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What to you like?

 Post subject: What to you like?
PostPosted: Fri Dec 30, 2005 11:53 pm 
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In the BFG universe we have a little bit of a split personality concerning the fighters and bomber aircraft.  I was wondering what "vision" people prefered in BFG.  Let me explain...

For the Imperial Navy is it stated quite clearly that the fighters and bombers used in naval battle are completely different form the Thunderbolts and Lighting fighters that the Imperial navy uses for more terrestial air power.  These "space" only fighters are decribed as much larger than their atmospheric brothers.

Now the other fleets don't make this distiction.

The Tau for example use the dame fighter, the barracuda, in both air and space.  Same for the orks.  

I was just wondering what pople liked to envision.  A sperate Space vs. Air aircarft or the same for both

Just a random thought.


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 Post subject: What to you like?
PostPosted: Sat Dec 31, 2005 3:30 am 
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It would be more efficient if AC can both operate in space and in atmosphere. However, it might be easier to build and cheaper if you separate the atmospheric craft.


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 Post subject: What to you like?
PostPosted: Sat Dec 31, 2005 3:58 am 
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It's not unreasonable to assume the Imperium simply does it differently.

With Tau background, we can see alot of the 'use' of their forces stems from the need placed on things like the Tau'n Campaign, that is being able to quickly fight from deep space straight through to close firefighting in a 40k Scale in a relatively quick fashion. For that, the import is placed such that all works where it can. The Barracuda can sweep down from orbit, as can the Manta, paving the way for the dedicated ground assault Mantas and Barracudas that follow.

For the Imperium, their ships typically(excepting the specialised assault forces: The Adeptus Astartes and the Inquisition) are oriented for one or the other as they can afford to specialise so that it serves them better.

Speaking as a pople ( :p ), I'm fine with both being used. It can really be argued both ways and reasoned out as you like. As far as I'm aware, they're not exclusive options. In fact, I'd dearly like to see the Emissary Class Cruiser be used as a 'ground attack ship' too(ie represented in Epic), so the whole border is straddled almost completely. It certainly makes more sense than having arbitrarily strict divisions for everything.

Xisor

PS I'd also like to see the Impaler Assault Module become a ground/atmosphere 'attack craft' too(within certain constraints of course).

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 Post subject: What to you like?
PostPosted: Sat Dec 31, 2005 4:24 pm 
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I heary that the Thunderbolt and Marauder can operatein space too, but can't fight there. But the but that Furys and Starhawks can operate and fight in the atmosphere (low orbit in BFG).

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 Post subject: What to you like?
PostPosted: Sat Dec 31, 2005 5:17 pm 
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The way I see it, the majority of Imperial atmospheric craft have a limited ability to operate in space, as in enough to dock on a Dictator in orbit and not much more.  The space craft are larger as they require more systems and are more complex and have vastly different requirements from atmospheric craft.

Personally I think the use of atmospheric craft is wrong (I stick it with the same reason we no longer get class names for many new fleets, just one hull and weapon options so we have to use "Phantom Lance cruiser" instead of a class name that at least sounds somewhat interesting).  Of course there are exceptions.  I can see the Orks using hybrid fighter-bombers in space, and I can see Orks calling them Fighta-Bommaz too, or if a difference is needed, 'Uge Fighta-Bommaz, and 'Uge is typically dropped since they are the only Fighta-bommaz that fight in space.  Mantas also make sense, and are how I would see most (at least all bombers) space craft on a 40K scale, essentially flying titans. Not all are as big as the Manta, but even the small bombers would be a large ship much larger than the atmospheric craft that are used.

Assuming the dual NCs is true, I stick the lack of new ship classes and types of attack craft right beside it in the category of "Why BFG is starting to suck"

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 Post subject: What to you like?
PostPosted: Sat Dec 31, 2005 7:31 pm 
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Hi Guys,

To answer Luis' question of:

"I was just wondering what people envision: a separate type of space and aircraft or craft capable of operating in either environment (space or atmosphere)?"

I write the following in reply:

------
DIFFERENT ROLES:

First of all, atmospheric craft and deep space craft have very different mission requirements.

Atmospheric craft have three primary roles:
- Air Superiority
- Ground Strikes
- Specialized Roles

Space craft also have three primary roles:
- Space Superiority
- Capital Ship Strikes
- Specialized Roles

------
DIFFERENT EQUIPMENT REQUIREMENTS:

Each type of craft also has specialized equipment needs:

Atmospheric craft require:
- Streamlining
- Control Surfaces
- Landing Gear

Space Craft require:
- Maneauver engines (Vernier jets or the like)
- Carrier docking gear (Not necessarily landing gear per se)

A craft that does both requires:
- Reentry shielding in the form of armor or power shields
- Enough thrust to break out of an atmosphere (Often requiring booster rockets or engines)

So to build a craft that can perform in space or an atmosphere adds a tremendous amount of complication and expense to a design. It makes more sense to have specialized craft. Amphibians have their roles, but few are ever purchased by any military due to their expenses. A specialized craft will either equal or trump an amphibian and do so with less expense. Expense is a key consideration of attritional warfare, which is likely to be one of the modes of warfare (attrition) for the rest of time.

------
DIFFERENT ATMOSPHERES:

In an intergalactic or multiplanetary empire/nation/force, there is an additional consideration of different types of atmospheres. Not all atmospheres were created equal if you get my drift. Some are able to provide more or less lift to a control surface. This means that atmospheric craft will probably require "tuning" or specialized adaptation kits to work in different atmospheres.

------
TECHNOLOGY:

So, the real question whether we have specialized atmosperic and space craft in a science fiction background is what technology they possess. Backgrounds that have technologies capable of economically brooching the differences between the primary two flyer environments will have "amphibians" (craft capable of operating in atmosphere or space) where backgrounds without such mitigating technology will not.

------
CARRIER DROPSHIPS:

I see "amphibious" craft in a univere without "wonder technology" to be very specialized craft used by marines or specialized forces with the planetary assault role. Otherwise, it would be simply easier to use a dropship to broach an atmosphere and then release loads of atmpsheric fighters rather than have a few more expensive amphibians.

------
WONDER TECHNOLOGIES:

Antigravity technolgy is one of the "wonder technologies" that would make dual-environment fighters possible. Gravity is not dependent upon an atmopsphere so craft with antigravity engines (called repulsorlift in Star Wars) could easily function in either atmosphere.

The other needed technology is heat shielding. A craft that enters an atmosphere has to shed or deflect heat somehow. Current 20th and now 21rst century spacecraft use ablative panelling that is good for one use. One of the most common hypothesized ways of dealing with rentry heat is through the use of power fields (force fields) that can be formed into a cone or any other shape capable of best dealing with reentry heat.

------
SPECIALIZED MISSIONS:

Specialized small craft missions are the ones that have the most radical equipment requirements.

Naval scouts or pickets would never have a need for atmospheric equipments. These are specialized craft like today's P-3 Orion that have along endurance and act like AWACs sitting on station with sensors going. They need to have both endurance (extended crew life support, fuel supplies, etc.) capable of staying on stations for weeks or more. And yet, small craft can probably perform this mission more economically than light capital ships in most backgrounds.

Atmospheric ground strike craft a would also never have a requirement for space capabilities. They also have no need of endurance. They perform a strike mission, deliver ordinance and return to base.

The most likely craft to need a dual-environment capability would be air or space superiority craft.

The next most lilely would be high-end strike craft like F-111s or Su-24s... craft with specialized attack missions.

It would make very little sense otherwise to equip craft with dual-environment capability unless they were supporting a specialized marine task force.

------
AIR / SPACE DEFENCE CAPABILITIES:

Another variable to throw into the mixture is how capable are ground (planetary) defences.

It's a heck of a lot harder to hit a spacecraft than an aircraft. Missiles require more fuel. Direct fire weaponry requires incredible ranges. Even the realtively simple ground-based laser would require extremely high power to penetrate even the thinnest atmpshere (...and Earth does not have a thin atmosphere). Reagan's "Star Wars" SDI (Strategic Defence Initiative) was examining mass drivers, particle weapons and missiles. And at that, the proposed plans intended to mount these weapons in satellites to brooch the atmosphere issue.

The most likely air / space defence weapon is the SAM. Add enough boosters and you can go spacebourne. It also requires a much simpler science / technology / industrial base than more sophisticated beam weapons might require.

Of course, this is all specualtionsince science fiction is by definition FICTION!

------
40k FIGHTER TECHNOLOGY:

ELDAR:
Eldar have all sorts of advanced technology so dual-environment craft seem plausible for them.

HUMAN EMPIRE:
For most of the Empire, I owuld say "no"... they do not have the technology or funding for dual-environment craft. However, the Space Marines and Adeptus Mechanicus have access to resources beyond ?the Imperial Guard and Navy so for them, I would think it would be both possible and plausible. As it stands, the Space Marine Thunderhawk gunship is a dual-environment craft. And per my hypothesis, it is also a specialized craft meant to support planetary assaults. Most human spacecraft do not seem to have this dual-environment capability though. The human empire use dropships and other sort of landers to get from space to shore.

NECRONS:
The Necrons have no fighters the last I checked so the issue is moot. However, as described in cannon, they certainly have the technology to build dual-environment fighter craft. Further so, the Necrons have some sort of teleportation technology which would seem to make the issue futher moot. Why bother to use landing shuttles if you have "beam me up, Scotty?" One could guess that one would use landing shuttles if there is technology to block teleportation, but in the 40k universe, noone seems to have the technology to block Necron teleportation.

ORKZ:
I can see Orkz either way. On one hand, Orkz are brutally simple in their use of technology, but on the other hand, Orkz use and control other technolgies that noone else understands such as the vaunted Traktor Beamz. An extrapolation of Traktor Beam might make dual-environment craft possible, but with their current shape and form, they certainly wouldn't work under conventional means. The ORkz need a "wonder technology" to make dual-environment craft plausible for them.

SQUATS:
Squats create mechanical marvels, but I don't see them bothering with dual-environment craft. They would probably take the more efficient method (...in the backwards technology of human space) of using specialize craft. Not only that, but Squats live in some pretty harsh environments so the variety of atmospheres on Squat-held worlds would almost preclude that specialized atmospheric craft would have to be built. The Squats could probably build dual-environment craft, but I don't see them bothering... inefficient in the Squat view, which is based on advanced scientific and engineering understandings.

TAU:
The Tau are highly advanced although less so than the Eldar. They also operate specialized space forces and already have dual-environment fighter craft according to canon so it's very easy to say "yes" that they have this technology. Now, I can't see their allies having it though. The Kroot would certainly not seem to have the capability of building dual-environment craft.

TYRANIDS:
Tyranids are all about efficiencies of mass production. I can't see them bothering to build dual-environment craft when they can just as easily recycle specialized craft from one form to another. I don't see Tyranids using dual-environment craft unless there was a real need for it. Mycetic Spore Pods would seem to support this hypothesis. Why bother with dual-environment craft when you plan to have space superiority before you begin bombarding a planet?

------

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 Post subject: What to you like?
PostPosted: Sun Jan 01, 2006 2:14 am 
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Good Response Maksim


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 Post subject: What to you like?
PostPosted: Sun Jan 01, 2006 10:41 am 
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A couple of quibbles to the rear of Maksims otherwise fine post!

Tau: Not 'more advanced' than the Imperium either. If the Tau can do it(and they can: see the Manta), then so can the Imperium. Whether the Imperium does do it is another matter.

Kroot: Have you read about the Warspheres? They land. They fly in space. They take off too. That seems dual role enough for me  :;):

Otherwise, I largely agree. Across the board it will be the miracle 'anti-grav' tech that saves the day. Mostly.

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 Post subject: What to you like?
PostPosted: Sun Jan 01, 2006 4:19 pm 
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The fluff is split on the Imperium. Some says the thunderbolt is atmosphere only, others have them fighting in space.

I tend to think all Imperial Naval assets are duel use for the following reasons.

1) It says they are in enough sources.
2) They have those big engines :)
3) The Imperium has an insane economy.
4) With some sense* :)

Insane economy? Well they build by rote and set patterns. Logical thought doesn't enter. Factories produce all they can of what they are built to do. Entire armies consist of light mechanised forces with no heavy armour and so on.
But there is some sense in this.
Imperial forces have to operate without regular supply chains, they have to switch suppy bases from world to world as they move. In light of this maximising combat potential in your carrier makes more sense instead of having half given over to non usable ships in any situation.
Furies and the like are better space fighters, thuderbolts and lightnings bettre atmospheric craft. What you have is what your sector has standrdised on. In the Gothic sector it seems they made a tactical decision and went to specialise in space battles replacing their thunderbolts and marauders with furies and the like. More range but less ships (space, launch size etc). So beter for long range intercepts and strikes, worse fr covering a large area or providing a lot of air support to ground forces.

The way i see the Imperium organised is the army gets everything that can't climb into orbit and then (or only) operate in space. The Navy gets the space assets and stuff that can make orbit.

I see Imperial ships as generally having excellent amounts of power availible to them due to these engines, but be a bit like tornadoes or viggins (flying bricks) with the exception of the relatively new lightning which still relies a lot on raw engine thrust.

The Imperium, a lot of power, not much refinement.

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 Post subject: What to you like?
PostPosted: Sun Jan 01, 2006 6:12 pm 
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Hi Xisor,

Quote (Xisor @ 01 Jan. 2006 (09:41))
A couple of quibbles to the rear of Maksim's otherwise fine post!


Thanks for the compliment!

Quote (Xisor @ 01 Jan. 2006 (09:41))
Tau: Not 'more advanced' than the Imperium either.
If the Tau can do it (and they can: see the Manta), then so can the Imperium.
Whether the Imperium does do it is another matter.


Maybe so, BUT...

I'm not sure the Imperium can do it in a sustained way like the Tau are able to do.

The Human Empire is at heart anti-technological. The AM (Adeptus Mechanicus) sees to that. On one hand, technology is worshipped and on the other, it is discouraged from advancing. There is one of those silly myths that Golden Age technology is as high as man was ever meant to go and that humans must not exceed those bounds. Poppycock.

The AM and Space Marines may be able to do it, but they also have budgets that are not sustainable in the long run. It's the Imperial Guard and Navy who take the brunt of the fighting with sustainable and replaceable equipment.

And in many ways, the Tau are able to sustain and replace equipment far superior in technological terms to Imperial equipment. Most Tau weapons seem superior to Imperial issue. The Tau have energy rifles superior to the IG "flashlight." Their missiles are generations ahead of Imperial issue. They're using mass drivers where the Empire uses chemical cannon. And the list goes on...

It seems like the biggest limit on the Tau is a numbers one.

Quote (Xisor @ 01 Jan. 2006 (09:41))
Kroot: Have you read about the Warspheres?
They land. They fly in space. They take off too. That seems dual role enough for me ?:;):


I always figured that the Kroot were using technology borrowed from the tau. ALthough I confess that I haven't read much of the Tau/Kroot background as I don't play 28mm 40k.

Quote (Xisor @ 01 Jan. 2006 (09:41))
Otherwise, I largely agree. Across the board it will be the miracle 'anti-grav' tech that saves the day. Mostly.


Much of science fiction is predicated on "wonder technologies."

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 Post subject: What to you like?
PostPosted: Sun Jan 01, 2006 6:35 pm 
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NOVEL: "Double Eagle" by Dan Abnett.

Hi Guys,

I finished reading "Tides of War" by Steven Pressfield and am now reading "Double Eagle" by Dan Abnett.

"Double Eagle" is about an air war durring the Sabbat Worlds Crusade in the popular 40k science fiction background created by Games Workshop.

I'm not finished witht he novel yet, but same grittiness that Abnett brought to the "Gaunt's Ghosts" is certainly abound in "Double Eagle."

One of the most interesting details that Abnett is adding to the 40k universe is that most of the "high-tech" fighters have vectored thrust engines capable of taking off or landing vertically, which means that most combat aircraft no longer need runways in the 40k universe. Abnett also mentions that catapult-like mechanisms are available for take off as well and he supports the conventional understanding about VTOL aircraft that a vertical take-off or landing is very fuel expensive. Conventional take-off or catapult take-off are much more fuel efficient.

Not only that, but the fluff seems to indicate that most of the fighters have an atmospheric-only tasking. It is mentioned that the fightercraft were landed on the planet's surface using dropships rather than under their own power. Of course, like many "facts" of the 40k background, different game products have points of view at odds with each other.

Another interesting fact is that the PDF (Planetary defence Force) is still using prop-driven aircraft! They have a few jets, but by the decription he uses, they sound more like WWII "wonder jets" than the tried jet aircraft of later periods in real history. In the novel, the PDF props and jets are vastly outclassed by the vectored thrust aircraft used by traitor forces.

The disparity of technology between props and high-tech vectored thrust jets armed with lasers reminds me much of Traveller, another popular sci-fi background.

One last technological innovation that I took note of was something that Abett calls "grav-armor." How "grav-armor" actually works has not been described yet in the novel, but "grav-armor" itself is some sort of very fancy G-suit capble of relieving a pilot from the immense G-forces experienced while using vectored thrust maneauver or VIFFing. I don't beleive that inertial dampers (...the miracle technology that sustains pilots under high G-force in the Star Wars and Traveller universes) exists in the 40k universe.

All in all, I'm very much enjoying reading the novel and look forward to finishing it.

My one criticism of the novel is that Abnett has really embraced the religious aspect of the 40k universe, which is about the fanatical worship of a dead "God-Emperor," who is actually a sort of psychic vampire that is sustained through the sacrifice of hundreds or thousands of people a day. Remembering the story of Baal and child-sacrifice from the Bible, I frown on this silly background. I think that most people can recognize that child-sacrifice is wrong and this blaring silliness is one of the biggest factors that keep Abnett's otherwise excellent novels from being hard sci-fi and relagate him to the corridors of science fantasy or soft sci-fi. I think of Abnett as a science fantasy writer who has a hard sci-fi veneer.

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 Post subject: What to you like?
PostPosted: Sun Jan 01, 2006 6:50 pm 
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Hi Chris and Gang,

Quote (The_Real_Chris @ 01 Jan. 2006 (15:19))
The fluff is split on the Imperium. Some says the Thunderbolt is atmosphere only, others have them fighting in space.
I tend to think all Imperial Naval assets are duel use for the following reasons.
1) It says they are in enough sources.
2) They have those big engines! :)
3) The Imperium has an insane economy.
4) With some sense* :)


I think you hit the nail on the head when you said:

Chris: "The fluff is split on the Imperium. Some says the Thunderbolt is atmosphere only, others have them fighting in space."

Quote (The_Real_Chris @ 01 Jan. 2006 (15:19))
Insane economy?
Well they build by rote and set patterns. Logical thought doesn't enter. Factories produce all they can of what they are built to do. Entire armies consist of light mechanised forces with no heavy armour and so on.
But there is some sense in this.


It reminds me of the WWII Russian economy.

Quote (The_Real_Chris @ 01 Jan. 2006 (15:19))
Imperial forces have to operate without regular supply chains, they have to switch supply bases from world to world as they move. In light of this maximising combat potential in your carrier makes more sense instead of having half given over to non usable ships in any situation.


I don't think they operate without regular supply chains. Regular supply chains are a vital and indispensable part of modern warfare. No bullets = no war.

However, I do see that there are standards among the equipment for some logistics ease, which is contrary to the WWII Russian experience in which there were few standards.

It seems to me that the Empire would be better off bringing light manufacturing assets and blueprints to each world they travel to rather than standardize on something far from the maximum limits of technology.

PDFs (Planetary Defence Forces) apparenty build on the local technological norm, which always seems to behind the norm for the rest of the Empire.

Quote (The_Real_Chris @ 01 Jan. 2006 (15:19))
Furies and the like are better space fighters, Thunderbolts and Lightnings better atmospheric craft.


Specialized craft make more sense.

Quote (The_Real_Chris @ 01 Jan. 2006 (15:19))
What you have is what your sector has standardized on.
In the Gothic sector it seems they made a tactical decision and specialized in space battles replacing their Thunderbolts and Marauders with Furies and the like. More range but less ships (space, launch size etc). So better for long range intercepts and strikes, worse for covering a large area or providing a lot of air support to ground forces.


OK. But ultimately, space and atmospheric craft have different tactical and strategic roles.

Specialized craft are far more capable than dual-use craft. And with the amount of equipment needed to make a dual-use craft, it makes more sense to build two or more specialized craft.

Your argument is that they simply have one design and stick with it while clinging to the idea they can get some sort of "economy of mass production" from overproducing the square peg or wonder widget.

I think they could get a better "economy of mass production" by producing specialized craft.

Of course, I recognize that commo sense doesnt seem to be  part of the beauracracies of the Empire. They probably have pork barrel politics (corruption) on an interplanetary level that is near unimaginable.

Quote (The_Real_Chris @ 01 Jan. 2006 (15:19))
The way I see the Imperium organised is the army gets everything that can't climb into orbit and then (or only) operate in space. The Navy gets the space assets and stuff that can make orbit.


In "Double Eagle" all air assets seem to be Naval except for PDFs and one sole exception he mentions that is IG.

By the way, I recommend you pick up a copy of "Double Eagle."

Quote (The_Real_Chris @ 01 Jan. 2006 (15:19))
I see Imperial ships as generally having excellent amounts of power availible to them due to these engines, but be a bit like Tornadoes or Viggins (flying bricks) with the exception of the relatively new Lightning which still relies a lot on raw engine thrust.


The US Space Shuttle has big engines too.

Engine size has little to do with capability.

Quote (The_Real_Chris @ 01 Jan. 2006 (15:19))
The Imperium, a lot of power, not much refinement.


I hear what you're saying.

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 Post subject: What to you like?
PostPosted: Sun Jan 01, 2006 11:11 pm 
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Double Eagle was delayed by amazon :)

The US space shuttle + bomb bay = Imperial bomber? (Oh and turrets and stuff.)

Power is important, take the good old Mig 25 vs F15 and FA18's. These chaps actualy shot down an American jet (FA18). These powered up to the target fired off the missiles and ran. Indeed the Yanks had a hard time fighting them (the Migs) as they could simply run away at Mach 3 (then reportably have to scrap the plane as the engine was buggered). Dogfights can be all about conserving power, and if you have orbital thrust availible its got to be a darn sight better than afterburners.

As an interceptor you'd be good - getting to the target sharpish - and if yu have thrust vectoring and enough power to make orbit your biggest problem is that your manovers would kill you if you got carried away.

Oh and I don't think all PDF's are lower than average tech. Some fluff has them using anti-gravs and all sorts. However the 'Guard seems to get standardised as it all comes out of the same sorts of equipment depots! And looking at the Guard a lot of there gear can run on local supplies. Laser weapons can have their power packs recharged localy, engines seem to run on a variety of fuels (or are fusion n the case of the marines I think) and can be converted easily (reminds me of a French truck built for Africa, you could repair it with an amasing array of stuff - not swiss but damn durable). And so on. Oh, wife calling.

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 Post subject: What to you like?
PostPosted: Mon Jan 02, 2006 6:10 pm 
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One Nice things about the 40K universe is that you can always shape it to suit your wants because the place is so darn big.... :D


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