005 3:39 pm 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore
Hi. I have moved this thread to the Epic Rules > Epic Armageddon board, as it does not concern official EA Eldar development.

Thanks.

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: Dark Eldar
PostPosted: Thu Dec 29, 2005 8:33 pm 
Brood Brother
Brood Brother

Joined: Fri May 13, 2005 11:01 pm
Posts: 1455
As the Dark Eldar are big enough to warrant ships in BFG, so should they warrant large raiding forces.  For example, Carlson's Raiders of WW2 fame were carried by two submarines, but had less than 300 men on the islands.

There was a similar problem with building the Necrons in Epic, since they don't have a lot of stuff (for that matter, I think that there are more Epic units for the 'crons than there are 40k units).  Dark Eldar would have the same problem/opportunity.

I would personally prefer to avoid mixing Slaaneshi units in, since even the DE go to great lengths to avoid her embrace(well, most of them do, anyway).

_________________
"For the Lion and the Emperor!"


Top
 Profile Send private message  
 
 Post subject: Dark Eldar
PostPosted: Thu Dec 29, 2005 8:37 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Hi!

Thats a good point. If they have spaceships, larger forces should be a possibility.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Dark Eldar
PostPosted: Thu Dec 29, 2005 9:24 pm 
Brood Brother
Brood Brother

Joined: Thu Sep 04, 2003 6:38 am
Posts: 720
Location: Utah, pick a Pacific Island the other half of the year.
History is just full of examples of lightly armed, and large, raiding forces being employed against a determined enemy.

It isn't hard to imagine a large DE raiding force sweeping into a sector of space and carrying out a Raiding/Pillaging action
before substantial enemy forces could react to the incursion.

Also, I remember reading somewhere about them being used as a merc force by an Imperial Govener and then his planet being sacked by those same DE he had hired!

Yup I think a list should be done for completeness and for those of us that like to do campaigns.

Should probably be just proxies and conversions (With a bit of luck maybe Uh Oh brain fart, you know the company that did the Epic Tau, would pick up the ball)

Nice pics L4 :D

Jaldon :p

_________________
Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.


Top
 Profile Send private message  
 
 Post subject: Dark Eldar
PostPosted: Thu Dec 29, 2005 9:34 pm 
Brood Brother
Brood Brother

Joined: Tue Oct 25, 2005 10:11 pm
Posts: 515
Failing Forgeworld's involvement, I'm sure someone could knock up some printout Dark Eldar like the Printout Necrons!

Since the Necrons have their Harvester, and the Tau their Manta, I'm confident it's possible to represent an Impaler Assault Module in Epic. Now that'd be a decent 'superheavy' thing to give them a bit of weight in game. We can also represent the Gothic fighters, bombers and assault boats and such that aren't used in 40k or yet modelled. In fact, thinking about it, it's probably best to go this route and 'bring down' things from BFG to represent DE at an Epic level rather than necesserilly fabricating things from the start to 'plug holes'.

I think this could be the start of a winning run here...


Xisor

_________________
"Number 6 calls to you
The Cylon Detector beckons
Your girlfriend is a toaster"


Top
 Profile Send private message  
 
 Post subject: Dark Eldar
PostPosted: Tue Jan 03, 2006 1:12 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 11:01 pm
Posts: 3495
Location: Wessex
I feel that there could be some large DE raiding vehicles.

Where do all those Ravagers with captured slaves actually go?

I see a Manta (or even bigger) DE Flyer/WE which can hold quite a few Ravagers and other DE raiding vehicles.

I can't see Titans or similar.

Also what about a large Ravager (there have been some 40K conversions like that

_________________
Jimbo
Felix's Gaming Pages
Felix's Gaming Pages Blog
Almost Always Right...


Top
 Profile Send private message  
 
 Post subject: Dark Eldar
PostPosted: Tue Jan 03, 2006 6:55 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
I think if they can gather in large enough numbers to pilot a pirate fleet, they could probably have enough numbers to put up an EA-sized ground force.

I think they would mostly be restricted to Wraithgate-capable units because of their use of the webway, but I could see an occasional big unit.

For the most part, I think you could simply use the Eldar unit stats with DE styling and organization.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Dark Eldar
PostPosted: Tue Jan 03, 2006 7:02 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
For reference, Etherrider's list from the old SG forum:
====================

Dark Eldar ver. 1.7(standard list not Wyche Cult)

Please forgive the lack of formatting. I will clean up this cut&paste as time moves on! Please feel free to email me as well concerning the list and I hope to soon be posting links to photos.

Premise: The purpose of this list is to simulate a large collection of forces banding together to accomplish large-scale raids on relatively weakly defended areas in order to capture slaves for torture and amusement. The Dark Eldar are masters of raids and lightning strikes from nowhere. Leaving little in their wake but the dead and immortal fear in those lucky few to escape their wrath! The forces presented here are raiding forces of the Dark Eldar who do not normally mount large-scale offensives, but sometimes happen upon an area that has just recently be fortified or it alert for attack!

It should be noted that actual models will not be produced in the foreseeable future and this is an army consisting entirely of conversions.

New Special Rules: Attack from Out of Nowhere - Any DE formations may be-repositioned up to 5cm away from their original positions after set-up but before rolling for first turn. This is to represent their ability to attack from nowhere and to cause a little more fear and loathing in your opponent!

Drug-Crazed Killers ? Certain DE units are known for their extensive use of combat drugs and as such are extremely deadly in Close Combat. As such any unit with a note of Wyche is a unit that benefits from a +1 to the Initiative roll when attempting to go on Assault orders.

Slavetakers ? Dark Eldar are notoriously feared for the fact that they employ the practice of taking prisoners to be tortured slaves. In an assault any of the opponent?s units that are slain while in base contact by weapons other than Macro-Weapons or Titan Killers, have a chance of being taken prisoners/captive. Roll a d6 for each unit taken as a casualty that was in base contact with a DE unit, on a 6+, they are captured. Also any units that are automatically slain (such assaults on broken units and etc?) are all (yes, the whole unit, not just those who would have been in base contact!) taken prisoner/captive and removed as normal.

Other Special Rules: Dark Eldar also use Eldar rules for Hit and Run, Pulse & Lance.

NEW VICTORY CONDITIONS! ? Take note that some of the 5 basic victory conditions are altered slightly, based on the Slavetaker special rules that DE armies operate under. The following victory conditions are re-worded for a DE army to reflect this (those which are not listed have no change)

Break Their Spirit: You achieve this goal by destroying or capturing (not breaking) the formation worth the most points in the opposing army. If several formations are tied for the most points, you achieve this goal by destroying or capturing any one of them.


Garrison Rules - The DE do not normally garrison areas but rather attack suddenly from nowhere, as a result the DE may not garrison objectives.

Strategy = 5 (they are experts at making sure they are the attackers)
Initiative = 2+

0-1 Webway Portals (as per Eldar Wraithgates)

0-1 Supreme Commander ? Replace a single Drachon/Drachite unit with Archon/Archite and retinue for +75 pts


Kabal Units
Warrior Unit ? 8 Stands of Warriors on foot 150 pts
Add Raiders to the unit (must equip whole unit) for +30 ea
Add 0-1 Drachon to unit for +25 pts
Add 0-1 Haemonoculi to unit for +25 pts
Add 0-3 Talos for +35 ea

Wyche Unit ? 8 stands of Wyches on foot 250 pts
Add Raiders to the unit (must equip whole unit) for +30 ea
Add 3 stands of Warp Beasts and 1 Beastmaster for +75 pts
Add 0-1 Drachite to unit for +25 pts
Add 0-3 Hellions for +75 ea

Pact Units (up to 3 per Kabal chosen)
5 Grotesques and 1 Haemonculi 125 pts
Add Raiders to the unit (must equip whole unit) for +30 ea

6 Mandrakes 125 pts

5 Ravagers 250 pts

4 Scourges 125 pts
Add 0-1 Drachon for +25 pts

5 Hellions 125 pts
Add 0-1 Drachite for +25 pts

3 Reaver Jetbikes 75 pts
Add 0-1 Drachite for 25 pts
Add 6 additional Reaver Jetbikes 150 pts

3 Nightmares 200 pts

Air Units

Raven Fighter x 3 175 pts

Razorwing Fighter-Bomber x 3 225 pts

War Engines
Barge of Pain (1-3) 250 ea

2 Soul Stealers (similar to Eldar rev. titan in form of Talos) 600 pts

Tormentor (full-on Titan) 575 pts

Spaceships 250 pts
Torture Class Cruiser


Archon & Incubi Retinue
Type Speed Armor Close Combat Firefight
Character 15 cm 4+ 3+ 5+

Weapon Range Firepower Notes
Punisher (Base Contact) Assault Weapon MW, Extra Attacks (+1)

AND

Tormenter Helm (15 cm) Small Arms Extra Attack (+1)

Notes: Supreme Commander, Inspiring, Invulnerable Save.

Archite & Wyche Retinue
Type Speed Armor Close Combat Firefight
Character 15 cm 5+ 3+ 5+

Weapon Range Firepower Notes
Power Lash (Base Contact) Assault Weapon MW, Extra Attacks (+1)


Notes: Supreme Commander, Wyche, Fearless, Invulnerable Save.

Haemonoculi
Type Speed Armor Close Combat Firefight
Character - - - -

Weapon Range Firepower Notes
Stinger 15cm MW6+ Disrupt

OR

Scissor Hands (Base Contact) Assault Weapon Extra Attacks (+2)

Notes: Leader, Fearless, (Must choose one weapon type for each stand).

Drachon/Drachite
Type Speed Armor Close Combat Firefight
Character - - - -

Weapon Range Firepower Notes
Agonizer (Base Contact) Assault Weapon MW, Extra Attacks (+1)

Notes: Commander, (Drachon adds Leader while a Drachite adds Wyche).

Warriors
Type Speed Armor Close Combat Firefight
Infantry 15cm 6+ 5+ 4+

Weapon Range Firepower Notes
Splinter Rifle (15 cm) Small Arms -
Dark Lance 30 cm AT5+ Lance
Notes: None

Wyches
Type Speed Armor Close Combat Firefight
Infantry 15cm - 3+ 5+

Weapon Range Firepower Notes
Wyche Weapons (Base Contact) Assault Weapon First Strike, Extra Attack (+1)

Notes: Wyche, Infiltrators (this represents the combat drugs helping them in assaults rather than sneaky git type abilities)

Warp Beasts & Beast Master
Type Speed Armor Close Combat Firefight
Infantry 20cm - 4+ -

Weapon Range Firepower Notes
Nasty Teeth! (Base Contact) Assault Weapon -

Agonizer (Beastmaster only)
(Base Contact) Assault Weapon MW, Extra Attack (+1)

Notes: Wyche, Mounted.

Reaver Jetbikes
Type Speed Armor Close Combat Firefight
Infantry 35cm 5+ 4+ 5+

Weapon Range Firepower Notes
Splinter Rifle (15 cm) Small Arms -

Notes: Wyche, Skimmer, Mounted.

Scourges
Type Speed Armor Close Combat Firefight
Infantry 35cm 6+ 5+ 4+

Weapon Range Firepower Notes
Splinter Cannons 30cm AP5+ x 2 -

Notes: Teleport, Jump Packs.

Mandrakes
Type Speed Armor Close Combat Firefight
Infantry 15cm 6+ 4+ 5+

Weapon Range Firepower Notes
Pistols & CCWs (Base Contact) Assault Weapons -

Notes: Teleport (represents Shadow skin and special set-up), Scouts.

Hellions
Type Speed Armor Close Combat Firefight
Infantry 35cm 6+ 4+ 5+

Weapon Range Firepower Notes
Hellglaives (15cm) Assault Weapons -

Notes: Wyche, Teleport, Jump Packs.

Grotesques
Type Speed Armor Close Combat Firefight
Infantry 15cm 6+ 5+ -

Weapon Range Firepower Notes
Claws (Base Contact) Assault Weapons -

Notes: Fearless, Inspiring, Thick-Rear armor

Vehicles
Talos
Type Speed Armor Close Combat Firefight
Lt. Vehicle 15cm 4+ 3+ 5+

Weapon Range Firepower Notes
Splinter Cannon 30cm AP5+ x 2

AND

Talos Claws (Base Contact) Assault Weapon MW, Extra Attacks +D3

Notes: Walker, fearless, reinforced armor.

Raider
Type Speed Armor Close Combat Firefight
Lt Vehicle 35cm 6+ 6+ 5+

Weapon Range Firepower Notes
Dark Lance 30cm AT5+ Lance

Notes: Skimmer, Transport (may transport 2 each of the following Archon/Archite, Dracon/Drachite, Haemonoculi, Warriors, Wyches, Warp Beasts, Beastmaster & Grotesques).

Ravager
Type Speed Armor Close Combat Firefight
Vehicle 35cm 5+ 6+ 4+

Weapon Range Firepower Notes
Dark Lance 30cm AT5+ Lance
2x Disintegrator 30cm AP5+/AT 6+

Notes: Skimmer.

Nightmare
Type Speed Armor Close Combat Firefight
Vehicle 35cm 5+ 6+ 5+

Weapon Range Firepower Notes
Horrorfex 45cm 1BP Disrupt, Indirect Fire

Notes: Skimmer.

War Engines
Barge of Pain
Type Speed Armor Close Combat Firefight
WE 25cm 4+ 5+ 3+

Weapon Range Firepower Notes
3 x Dark Lance 30cm AT5+ 360, Lance
2 x Terrorfex 15cm 1BP FF, Disrupt
6 x Splinter Cannons 30cm AP5+ x 2 360

Critical Hit Effect: The Barge of Pain?s grav drives are hit and the behemoth is sent spearing into the ground destroying it. Any unit on-board is affect as if its transport was destroyed by a MW hit.

Notes: Damage Capacity ? 3, Skimmer, Reinforced Armor, Thick-rear armor, Transport (up to 10 of the following Archon/Archite, Dracon/Drachite, Haemonoculi, Warriors, Wyches, Grotesques, Warp Beasts, Beast Masters, Scourges, Hellions & Talos).

Soul Stealer
Type Speed Armor Close Combat Firefight
WE 25cm 5+ 4+ 4+

Weapon Range Firepower Notes
Pincers (Base Contact) Assault Weapons Extra Attacks (+2),Titan
Killer D3
3 x Splinter Cannons 30cm AP5+ x 2 -

Critical Hit Effect: The Soul Stealer?s shadow generators are destroyed and its Shadow Fields drop leaving it with no further benefit from them for the rest of the game. Further Critical hits will cause an additional point of damage.

Notes: Damage Capacity ? 3, Shadow-field ? 2, Skimmer, Reinforced Armor, Fearless, Walker. The Soul Stealer's weapons may fire all round due to the Titan's exceptional maneuverability.

Tormentor
Type Speed Armor Close Combat Firefight
WE 20cm 5+ 3+ 4+

Weapon Range Firepower Notes
1-2 x Entropic Lance 30cm AT5+ Lance, Pulse
2 x Black Lash 15cm AA6+
0-1 Power Fist 30cm AP5+ x 2 -
OR (Fist Mounted Splinter Cannons)
(15cms) Small Arms Extra Attacks (+3)
O R (Fist Attack) (Base Contact) Assault Weapons Extra Attacks (+2),Titan
Killer D3
Critical Hit Effect: The Tormentor?s shadow generators are destroyed and its Shadow Fields drop leaving it with no further benefit from them for the rest of the game. Further Critical hits will cause an additional point of damage.

Notes: Damage Capacity ? 8, Shadow-field ? 2, Reinforced Armor, Thick Rear Armor, Fearless, Walker. May step over units and impassable or dangerous terrain that is lower than the Titan?s knees and up to 2 cm wide. The Tormentor's weapons may fire all round due to the Titan's exceptional maneuverability.

Aircraft
Raven Fighter
Type Speed Armor Close Combat Firefight
Aircraft Fighter 5+ N/A N/A

Weapon Range Firepower Notes
Twin Dark Lances 30cm AT5+ Lance
Splinter Cannon 30cm 2 x AP4+/AA5+

Notes: None.

Razorwing Fighter-Bomber
Type Speed Armor Close Combat Firefight
Aircraft Fighter-bomber 5+ N/A N/A

Weapon Range Firepower Notes
Twin Dark Lances 30cm AT5+ Lance
Twin Splinter Cannons 30cm 2 x AP4+/AA5+
Horrorfex 15cm 1BP Disrupt

Notes: None.

Spacecraft
Torture Class Cruiser
Type Speed Armor Close Combat Firefight
Spacecraft N/A 4+ N/A N/A

Weapon Range Firepower Notes
Orbital Bombardment n/a 6BP Macro-Weapon

Notes: Transport (may carry 1 Impaler Assault Module and 6 Slavebringer assault boats as well as the units they may carry.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Dark Eldar
PostPosted: Tue Jan 03, 2006 8:17 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Oct 31, 2003 7:52 am
Posts: 10348
Location: Malta
Thanks for posting the list, Neal. Lots of big stuff!
We really need to compile one cohesive list at this point.

_________________
Back from oblivion (again)?


Top
 Profile Send private message  
 
 Post subject: Dark Eldar
PostPosted: Tue Jan 03, 2006 9:08 pm 
Brood Brother
Brood Brother

Joined: Tue Oct 25, 2005 10:11 pm
Posts: 515
Perhaps rather than 'one cohesive list' as such, go with 'one cohesive list of ideas'. Okay, it won't be entirely comprehensive, but to look at it: What do we need. Where do we initially focus the strengths and weaknesses?

Well, first of which units and how do we 'first' imagine the formations: I personally vote for this as a basis:

- 'Generally' the infantry formations will be 8 Strong(7+Command Stand), thus occupying 4 Raiders. All formations that can have raiders have them as standard.


-Infantry Formations:

'Household' Formation(IE Kabal Elites, lots of incubi, mandrakes and such)?

Kabal(Warriors on Raiders, Mandrakes, Dracon)
Dependant Scourge Formation(0-1/Kabal)

Cult(Wyches on Raiders or Reavers, Dracite, Warp Beasts)
Dependant Hellion Formation(0-1/Cult)

Coven(Grotesques on Raiders, Haemonculi, 'something new')
Dependant Talos Formation(0-1/Coven)[Vehicles/Walkers?]


-'Air/Space Formations';

Impaler Assault Module(VERY Big Warmachine/Orbital Lander)

Slavebringer Assault Boats(Smaller Transport Flyers: Warmachines like THawks? Upgrade to formations?)

Raven & Razorwing Fighters

-'Vehicle' Formations:

Ravager Formation

'Mega Ravager' Formation?

'Mega Talos' Formation?





Well, as you see, we have alot of choices, that's only to start with.


We see:

- Should Warriors be AP or AT oriented?
- Should Raiders be AP/AT(Disintegrators, I'd say AP5+/AT6+) or AT pure(I'd say 4+) as Dark Lances?
- How would ravagers be equipped?
- How much of the army's allowance would go to 'air power'? I'd say alot, but how much is alot?
- What the hell should the Impaler and Slavebringer do?

As is, we have a challenge ahead
:D

Xisor

_________________
"Number 6 calls to you
The Cylon Detector beckons
Your girlfriend is a toaster"


Top
 Profile Send private message  
 
 Post subject: Dark Eldar
PostPosted: Tue Jan 10, 2006 5:42 pm 
Brood Brother
Brood Brother

Joined: Fri May 13, 2005 11:01 pm
Posts: 1455
- Should Warriors be AP or AT oriented?
From what I've seen, AT.

- Should Raiders be AP/AT(Disintegrators, I'd say AP5+/AT6+) or AT pure(I'd say 4+) as Dark Lances?
AP/AT.

- How would ravagers be equipped?
1 DarkLance, 2 Disintegrators is a good mix, and pretty typical from the 3 DE armies I've seen on the 40k table.

- How much of the army's allowance would go to 'air power'? I'd say alot, but how much is alot?
I'd like to see more than 33%, but it kinda depends on the power of any Air Assault formations.

- What the hell should the Impaler and Slavebringer do?
Slavebringer ~ Eldar superheavy Webway portal vehicle (Avenger?)
Impaler ~  one 'size' bigger (6dc vice 3, but broadly similar to SMLC/Ork Landa)

_________________
"For the Lion and the Emperor!"


Top
 Profile Send private message  
 
 Post subject: Dark Eldar
PostPosted: Fri Jan 13, 2006 6:00 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 3:22 pm
Posts: 73
There are squats out there... how come a REAL  (please allow me to call it that way to make a point) race doesn't exist?

There are few 40k DE  players.  But it is my oppinion that every 40k player should have the OPTION to play his same army in EPIC.  That's the whole idea in campaigns and whatnot.

My 2 cents


Top
 Profile Send private message  
 
 Post subject: Dark Eldar
PostPosted: Sat Jan 28, 2006 12:02 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Aug 02, 2005 12:00 pm
Posts: 573
Location: Canada
It had occurred to me that Kabal formations based around Impalers and Slavebringers would be an ideal way of introducing the Druchii to Epic - I shouldn't be surprised that Xisor got there first!

In comparing the Impaler to other craft, I would keep it in the same category as the Manta (perhaps even with the same Support Craft rules for movement), as each are represented by a single model per unit in BFG (whereas the Slavebringers are abstracted into squadrons)

Regarding a Slavebringer, perhaps looking to the Vampire (the craft which takes up the role of assault boat in the Craftwrorld Eldar fleet - as well as its obvious role in the Swordwind Epic list!) for inspiration would be useful, plus a Vampire Hunter-type heavy weapon variant could serve the Dark Eldar in a WE-hunting role.

1/3 for air should be ok to start off with, we can work on it later if necessary. However, one idea could be to split the Slavebringers and Impalers out into 1 per transported formation, in place of their regular transports. Presumably DE vehicles can be carried in an Impaler but not in a Slavebringer - the Orca/Manta sort of split - so the choice in transport is predicated by the size and composition of the formation taken.

And perhaps some of the anti-War Engine weaponry could have Leech effects on the targets (so the target WE is slowed by 10cm, and/or reduces the number of moves allowed by each move order - so a March order only lets you move twice, a double only once etc) which need to be removed in the same manner as blast markers (so you can either take only blast markers off with your given roll in, say, a Marshal action, or remove less BMs and one or more Leech modules)


Gary





_________________


Gue'senshi: The 1st Kleistian Grenadiers

v7.3 pdf

Human armed forces for the greater good.


Top
 Profile Send private message  
 
 Post subject: Dark Eldar
PostPosted: Tue Jan 31, 2006 2:57 am 
Brood Brother
Brood Brother

Joined: Tue Oct 25, 2005 10:11 pm
Posts: 515
Curiously, I actually spoke to Nerroth about this yesterday!

The 1/3 Air Power Rule should apply to detachments and 'big' supporting vehicles/flyers. However, any that are strictly taken as a transport upgrade should be 'outwith' this. Thus a Warrior formation fo 8 stands(inc Dracon) could be on 4 Raiders or a Slave Bringer(alongside another formation) or even inside the webway or holds of an Impaler.

Now, assuming formation size for DE is 'ideal' at roughly 8(7 basic+1 leader-esque type), then a Slavebringer could be 16 Stand Capacity or a simpler 8, the Impaler could hold double/triple that alongside any Webway portals. That seems a good premiss to work with to me(that of 8 Stands to a formation).

As for the Leech idea, I think it's fantastic. Probably the best yet. The Dark Eldar don't strike me as having a huge TK capcity outside of any of the more stylised hefty weapons from the Impalers. By being able to neutralise heavy warmachines, if only by pinning them in place, it allows the Dark Eldar to avoid them/deal with them at their leisure rather than, as with other races, simply be able to deploy an equivalent to deal with it(ie titans with Marines and IG).

Xisor

_________________
"Number 6 calls to you
The Cylon Detector beckons
Your girlfriend is a toaster"


Top
 Profile Send private message  
 
 Post subject: Dark Eldar
PostPosted: Thu Apr 19, 2007 2:56 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
I've seen this poll come up quite often even though it is quite old.  I thought I'd put a note out here for anyone who doesn't know...

Follow my links below and find the ways of the dark kin... FOR EPIC. :alien:

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 38 posts ]  Go to page Previous  1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 62 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net